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July 14, 2020, 07:35 PM

Author Topic: Worms Armageddon 3.8.0 changelog sneak peek  (Read 18493 times)

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Offline j0e

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Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #151 on: February 23, 2020, 07:45 PM »
Another month has passed.. any news about 3.8?

Offline Idaho

Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #152 on: March 01, 2020, 09:34 AM »
Another month has passed.. any news about 3.8?

Yeah, sadly, there's still nothing and we're kept in the dark, I believe the problem is on the Team17 side...
It has been more than a year now since the announcement, something is obviously wrong somewhere but yeah, no infos, we can only speculate here and hope that this thread will get some update soon enough...

Offline Kradie

Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #153 on: March 01, 2020, 02:47 PM »
They are after all in low quality of 112 colors.
This is a temporary technical limitation of the current versions!

https://www.tus-wa.com/forums/worms-armageddon/wmdbs-licensing-problem-any-lawyers-in-the-house-32646/

According to CS posts, wmbd will be integrated into WA. He suggest the coppyright issue to be fixed sooner than later. I think this can take up to a year to be fixed. In other words, 3.8 development is still active in development.


Offline ohms

Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #154 on: March 04, 2020, 05:22 PM »
Quote from: Kradie
wmbd will be integrated into WA.


So you will be able to search WA maps from within the game?
Why from wmdb though?  All my maps are on tus-wa only.   :-[

Offline Sir-J

Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #155 on: April 30, 2020, 03:46 PM »
According to CS posts, wmbd will be integrated into WA. He suggest the coppyright issue to be fixed sooner than later. I think this can take up to a year to be fixed. In other words, 3.8 development is still active in development.

I suppose things like that could be postponed so 3.8 would be released a lot earlier? I'm (and practically every Linux/Mac user) really looking forward to this patch, because WA is unplayable under Wine (tiny frontend window, buggy renderers, no private message/turn notifications and a few other annoying bugs on top of that).
« Last Edit: April 30, 2020, 04:02 PM by Sir-J »

Offline skunk3

Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #156 on: May 04, 2020, 06:09 AM »
I want absolutely nothing to delay 3.8 or any other update. Get Windows or any other proper OS.

There are posts going back several *YEARS* talking about this shit. I'm a patient guy but by this point the situation is comical and depressing at the same time.

I don't even care about a big 3.8 release per se... just release incremental updates, like a 3.7.xxx whatever. Add little fixes and features whenever they are ready. There's no need to stockpile it all and make a huge update. At this point ANY update would re-ignite my faith that something can and will happen, even if it was to address minor bugs or backend stuff. I feel like a donkey who has had a carrot dangled in front of them to goad it into working until it died. Metaphorically speaking. I mean yeah, the game is perfectly playable as it is and it wouldn't be the end of the world if no update ever came out, but as I said before, I'd rather just know for sure that nothing is going to happen so I stop thinking about it and wishing for it.

It also really pisses me off that there's a relatively small circle of people who are 'in the know' regarding all of this stuff and everyone else is kept in the dark. This game is old and has a small, tight, yet fairly inactive community so absolutely NOTHING should be 'hush-hush.' Everything should be transparent and up-to-date because otherwise why bother working to enhance / maintain a dying game?
« Last Edit: May 04, 2020, 06:11 AM by skunk3 »

Offline lolicon-guy

Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #157 on: May 06, 2020, 12:41 AM »
If a changelog was posted earlier in time, what kind of NDA would disallow it to keep constant enough?

Offline CyberShadow

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Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #158 on: May 06, 2020, 04:46 PM »
I suppose things like that could be postponed so 3.8 would be released a lot earlier? I'm (and practically every Linux/Mac user) really looking forward to this patch, because WA is unplayable under Wine (tiny frontend window, buggy renderers, no private message/turn notifications and a few other annoying bugs on top of that).
These days I use Linux almost exclusively, and honestly I'm not sure what you're looking forward to:
  • windowed mode is nice, but Wine virtual desktop mode is almost the same thing, in any case the frontend remains 640x480
  • 3.8 adds an OpenGL renderer which ironically doesn't work in Wine (on many GPUs, because of a bug in Mesa), I don't think other renderers are going to be very different in 3.8
  • taskbar highlights on PMs / your turn should work, if they don't the problem is with Wine or your desktop environment
Sorry to disappoint :) But maybe make a new thread and we could try to figure out the cause of the problems you're seeing.

