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TRL wtf...

Started by TheKomodo, August 12, 2011, 06:10 PM

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DarkOne

*insert overly defensive post, pointed at ropa*

Nah, just kidding :) Just wanted to point out ropa's been part of the crowd that helped test hysteria in its very beginning and that

Quote from: ropa on August 17, 2011, 12:54 PM
(I'm positive Run didn't consider telepiles (stop calling it telecow, it doesn't make sense, it's not ilegal) and other form of cheap ass tactics when deciding the name)

is also the idea I got about Run when he started hysteria. Hysteria was made to have radically chaotic and hysterical gameplay; that means at least 4 players with plenty of worms in an ffa and preferrably lots of screwups. Especially the 6 player chaosfests were a blast :) Only rule is the gentleman rule: don't kill someone's last worm if other players still have plenty of worms left.

Since this discussion still seems to be very much alive, I think I'll just keep hosting hysteria cups with random turn order :) See if this sways the public attitude towards the scheme (or not) or even if it's just for the few people that prefer hysteria like that.

avirex

i believe dark1s scheme is the answer to the hysteria problem....

next season there should be 2 options of hysteria, and whoever has pick, can choose which scheme they prefer (not the if everyone agrees thing) that way everyone tries the scheme, and see for them self if its good or not...    THEN you can have a vote which scheme will remain... 

while we are at it, lets force a better rope scheme... if its w2roper, or a variation i dont care.. but lets try something new.. its obvious roper, and hyst need some serious help

GreatProfe

Avirex, w2roper is perfect solution, You have to change it in classic league, just do it ae :D

about Dark's hysteria, i gonna host a tourney in WO with his scheme, lets rock!

franz

i like how hysteria is so complex and free. there are so many ways to play the scheme. it's fun, and it's competitive.
even if Run who created Hysteria didn't consider telepiles, who has the authority to say they are even a bad thing?

piling exists and is accepted in many schemes as a tactic like piling in roper, piling in elite, piling in shopper, piling in wxw.
why should piling in Hysteria get such a bad reputation? only because it wasn't from a rope? or axe?

and still, piling isn't even the only way to play Hysteria. you can win without piling a single time. that's fun to explore too.

don't misunderstand me either. I'm not saying Hysteria should never ever be changed.. but this discussion is still very new and raw. I just don't see a simple solution/compromise yet that everyone can agree on, since there are many people who like the scheme how it is.


What if there was a 2nd rotated league specializing only in new schemes/settings? it could even be informal, like lasting only 1 month or maybe even 2 weeks, no playoffs. people could vote like between Hysteria(some new setting, limited tele?), Roper(some new setting, w2?), Elite(some new setting, giga mole?), and/or others. this could at least keep a record of these style of games played for people to analyze if needed.

DarkOne

Quote from: franz on August 17, 2011, 04:47 PM
and still, piling isn't even the only way to play Hysteria. you can win without piling a single time. that's fun to explore too.

The people asking for change are saying exactly that, sir!

franz

Quote from: DarkOne on August 17, 2011, 04:58 PM
Quote from: franz on August 17, 2011, 04:47 PM
and still, piling isn't even the only way to play Hysteria. you can win without piling a single time. that's fun to explore too.

The people asking for change are saying exactly that, sir!

right, but what I'm also saying is, people should be allowed to play that piling strategy too. I encourage every strategy.

Aerox

Telepile is just not another strategy, it's one that takes very little skill and goes against the flow of the game like in team17. And it does so because killing worms isn't actually an achievement or a handicap, it's just a process in which to make the game shorter. Killing worms should be encouraged by the rules of the scheme whose aim is to kill all worms.
That's why most people don't see it as an strategy per say, because it's easy to achieve, and because it gives those losing a hypothetically unfair advantage. Obviously, there's some that consider teleporting a worthy skill, and teleporting with precise aim when losing could be considered on the same level as a comeback zook or nade, but that'd be being to technical for the sake of fun.
MonkeyIsland, my friend, I know your english is terrible and your understanding of society limited. However, in real life, people attack and humiliate others without the use of a single bad word. They even go to war with lengthy politeness. You can't base the whole moderation philosophy of a community based on the use of bad words and your struggle with sarcasm and irony. My attack to Jonno was fully justified and of proper good taste.
Eat a bag full of dicks.

GreatProfe

vn Ropa, u said all about Hysteria.

i agree with telepile when the game is "darksided", in other words, when the worms are far away and the only way to get them is telepilling.

However, when i play against some players, all that i see is f8, f8, f8, f8.

Limiting teleports will valorize the weapon. When someone thinks to make a telepiling, will be strategic.

