Challenges
April 28, 2024, 02:00 PM

Flat Earth Apocalypse (FEA) Challenge

Challenge #852, Viewed 2063 Time(s)

Basic Information
Rate challenge
4.16 / 5
Total Members Voted: 6
Name: Flat Earth Apocalypse (FEA) Challenge
Type: Misc
Moderator: Brazil FoxHound

Started: December 11, 2023, 09:46 PM
Expire time: February 12, 2024, 09:30 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme Flat Earth Apocalypse

Description:
    Flat Earth Apocalypse (FEA) Challenge!

    ¡Mira! La Tierra plana es...

    ¡FEA!





    This challenge is actually a scheme, so it can be played with 6 players online (it is hard, though. That's why it can be considered a challenge!). Check more details about the scheme here: https://worms2d.info/Flat_Earth_Apocalypse

    If you already know the concept of this scheme, here are this particular challenge instructions (set up):


    Things that will disqualify your replay record:

    • Not activating armageddon before your turn ends in one or more turns.

    Things that will give you disadvantage in your replay record:

    • Your worm not starting with 318 HP.
    • Any other wrong set up or rule infringement.

    Scoring system:

    The scoring system is very simple. Extract log from replay and see the total retreat time of your team in the replay. This will be your time record. The player with the highest total retreat time will be the winner of this challenge.

    Tie-breaker:
    If it happens that two players have exactly the same total retreat time, the one that received less total damage will be the winner.[/list]

    Custom medals:
    Name: Flat Earth Apocalypse by FoxHound
    Best Record: 44.881 by Danger135
    Pending times: 0
    Number of members participated: 4
    Number of Records: 11

    Download Map:
    Downloaded 140 time(s)
    Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
    1st Slovakia Danger135 44.881m 20 January 31, 2024, 08:27 PM 1,845 Highly Competent
    2nd Brazil FoxHound STF WoSC PoC 5.65433m 15 January 29, 2024, 03:52 AM 1,170 Inexperienced
    3rd France LeTotalKiller UC AbC dS 2.597m 10 January 02, 2024, 05:50 PM 1,976 Distinguished
    4th Russian Federation kirill470 1.30333m 5 December 13, 2023, 04:33 PM 2,292 Field Marshall

    Statistics of this challenge

    Points Overall Points Overall Rate
    Slovakia Danger135 25 1,845
    Brazil FoxHound 20 1,170
    France LeTotalKiller 15 1,976
    Russian Federation kirill470 10 2,292

    Author Topic: Challenge #852, Flat Earth Apocalypse (FEA) Challenge  (Read 2125 times)

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    Offline FoxHound

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    Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « on: December 11, 2023, 10:26 PM »
    Aprove, please.
    I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
    '

    Offline FoxHound

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    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #1 on: December 12, 2023, 05:42 AM »
    I just had an idea, after all these years that I made this scheme. Please, moderators, aprove my new map upload before people start playing the challenge. It makes the gameplay easier, more fun to play. I just raised the water, it makes more sense, it's easier to see the meteors falling.
    « Last Edit: December 12, 2023, 05:49 AM by FoxHound »
    I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
    '

    Offline MonkeyIsland

    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #2 on: December 12, 2023, 07:53 AM »
    Your map has been updated.
    Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

    Offline kirill470

    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #3 on: December 12, 2023, 02:23 PM »
    There it was necessary to activate the checkbox so that you could specify a record. It seems like something like this is the first try. Retreat time: 00:00:21.78

    Offline FoxHound

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    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #4 on: December 13, 2023, 01:07 AM »
    There it was necessary to activate the checkbox so that you could specify a record. It seems like something like this is the first try. Retreat time: 00:00:21.78

    I didn't activate the checkbox in purpose. I don't think players should worry and waste time adding the record. I can do this myself. I'm the one organizing this challenge. So, I'm just facilitating to people play the challenge. They don't need to worry about the score, I'll do this.

    The challenge is in minutes so converting 00:00:21.78 seconds to minutes = 0.363m



    EDIT: By the way, I noticed that my new map upload did not save the water rising edit I made in WA Editor. So, I had to set the water rising via TUS and test it downloading the map several times. A value of 47 pixels of flood seems great. It is now properly edited.

    So, since Kirill already sent the first record, I'll accept both maps: with 47 pixels of flood and without flood in this challenge. I do recomend downloading the edited map that is available right now, with 47 pixels flood.
    « Last Edit: December 13, 2023, 01:17 AM by FoxHound »
    I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
    '

    Offline Danger135

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    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #5 on: December 13, 2023, 06:53 PM »
    Damn! I forgot click the + for add health... I need play again.

    Played... Retreat: 00:02:31.86 is good? No? Maybe 5.244 min then?
    « Last Edit: December 13, 2023, 09:44 PM by Danger135 »
    123  My teams use this, this, and this soundbanks.

    Offline FoxHound

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    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #6 on: December 14, 2023, 06:57 AM »
    Damn! I forgot click the + for add health... I need play again.

    Played... Retreat: 00:02:31.86 is good? No? Maybe 5.244 min then?

    Maybe I should consider replays that people forgot to add the "+", since 63 extra HP may not make much difference in this challenge. However, It's clearly a disadvantage to start with less health, so you should remind to set the "+" anyway. Despite this, people should remind this in case they ever play online this scheme. In multiplayer games, 63 HP makes difference specially in the beginning. Some people are still learning to play, and might survive with little health.

