Name: Rowy Madness #2
Type: Public
Game type: 1vs1
Created: December 29, 2014, 05:09 PM
Cup scheme(s):
Rowy Madness editClick on the book to download the scheme. Click on the scheme name to view the scheme page.
Signups time: December 30, 2014, 06:30 PM
Finished
Description:
Welcome to Rowy Madness Cup nr. 2!
same setup as in first one, no needs for changes imo. but please all ppl read the explanation carefully, even in final there were some things not 100% clear last time
Scheme explanation:
Rowy Madness =
Rowy played on a BnA map (Small objects + mines). However, we don't use the rowy scheme, but a special one, that includes infinite Low Gravity, Jetpacks & parachutes.
Rules (in detail):
- 8 worms per team. Each player enters 3 teams (3x8 = 24 worms/player)
- Use one of the maps from mappack. added a map to mappack. all who already got it pls download again.
- AWTRW (attack with the right weapon): always use the next 1 on the weapon table with ammunition 2, beginning with bazooka, then homing missile, then mortar, and so on.
-AET (attack every turn): you need to use the next weapon even if you can't do damage.
falls, plops, timeouts, skips etc. are cows if you did not use the correct weapon before.
- If you fail using the next weapon in row (by for example jetting into a mine), use that weapon in next turn, dont skip any weapon.
- Jetpack, Parachute and Low Gravity may be used each turn, all other weapons are part of the row. Use the rope as a weapon only, for knocking. After the rope you skip to tele, tele may be used in same turn.- Rounds: games are bo5. In the 2nd round you start with the rowy weapon you ended with in the 1st round (in other words, the rowy carries over several rounds). The stockpile is set to anti, so all weapons used in the first round will show up in the 2nd round as 1x. Select the first weapon that has 2x and proceed with rowy.
Most of the time you will use the f1 to f3 weapons in the first round and then start the 2nd with the f4 row. And the 3rd round of the match with f8 or so.
- If the bo5 match isnt over when you reach patsy (and have used it), go back to the f1 weapon and start rowy anew. If you still haven't finished the bo5 match after going through the panel twice, finish it with patsy's.
- Cow Penalty: Other player may use patsy, or proceed his rows, as he wishes.
Usually we dont like punishing. Agree with opponent on using cow penalty or not before start game, please! thanks hollow- Accidental use of weapon: it may occur that you accidently use a weapon that you weren't supposed to use yet. In that case, take the cow penalty (if chosen). The next time the weapon shows up that you already used (and that is now no longer available), skip your turn, but don't take the cow penalty.
If it's still the 1st round of rowy, you may use the 1x weapon and save the skip turn for later. If you're lucky, the match won't get that far and you won't have to skip/go.
- If you didnt use a weapon at all in the cow turn: use the weapon next and proceed the rowy as normal.
Note: Only weapons with retreat are dynamite, mine and vase. so dont try to throw your nade from jet e.g.Note: Games of bo5 will be roughly the same length as 1 regular rowy.
****original scheme idea and most of this text by hhc****
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Medalists of Cup #1:
HHC
Worm_gamer
Zwitter
deadlines: 3 weeks groups stage, 4 weeks knock out stage.
who doesnt arrange/play his games will be kicked.
Cup Medals: