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Author Topic: Project X 0.8.0 Released  (Read 16102 times)

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Project X 0.8.0 Released
« on: August 16, 2011, 05:39 PM »
I bet you've all seen previews of this cool addition to the world of worms :)

Quote
After many months of work, we are proud to present a new version of our W:A modification: Project X 0.8.0. We've come a long way from 0.6.5, so we hope everyone really likes what we've done this time round! Remember that PX is a powerful modification tool that anyone with the necessary skill can use. The stuff that we're releasing with this version is just an example of what can be done for the public to enjoy. Head to http://wormspx.com for more info on Project X (you will miss important stuff if you don't) and drop by our forums for any questions, comments, ideas, bug reports (if that section doesn't get flooded and drop) and so on.

Cheers
-The PX team

Download link :Here
The download package contains a few schemes to play along with their respective libraries and maps:
- PX CTF: Capture the flag and return it to your base. Heavy strategy - 3vs3 recommended, with one worm per team. Worms that die will respawn; the game will only end when one team successfully captures the enemy flag.
- PX RR: Interactive rope racing with special traps and obstacles.
- Glider Race: Use the Hangglider to reach the finish in style.
- PX Intermediate: Basic scheme played with PX weapons.
- Jump Race: Use the new jump ability to reach the finish.
Fog Of War: An additional mode that can be added to any game. The map is under a shroud of darkness, and players can only see what is within their worms field of vision. For CTF, the flag chambers are illuminated at all times.
More information about each gamemode here: http://wormspx.com/px080wiki/index.php/Gamemodes

Some examples of gameplay:

- Tazer

Source: http://forum.team17.com/showthread.php?p=751445#post751445

Offline Aerox

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Re: Project X 0.8.0 Released
« Reply #1 on: August 16, 2011, 05:42 PM »
Finally

Now let's get all the schemes we once imagined but couldn't make possible happen
MonkeyIsland, my friend, I know your english is terrible and your understanding of society limited. However, in real life, people attack and humiliate others without the use of a single bad word. They even go to war with lengthy politeness. You can't base the whole moderation philosophy of a community based on the use of bad words and your struggle with sarcasm and irony. My attack to Jonno was fully justified and of proper good taste.
Eat a bag full of dicks.

Offline Korydex

Re: Project X 0.8.0 Released
« Reply #2 on: August 16, 2011, 06:02 PM »
Awesome stuff, but isn't that sad classic schemes won't be so popular if this module will spread all the wormnet? I don't think people who just entered the world of worms will choose old school schemes...

Offline Maciej

Re: Project X 0.8.0 Released
« Reply #3 on: August 16, 2011, 06:27 PM »
I'm sure classic league won't be changed :)

Offline Wolfgang

Re: Project X 0.8.0 Released
« Reply #4 on: August 16, 2011, 11:32 PM »
in start the game

Fatal Error
Worms Armaggedon has encountered and error.
detailed informacion about the error can be found in the ERRORLOG.TXT

any know to solve this problem? :P
« Last Edit: August 16, 2011, 11:38 PM by Wolfgang »
16:26: Husks> tell now xD more demon soul cannot be wolfy MAYBE??? 
16:26: TaG`Wolfgang> DUNNO IF IM WOLFY OR A DEMON 
16:27: Husks> GO DEMON AWAY FROM MY FRIENDMATE WOLFGANG CONCHETUMARE!!!!!!!!!!1111111111 LEAVEEEEEE 
16:27: TaG`Wolfgang> xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD


Offline Immortal

Re: Project X 0.8.0 Released
« Reply #5 on: August 16, 2011, 11:37 PM »
in start the game

Fatal Error
Worms Armaggedon has encountered and error.
detailed informacion about the error can be found in the ERRORLOG.TXT
Do you have latest W:A Beta?
Also, can you upload an archive with pxlog.txt, pxcrashlog.txt and errorlog.txt ? (you will find them on W:A directory)

