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Paraport Shoppa

Parachute Shoppa variant with teleport

Scheme #4597, Viewed 3871 Time(s)

Basic Information
Summary
Util.
F7
F8
F12
Crate probability
7.7%
7.7%
7.7%
7.7%
7.7%
5.1%
5.1%
5.1%
5.1%
5.1%
5.1%
5.1%
5.1%
5.1%
5.1%
5.1%
2.5%
1.2%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Paraport Shoppa
Name: Parachute Shoppa variant with teleport
Type: Battle
Submitted by:

Download this scheme:
Downloaded 212 time(s).
Example replays: Downloaded 181 time(s)

Time: July 11, 2022, 11:39 AM
Description:
### PARAPORT SHOPPA RULES: ###
- take the crate before attack.
- attack from parachute.
- weapon use dont end turn.
- only 15 seconds per turn.
- you can attack more then once in a turn.
- attack all but last.
infinity parachute, drill and teleport.

BUGS:
- If you teleport in the air during any bomb countdown your worm will fall without possibility of open parachute or doing something else.














Scheme game options
Game options
150
1
100%
Time options
30
15
5
10
5
Crate options
25
Sudden death options
Objects options
8
4
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
3
Fast Walk
3
Laser Sight
3
Invisibility
3
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
3
Grenade
2
Cluster Bomb
2
Banana Bomb
1
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
3
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
3
Air Strike
2
Napalm Strike
6
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
5
Girder
3
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
5
Bungee
3
Parachute
3
Teleport
3
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
3
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
3
Homing Missile
2
Mortar
2
Homing Pigeon
2
Sheep Launcher
2
Grenade
3
Cluster Bomb
3
Banana Bomb
1
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
2
Mine
3
Sheep
2
Super Sheep
2
Mole Bomb
0
Air Strike
2
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
3
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
2
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Weapon use doesn't end turn
Automatic end-of-turn retreat
Help

0 Members and 1 Guest are viewing this topic.

FoxHound

Is it an old RubberWorm scheme file? If Weapon Use Doesn't End Turn is on, why it doesn't appear on TUS scheme extended game options preview?

Is this scheme played on Parachute Shopper maps or regular Shopper maps?

Lupastic

https://www.tus-wa.com/schemes/scheme-4517/

I'm disappointed Foxhound that you didn't mention that scheme ^, and compare it to this one ;o :q

FoxHound

Quote from: Lupastic on July 11, 2022, 04:31 PM
https://www.tus-wa.com/schemes/scheme-4517/

I'm disappointed Foxhound that you didn't mention that scheme ^, and compare it to this one ;o :q

Well there are tons of Parachute Shopper scheme files. Why should I mention specifically your scheme that is not so different from other Parachute Shopper schemes? This one sumaka uploaded includes SDET (at least on the description) which is a considerable change to the scheme.

Lupastic

oh you're right there's 1 more

https://www.tus-wa.com/schemes/scheme-2222/

back then I used to think that "supermarket shopper" is the invention of smack-rules/crrm, until I found out that sensei has already uploaded a kaos shopper scheme like 8 years ago which is totally the same concept and that was the first time actually.. these schemes always get renewed after a while :D

Echiko

L'uso delle armi non termina il turno... ahò! :D
This user cannot be contacted through PMs.

FoxHound

Oh, now I realize Weapon Use Doesn't End Turn is marked there. Maybe because it was only one feature enabled, it was so small that I didn't notice it lol

Echiko

Quote from: FoxHound on July 12, 2022, 06:36 AM
Oh, now I realize Weapon Use Doesn't End Turn is marked there. Maybe because it was only one feature enabled, it was so small that I didn't notice it lol

Yeah I made him notice in the Roman dialect  :D
This user cannot be contacted through PMs.

sumaka

#7
Quote from: FoxHound on July 11, 2022, 04:17 PM
Is it an old RubberWorm scheme file? If Weapon Use Doesn't End Turn is on, why it doesn't appear on TUS scheme extended game options preview?

Is this scheme played on Parachute Shopper maps or regular Shopper maps?

It should be played on specially customized maps, I uploaded a replay and a brend new map. Is a new scheme that I created.
I'm new on TUS, so if something is wrong tell me what it is and I will fix it.

Lupastic

#8
now that I saw an example replay of this scheme, I wouldn't call this "parachute shopper" at all. its a mix of teleporting + opening the parachute in the air; parachute shoppering on real parachute shopper maps takes much more than that, opening chutes over and over and gliding well.

I believe a perfect name for this scheme would be "Hit and Run" :D describes it well. H&R scheme!

FoxHound

Quote from: Lupastic on July 13, 2022, 04:52 PM
now that I saw an example replay of this scheme, I wouldn't call this "parachute shopper" at all. its a mix of teleporting + opening the parachute in the air; parachute shoppering on real parachute shopper maps takes much more than that, opening chutes over and over and gliding well.

I believe a perfect name for this scheme would be "Hit and Run" :D describes it well. H&R scheme!

