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Rowy 3.8

Scheme #951, Viewed 3861 Time(s)

Basic Information
Summary
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Scheme Rate
3.5 / 5
Total Members Voted: 10
Acronym: Rowy 3.8
Name:
Type: Battle
Submitted by:

Download this scheme:
Downloaded 951 time(s).

Time: March 18, 2013, 11:54 PM
Description:
*new*
3.8 got rid of the delay bug. so you don't need separate schemes for 2 or 3 players anymore.
just use this updated scheme for any rowy game and all is fine with the delay.



now to the rules:

AWTRW (attack with the right weapon): always use the upper left weapon in the panel.
beginning with bazooka, then homing missile, then mortar, and so on.

AET (attack every turn): you need to use the next weapon even if you can't do damage.
falls, plops, timeouts, skips etc. are cows if you did not use a weapon before.

special rule for the girder-pack: blocking of worms is not allowed, the worm must be able to walk/jump out (anyway, you can use your single girder for blocking worms).

special rule for bungee: must use it if you can, if you really can't (and other players agree that you can't) you can skip to the next weapon and try again next turn.

handling cows: you can hit your opponent with magic bullet which is infinite (if you think it gives you an advantage). the opponent needs to use the weapon he missed next turn.

in some cases it is possible to use multiple weapons in 1 turn. it is also allowed.

if you used everything from F1 to F11 use magic bullet every turn after that.

the winner is the survivor.


recommended number of worms:
2 players: 3 teams with 8 worms per player, so 24 worms vs 24 worms
3 players: 2 teams with 8 worms per player, so 16 worms vs 16 worms vs 16 worms

the scheme plays best on big maps. big mnp maps or kill the king maps have proven themselves to be good. also big shopper maps work fine.
need some maps? check this: https://www.tus-wa.com/maps/mappack-348/

if you want to play rowy with noobs, just remove patsy. all other weapons are delayed to be available in the right round (..if someone didn't mess up a turn).

need some replays? check wo tourney of 2012: http://2012.wormolympics.com/t757

original version developed by DENnis and Peja (you can find it here: https://www.tus-wa.com/schemes/scheme-946/)

scheme variants:
Rowy Madness: https://www.tus-wa.com/schemes/scheme-1506/
Reverse Rowy: https://www.tus-wa.com/schemes/scheme-1722/
Rowy Random: https://www.tus-wa.com/schemes/scheme-2422/
Batty Rowy: play with /batty for a bit better movement abilities
Scheme game options
Game options
200
1
100%
Time options
60
20
5
10
5
Crate options
25
Sudden death options
45
Objects options
8
3
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
1
Homing Missile
1
Mortar
1
Homing Pigeon
1
Sheep Launcher
1
Grenade
1
Cluster Bomb
1
Banana Bomb
1
Battle Axe
1
Earth Quake
1
Shotgun
1
Handgun
1
Uzi
1
Minigun
1
Longbow
1
Fire Punch
1
Dragon Ball
1
Kamikaze
1
Suicide Bomber
1
Prod
1
Dynamite
1
Mine
1
Sheep
1
Super Sheep
1
Mole Bomb
1
Air Strike
1
Napalm Strike
1
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
1
Pnuematic Drill
1
Girder
1
Baseball Bat
1
Girder Starter Pack
1
Ninja Rope
1
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
1
MB Bomb
1
Petrol Bomb
1
Skunk
1
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
1
Old Woman
1
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
Inf
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
1
Mortar
2
Homing Pigeon
3
Sheep Launcher
4
Grenade
5
Cluster Bomb
6
Banana Bomb
7
Battle Axe
8
Earth Quake
9
Shotgun
10
Handgun
11
Uzi
12
Minigun
13
Longbow
14
Fire Punch
15
Dragon Ball
16
Kamikaze
17
Suicide Bomber
18
Prod
19
Dynamite
20
Mine
21
Sheep
22
Super Sheep
23
Mole Bomb
24
Air Strike
25
Napalm Strike
26
Mail Strike
27
Mine Strike
28
Mole Squadron
29
Blow Torch
30
Pnuematic Drill
31
Girder
32
Baseball Bat
33
Girder Starter Pack
34
Ninja Rope
35
Bungee
36
Parachute
37
Teleport
38
Scales of Justice
39
Super Banana Bomb
40
Holy Hand Grenade
41
Flame Thrower
42
Sally Army
43
MB Bomb
44
Petrol Bomb
45
Skunk
46
Ming Vase
47
French Sheep Strike
48
Mike's Carpet Bomb
49
Mad Cow
50
Old Woman
51
Concrete Donkey
52
Indian's Nuclear Test
53
Armageddon
54
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
3
Homing Missile
3
Mortar
5
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
5
Banana Bomb
1
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
5
Uzi
5
Minigun
3
Longbow
5
Fire Punch
5
Dragon Ball
5
Kamikaze
15
Suicide Bomber
1
Prod
1
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
15
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
5
Pnuematic Drill
15
Girder
5
Baseball Bat
3
Girder Starter Pack
5
Ninja Rope
5
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
5
Skunk
5
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
1
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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0 Members and 1 Guest are viewing this topic.

philie


h3oCharles

does it even preserve the 3.8 options? i have a bad feeling they have been discarded

philie

the game and weapon options haven't changed, so hasn't the gameplay.
the only change is the delay.
you don't need different scheme files for different number of players anymore. all works with 1 scheme (this 1).
using the old scheme files with 3.8 would f@#! up the delay completely.

TheWalrus


philie


philie

not long ago, peja and me were celebrating the 10. birthday of od community (how time flies...).
we played through lots of old maps that accompanied us for so long.
among many others some old double fly map by gnork, which we used to play with teststuff back in the day, so we also did that day.
anyway, i was too drunk to remember to turn it off again, so we played every game after that with ts.
when we finally came to play rowy, this turned out to be pretty awesome.

so here's a new scheme variant for everyone who thinks, rowy could be better with more movement abilities
(well, also for everyone else who likes rowy  :) )

Batty Rowy

turn on /batty and keep the worms who need to use rope and bungee attached.
just take care you don't lose your new found mobility earlier than you want...