In others schemes the pile is useless because in these schemes You are able to dissolve the pile and shot it (with rope knock, with shotgun skillz,...)

Dub-c

Quote from: ropa on August 17, 2011, 05:18 PM
Telepile is just not another strategy, it's one that takes very little skill and goes against the flow of the game like in team17. And it does so because killing worms isn't actually an achievement or a handicap, it's just a process in which to make the game shorter. Killing worms should be encouraged by the rules of the scheme whose aim is to kill all worms.
That's why most people don't see it as an strategy per say, because it's easy to achieve, and because it gives those losing a hypothetically unfair advantage. Obviously, there's some that consider teleporting a worthy skill, and teleporting with precise aim when losing could be considered on the same level as a comeback zook or nade, but that'd be being to technical for the sake of fun.

Your favorite ropers favorite roper

Anubis

Quote from: DarkOne on August 17, 2011, 03:47 PM


Nah, just kidding :) Just wanted to point out ropa's been part of the crowd that helped test hysteria in its very beginning and that


Sorry I need to troll this! Quick ropa, change your name to hysteria. Now you have 2 schemes under your belt ;)

MonkeyIsland

Quote from: ropa on August 17, 2011, 09:10 AM
If you think the hysteria scheme is fine as it is that's a very valid oppinion but saying people should just learn to cope with its flaws isn't a valid argument.

You didn't get what I meant. My bad.
I see it as some way of expectation spreading. If I do pumps, skidows and butterflys in league wxw, can I call my safe-roping opponent lame? how about adding rule to wxw that in each turn you must do at least one advanced trick? You know safe-roping is so boring and lame. All I'm saying is, if you wanna do pumps in wxw, practice them, master them and use it like shadows in your game and own your opponent but don't try to add a pump-rule to the game.

Quote from: Professor on August 17, 2011, 01:10 PM
But is hard to play because dont care what a nice game u did, always a teleport comes to crash our game (in hysteria).

This is one of great examples of misunderstanding of hysteria game play.  (Not pointing at your professor).
See how do you call it a nice game turn if a teleport crashes your game? I tell you how! because you are seeing hysteria as another version of BnG. There are many times in hysteria, I have a chance to kill a worm, but if I do that, my opponent will telepile in the next turns. So as killing that worm could a be a nice BnG turn, but it will be a dumb hysteria move. IMO this is one of the lines that separates Hysteria from BnG.

Quote from: ropa on August 17, 2011, 12:54 PM
(I'm positive Run didn't consider telepiles (stop calling it telecow, it doesn't make sense, it's not ilegal) and other form of cheap ass tactics when deciding the name)

If I'm not wrong, this must be Run's page about Hysteria which he clearly considers telepiles: (see Worm rotation abuse)
http://wahelp.worms2d.info/scheme-hysteria.php
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Aerox

#86
Quote from: MonkeyIsland
If I'm not wrong, this must be Run's page about Hysteria which he clearly considers telepiles: (see Worm rotation abuse)
http://wahelp.worms2d.info/scheme-hysteria.php

i stand corrected, but still, he still didn't design the scheme with it being abused in mind, because that's something that started happening as people started realizing it was the cookie cutter easiest way of winning and not from the begining of the popularization of the scheme

Quote from: MonkeyIslandIf I do pumps, skidows and butterflys in league wxw, can I call my safe-roping opponent lame?
No, but you can call him lame for hiding on easy hides on top of the map. Just because there's a line to be drawn doesn't mean it's either black or white.
MonkeyIsland, my friend, I know your english is terrible and your understanding of society limited. However, in real life, people attack and humiliate others without the use of a single bad word. They even go to war with lengthy politeness. You can't base the whole moderation philosophy of a community based on the use of bad words and your struggle with sarcasm and irony. My attack to Jonno was fully justified and of proper good taste.
Eat a bag full of dicks.

GreatProfe

but Hysteria is Hysteria sir Monkey.

In hysteria You can to move in any place, you can to run, to walk, to use acid molotov...

BnG is just hidding and skill shotting. Hysteria has more gameplay.

What me and some friends are talking is that many people abuse of telepiling. Some times anyone can to take a telepilling. Hysteria is able to it. But telepiling after telepiling... some cases one player can to win only some teles, jets and mines. Where is skill in this?

Dub-c

#88
I tested playing with straight up and down walls on each side. Seems to play better to me.

https://www.tus-wa.com/leagues/game-81570/

Update: Been playing more with this map style. Really liking it and positive feedback from people I am playing with. Try it out for yourself!
Your favorite ropers favorite roper

avirex