Yes, it is definitely different than regular Parachute Shopper, not only due to Weapon Use Doesn't End Turn, but also the specially-designed maps and gameplay using teleport to attack and collect crates. I'll add this scheme to Scheme ideas' list of alternative schemes.

Quote from: sumaka
BUGS:
- If you teleport in the air during any bomb countdown teleport make worm fall without possibility of open the parachute.
- No retreat time, caused by "weapon use don't end turn" mode. Use turn time to retreat.

The bug you mentioned about teleport during explosions is already fixed by the devs, but not on 3.8.1 (the one we are using), the fix will be implemented on the next update.

The other bug you mentioned is not a bug, but the solution to this was implemented in 3.8: it's an Extended Scheme Option you could activate to be able to play with retreat time. By The Way, you could check all extended scheme options to see if there are other things you'd like to add to your scheme, not only Weapon Use Doesn't End Turn (but it's up to you decide!)

sumaka

#10
Quote from: Lupastic on July 13, 2022, 04:52 PM
now that I saw an example replay of this scheme, I wouldn't call this "parachute shopper" at all. its a mix of teleporting + opening the parachute in the air; parachute shoppering on real parachute shopper maps takes much more than that, opening chutes over and over and gliding well.
I believe a perfect name for this scheme would be "Hit and Run" :D describes it well. H&R scheme!

Quote from: FoxHound on July 16, 2022, 12:02 AM
Yes, it is definitely different than regular Parachute Shopper, not only due to Weapon Use Doesn't End Turn, but also the specially-designed maps and gameplay using teleport to attack and collect crates. I'll add this scheme to Scheme ideas' list of alternative schemes.

Well.. i know that is different, but rules not including teleport for crates or attacks, its just the faster way to attack in some case, because turn is really short. I mean.. if the crate spawn close to your worm you can walk to reach it, as you can jump over a ledge and attack.
The problem is: on a vertical map, how can a worm back to the top to use parachute one more time? I know you can jump and use it, but that mean any worm will be on the floor at the end of second turn, and then the game will be "jump, attack, plop".
i dont want to include rope or jetpack so my last option was the teleport. I thought that i should call it teleport shoppa, shopper means "take the crate/go to the shop for the weapon" and its easier take the crate with teleport but obviously you cant attack from it, so could be confusing if i call it teleport shoppa and then you have to attack from parachute.. I dont really know. Paraport shoppa?  ???


Quote from: FoxHound on July 16, 2022, 12:02 AM
The bug you mentioned about teleport during explosions is already fixed by the devs, but not on 3.8.1 (the one we are using), the fix will be implemented on the next update.
Oh! great!

Quote from: FoxHound on July 16, 2022, 12:02 AM
The other bug you mentioned is not a bug, but the solution to this was implemented in 3.8: it's an Extended Scheme Option you could activate to be able to play with retreat time. By The Way, you could check all extended scheme options to see if there are other things you'd like to add to your scheme, not only Weapon Use Doesn't End Turn (but it's up to you decide!)
Thanks you so much! I hadn't noticed this.
I know is not a bug of the game, but it was a bug for the scheme. Now i fixed it and i deleted the line in the bugs list.

FoxHound

#11
Teleport Shopper is an existing concept that has several different schemes as well. Your scheme is different from Teleport Shopper, though.

I would call this scheme "Telechute Shopper" or "Teleport Parachute Shopper", or "Shoppa" instead of Shopper. Shopper is the correct and formal word, Shoppa is a slang due to the pronunciation of Shopper, some people say it's a misspelling, but I like the word Shoppa. Anyway, it's up to you decide, you can also keep this name for the scheme, but I would always have to differenciate from regular Parachute Shopper, saying it's sumaka's Chute Shopper.

sumaka

Quote from: FoxHound on July 17, 2022, 03:55 PM
Teleport Shopper is an existing concept that has several different schemes as well. Your scheme is different from Teleport Shopper, though.

I would call this scheme "Telechute Shopper" or "Teleport Parachute Shopper", or "Shoppa" instead of Shopper. Shopper is the correct and formal word, Shoppa is a slang due to the pronunciation of Shopper, some people say it's a misspelling, but I like the word Shoppa. Anyway, it's up to you decide, you can also keep this name for the scheme, but I would always have to differenciate from regular Parachute Shopper, saying it's sumaka's Chute Shopper.

Then i just have to decide if will be "Paraport shoppa" or "Telechute shoppa". I think i will choose the first one, because is kinda the same in english and in italian, my language.

Lupastic


sumaka

#14
Quote from: Lupastic on July 17, 2022, 08:48 PM
Hit and Run scheme :-*

any turn on worms is a hit and run (or at least any shoppa turn), except when you use WDET that let you to attack more then once, so hit and run is a great name, but not for this mode i think.
It have to be a "shoppa" mode, because you need to take the crate before attack. Is what shoppa mean.

Paradise - THeDoGG