Quote from: https://www.tus-wa.com/schemes/scheme-3398/- Worm Selection available in every turn.- Worm Selection doesn't end hot-seat time.- Worm Selection remains even after Sudden Death. (To prevent turn skip forcing of SD in order to disable WS.)- 1 turn delay for every weapon but Teleport. (This is to prevent 1st turn advantage and avoid unwanted piles when spawning, Mad Cow still with more delay though, 3 turns in this case.)- Enabled Fraction Round Timer. (This allows Sudden Death to approach even when all players finish their turn in under 1 second, so SD doesn't rely on turn skips anymore.)- 30 seconds round duration instead of 10. (The game will last over 10 or 11 minutes before SD starts. This increase is needed for the game to last longer with fraction round timer enabled.)- Water flood rise set to medium.
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Quote from: FoxHound on June 05, 2021, 12:41 AMI just wanted to say that Kaleu and I tested this scheme with 9 seconds fuse grenades. In my opinion it is an interesting feature to the scheme, however Kaleu was not convinced enough about this and prefered to keep the scheme as it is, with not so many changes to the original one. So, I suggest people to try playing with 9 seconds grenades to see if they are ok with the idea, since it can be useful with LG shots or "+" bounce.
Quote from: Gabriel on June 05, 2021, 01:18 AMI really liked this scheme when I played it years ago, but I remember worm select ending hot seat time. Why would you change it? What are the pros-cons?
Quote from: TheWalrus on June 05, 2021, 06:43 PMbo1 or bo3?
Quote from: SIBASA on June 05, 2021, 07:14 PMI can add and accept the 9 second grenade scheme as a second one if you provide a link to it. If desired and agreed by both players, it will be possible to play it, but the first scheme will be the priority.