Offline Wolfgang

Re: Project X 0.8.0 Released
« Reply #6 on: August 16, 2011, 11:41 PM »
in start the game

Fatal Error
Worms Armaggedon has encountered and error.
detailed informacion about the error can be found in the ERRORLOG.TXT
Do you have latest W:A Beta?
Also, can you upload an archive with pxlog.txt, pxcrashlog.txt and errorlog.txt ? (you will find them on W:A directory)

yeh I have the last beta (31)

16:26: Husks> tell now xD more demon soul cannot be wolfy MAYBE??? 
16:26: TaG`Wolfgang> DUNNO IF IM WOLFY OR A DEMON 
16:27: Husks> GO DEMON AWAY FROM MY FRIENDMATE WOLFGANG CONCHETUMARE!!!!!!!!!!1111111111 LEAVEEEEEE 
16:27: TaG`Wolfgang> xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD


Offline Immortal

Re: Project X 0.8.0 Released
« Reply #7 on: August 16, 2011, 11:45 PM »
I see that you have a bunch of wormkit module enabled.. one of them might cause the problem. Disable all modules except wkPX.dll and try.

PX RR works fine here and for many other players.

Offline Wolfgang

Re: Project X 0.8.0 Released
« Reply #8 on: August 17, 2011, 12:19 AM »
all works now thanks :) inmortal :)
« Last Edit: August 17, 2011, 12:23 AM by Wolfgang »
16:26: Husks> tell now xD more demon soul cannot be wolfy MAYBE??? 
16:26: TaG`Wolfgang> DUNNO IF IM WOLFY OR A DEMON 
16:27: Husks> GO DEMON AWAY FROM MY FRIENDMATE WOLFGANG CONCHETUMARE!!!!!!!!!!1111111111 LEAVEEEEEE 
16:27: TaG`Wolfgang> xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD


Offline angus

Re: Project X 0.8.0 Released
« Reply #9 on: August 17, 2011, 03:01 AM »
Awesome stuff, but isn't that sad classic schemes won't be so popular if this module will spread all the wormnet? I don't think people who just entered the world of worms will choose old school schemes...



Re: Project X 0.8.0 Released
« Reply #10 on: August 17, 2011, 06:14 AM »
Yesterday I found a funny bug (or a feature? :D) with pixel weapon (lol). If you put that pixel on a worm, it will go down through the landscape and plop ;D


dt`wreckz: zooks are effected my win

Offline Immortal

Re: Project X 0.8.0 Released
« Reply #11 on: August 17, 2011, 08:12 AM »
Yesterday I found a funny bug (or a feature? :D) with pixel weapon (lol). If you put that pixel on a worm, it will go down through the landscape and plop ;D
It's a weapon for testing.

Offline barman

Re: Project X 0.8.0 Released
« Reply #12 on: August 17, 2011, 10:07 AM »
Wow! I like the glider a lot.
My WA compilation videos: 2007 2013
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Quote from: Statik
barman's fails are best

Offline Abnaxus

Re: Project X 0.8.0 Released
« Reply #13 on: August 17, 2011, 11:19 AM »
Fog Of War sounds awesome. :)
Watashi wa, jinmei ni iku sa reru ka o kakunin surunoni nagai jikan o matteita.
Shikashi, tada nariyuki o mimamoru.
Jikan dake to iudarou gen'in to naru.

May the force be with you.

Offline sm0k

Re: Project X 0.8.0 Released
« Reply #14 on: August 17, 2011, 11:59 AM »
nice work there.
but there is one bad thing that could be changed in a new version
the point is when i run my game with wormkit .. and want to host a normal ttrr .. well it dont rly works. coz the px shemes are on too. i have always to run game with wa.exe to host classic shemes. may i missed something. but didnt find a solutution till yet. there is a px sheme "defoult"  tough when i set it then px shemes are off.. but no way xd.

but still gj