Get Windows or any other proper OS.
Hey, be nice :)
I don't even care about a big 3.8 release per se... just release incremental updates, like a 3.7.xxx whatever. Add little fixes and features whenever they are ready. There's no need to stockpile it all and make a huge update. At this point ANY update would re-ignite my faith that something can and will happen, even if it was to address minor bugs or backend stuff. I feel like a donkey who has had a carrot dangled in front of them to goad it into working until it died. Metaphorically speaking. I mean yeah, the game is perfectly playable as it is and it wouldn't be the end of the world if no update ever came out, but as I said before, I'd rather just know for sure that nothing is going to happen so I stop thinking about it and wishing for it.
Yes, this has been at least as frustrating for me as it has been for you. The reason this is not what happened is that it has been decided that the next public update must satisfy certain requirements, or otherwise we and the community will forevermore pay the price of not doing so. It wasn't until a few weeks ago that these requirements have been overcome, so we can now finally move forward for the final stretch.

It also really pisses me off that there's a relatively small circle of people who are 'in the know' regarding all of this stuff and everyone else is kept in the dark. This game is old and has a small, tight, yet fairly inactive community so absolutely NOTHING should be 'hush-hush.' Everything should be transparent and up-to-date because otherwise why bother working to enhance / maintain a dying game?
I'm sorry that this is frustrating for you. Unfortunately, some things do need to be limited to a set number of people:
  • Alpha builds, which we neither may make public nor can sufficiently test by ourselves.
  • WormNET moderation, which again we neither can do by ourselves nor just let anyone kick/ban anyone else.
  • Access to the server hosting and source code of community websites, such as worms2d.info or wmdb.org.
However, the "hush-hush" aspect of that is very definitely not intentional. I've said it before, and I'm saying it again that anyone can contact me any time (TUS PM, #Help on WormNET, #worms...) and ask anything that's on your mind. Just beware that sometimes the answer to your questions may be rather pedestrian or glum (lack of progress due to lack of time, or every-day strife, or health problems...)

If a changelog was posted earlier in time, what kind of NDA would disallow it to keep constant enough?
I don't think anything prevents us from keeping the changelog updated other than that we'd rather be working on something more useful :)

Offline Sir-J

Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #159 on: May 06, 2020, 07:16 PM »
I'm not sure what you're looking forward to

Okay, I'll try to explain.

windowed mode is nice, but Wine virtual desktop mode is almost the same thing, in any case the frontend remains 640x480

With virtual desktop enabled WA runs in windowed mode and it's extremely small on a big monitor. However, if you disable virtual desktop, frontend runs in fullscreen but there is no way to minimize the game. This bug has been fixed in 3.8.

3.8 adds an OpenGL renderer which ironically doesn't work in Wine (on many GPUs, because of a bug in Mesa), I don't think other renderers are going to be very different in 3.8

DirectDraw modes have been buggy since 3.7.0.0 on all systems (try DD 8/32 bit with vsync off and see for yourself - the game becomes just as buggy as WWP Remastered). On the other hand, D3D9 modes work just fine on Windows, but they're currently broken under Wine. According to the changelog, D3D9 modes should actually work now under Wine so that solves that problem.

taskbar highlights on PMs / your turn should work, if they don't the problem is with Wine or your desktop environment

That could be the case, yeah. I will tinker around with DE settings then.

Offline Idaho

Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #160 on: May 07, 2020, 04:13 PM »
this has been at least as frustrating for me as it has been for you. The reason this is not what happened is that it has been decided that the next public update must satisfy certain requirements, or otherwise we and the community will forevermore pay the price of not doing so. It wasn't until a few weeks ago that these requirements have been overcome, so we can now finally move forward for the final stretch.

I really wonder what the requirements could be, sounds like T17 is just being boring, I know ETAs mean nothing but since it seems the requirements have been met, do you think it'll take long for the public to see the update?

Offline CyberShadow

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Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #161 on: May 07, 2020, 04:19 PM »
I really wonder what the requirements could be, sounds like T17 is just being boring,
These requirements were not set by Team17.

I know ETAs mean nothing but since it seems the requirements have been met, do you think it'll take long for the public to see the update?
We still have some non-code bureaucracy to take care of (translations, documentation, final testing), maybe a few weeks (as far as our side goes)?

Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #162 on: May 07, 2020, 04:54 PM »
  • 3.8 adds an OpenGL renderer which ironically doesn't work in Wine (on many GPUs, because of a bug in Mesa), I don't think other renderers are going to be very different in 3.8
I'm sure that OpenGL renderer will be useful on regular Windows installations as well.
Hello, Moto! :D

Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #163 on: May 10, 2020, 10:35 PM »
finally some news
hopefully it actually comes out this year

Offline TheMadCharles

Re: Worms Armageddon 3.8.0 changelog sneak peek
« Reply #164 on: May 11, 2020, 08:13 AM »
every time i see StepS say "it's fixed in 3.8" or similar it makes me salty and wants me to make a compilation of screenshots of him saying that to really show how impatient some of us are