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April 26, 2024, 06:34 PM

Cars Terrain Generation (V1.1)

File #2447, Viewed 1932 Time(s)

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4.5 / 5
Total Members Voted: 4
Name: Cars Terrain Generation (V1.1)
Type: Terrain
Author: Argentina jsgnextortex

Click to download: (Downloaded 557 time(s))
CarsV1.1.zip

Downloaded 557 time(s).

Time: December 23, 2021, 01:33 AM
Description:
A wkTerrainSync terrain based off the classic WA map "Cars". I had to shrink the cars a little so they actually spawn, but most of the objects are still fairly big so you may want to use this on an open area for more object variety.

Number of Objects: 10

Update:
* Made the snowflake debris be wrenches instead.
* Fixed some fugly pixels on the green and pink car
* Fixed a missing line of pixels in the destruction bg
* Fixed the bg landscape being too pixelated-looking on low-res




PS: I do have a version with unshrinked cars if anyone wants it let me know (they barely spawn tho).

Note: You can get wkterrainsync here: https://worms2d.info/WkTerrainSync

Author Topic: File #2444, Berlin Boss Generation  (Read 1670 times)

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Offline mateodergrosse

File #2444, Berlin Boss Generation
« on: December 22, 2021, 02:44 PM »
I tried it out today. The idea is nice (I have been to Berlin one month ago) but there are unfortunately not so many objects. I'm still glad you posted it. We didn't have many new terrains in the last months.
« Last Edit: December 22, 2021, 02:46 PM by mateodergrosse »

Offline jsgnextortex

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Re: File #2444, Berlin Boss Generation
« Reply #1 on: December 22, 2021, 05:17 PM »
The idea is to turn the objects from the original map into Terrain objects. Every object from the map is an object on this terrain setting...so theres not much I can do about object count. Still, it has about the same amount of objects that vanilla terrains do (9 objects currently) so I'm fairly content with that tbh but thanks for the feedback.
Old T17 Forums Handle: JSGnext
Used to fool around on Worms4 Mayhem, Made some Binding of Isaac mods and some Worms Armageddon Terrains.