    I decided to delete your first attempt, since you sent newer replays with 318 HP initial health. Congratulations, more than 5 minutes dodging meteors!



    By the way, It's bizarre this TUS system. I think challenge moderators shouldn't be able to choose between seconds and minutes and convert to decimal system... I think challenge moderators should just select "point system" or "time system". In time system, you shouldn't need to select minutes or seconds. TUS should always work with seconds, and if the seconds exceed 60, TUS should convert every 60 seconds to minute, like: 2min and 33 seconds and 200 milliseconds. Or simply the way WA time works --> 00:05:14.68 (Danger time in WA log)
    I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
    '

    Offline Danger135

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    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #7 on: December 20, 2023, 02:43 PM »
    Can I have question? Why the map is so high when 90% of it is under water, so it looks like small map with normal water?
    123  My teams use this, this, and this soundbanks.

    Offline FoxHound

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    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #8 on: December 21, 2023, 09:11 PM »
    Can I have question? Why the map is so high when 90% of it is under water, so it looks like small map with normal water?

    I made it 100% using WA map editor. Even those tiny walls I made them using carefully the brush sizes. That's why the map is not fully simétric. There is one side that has more empty space than the other. It doesn't interfere in the gameplay so much, though.

    Why it it is not small? I remember that i was having troubles because the game behaves differently depending on the quantity of land you put on the map. Sometimes girders may appear on the map, sometimes the terrain becomes non-flat on the surface and sometimes if there's low land, some other things may change or the map is not playable.

    I remember I tested a lot the map and this one worked perfectly. But it is too tall, so I always played holding the mouse to see the meteors falling from above, to have time to dodge them. I was thinking to create special PNG maps for this scheme with low land, but I would have to balance the meteors all again for that low land map. So, only in this challenge I realized that raising the water it would solve this problem, without needing to balance the meteors and change the whole scheme again.
    I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
    '

    Offline Danger135

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    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #9 on: December 22, 2023, 07:14 PM »
    OK, look attached replay, if you can see any difference. It is played on attached map.

    BTW there is sudden death?!  :o   So I need activate armageddon as soon as possible to have SD later?
    « Last Edit: December 22, 2023, 07:37 PM by Danger135 »
    123  My teams use this, this, and this soundbanks.

    Offline FoxHound

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    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #10 on: December 23, 2023, 11:51 AM »
    I'm currently traveling right now. I'm in Belo Horizonte (far from my hometown). I'll stay here for a week I think and I'm not with my computer to watch replays. But as soon as I get back home I'll watch it. I decided to don't create a special scheme for this challenge, so it is exactly the scheme that can be played up to 6 players, this means that yes, if you use Armageddon fast, you will delay the sudden death and more health crates will spawn on the map. Sudden death only ceases the health crate spawns. Nothing else happens.
    I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
    '

    Offline Danger135

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    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #11 on: December 23, 2023, 01:57 PM »
    Sudden death only ceases the health crate spawns. Nothing else happens.
    That is wrong. I noticed that water start rise slowly too on sudden death.
    123  My teams use this, this, and this soundbanks.

    Offline FoxHound

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    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #12 on: December 23, 2023, 08:54 PM »
    That is wrong. I noticed that water start rise slowly too on sudden death.

    I'll have to check this when I arrive home. Might be a bug from TUS. Or maybe it is so small the water rise I didn't notice when playing with normal water level.

    EDIT: if I were at home I would download the latest version of the scheme available on worms2d.info: https://worms2d.info/File:Flat_Earth_Apocalypse.wsc

    And compare with TUS scheme. I noticed the scheme on TUS is with 5 pixels water rise. If it is different from WKB scheme it is a bug. If it is equal, maybe I choose 5 pixels because I tested with low water level. However for this challenge maybe I should remove the 5 pixels now that I raised the water. Or maybe let it be  this way.
    « Last Edit: December 23, 2023, 09:00 PM by FoxHound »
    I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
    '

    Offline Danger135

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    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #13 on: December 27, 2023, 02:15 PM »
    TIP: when making gif from replay, you can disable meteor timers by pressing Del.
    123  My teams use this, this, and this soundbanks.

    Offline FoxHound

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    Re: Challenge #852, Flat Earth Apocalypse (FEA) Challenge
    « Reply #14 on: December 30, 2023, 11:51 PM »
    Alright, I watched both replays you sent here (I'm back home). Wow! I'm impressed! more than 10 minutes dodging meteors. The water almost plopped your worm!

    I realized it was not a TUS bug. I decided to put 5 pixels of water rising in the past because the land was very high when I created the scheme, so it would be almost impossible to a worm plop, I did this in case the game never ends. However, now that the land is low, it doesn't make sense to keep the water rising. I removed the water rising from the scheme (the scheme is now updated).

    Your record is still valid, but I'll ask to people update the scheme from now on, however I will accept replays with the old scheme.

    I could make the challenge with water rising and make damage as tie-break, but I needed to update the scheme for online play anyway, so I prefered to allow the challenge to last longer.

    Maybe I'll try myself to beat you since no other players are trying this chally, and this is the first time I find a player with a very good level of skill in this scheme.


    TIP: when making gif from replay, you can disable meteor timers by pressing Del.

    Oh, thanks for this tip. I didn't know this was possible, and I always wanted to hide those numbers. Although, it seems that when you do this the worms names are not shown too.
    « Last Edit: December 30, 2023, 11:54 PM by FoxHound »
    I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
    '