Scheme variations should be allowed when it doesn’t affect completely its gameplay (such as adding some rules or changing too many settings), e.g.:
WxW: allow only bungaWxW as variant
Roper: only roundtime should be allowed to be changed to a minimum of 5 minutes. Zar cannot be a variation because it’s a completely different scheme on its own
Hysteria: no variations, telecow is a part of the meta and adding select worm at the beginning of the round makes it completely different
Big rr: allow 40 seconds with no nana
TTRR: allowing to choose between 3 or 5 worms and also decide if milliseconds should count
Other schemes should not allow variations because they are completely fine, shoppa and elite scheme for example in this league are the most competitive version you could have
What the hell is bungaWxW? Is that where you cosplay as Raphael while you play?
I'm guessing it's WxW with Bungee instead of Ninja Rope.
When it comes to Roper, i've been changing the hotseat time from 5s to 15s for as long as I can remember. When I ask for longer hotseat time people usually put 10s no problem and that's a good compromise in the middle. This was important when maps became more and more complex as taking time to plan your route became normal when met with almost impossible crates. I'd actually like to see this scheme replaced with the one the w2 WR guys use, their scheme is the best Roper scheme i've ever seen. Although I think zar is a great scheme, it's just too different in my eyes to the core gameplay and tactics that traditional Roper has offered since even before WA existed back in W2. I'd like to see zar in TRL though.
Hysteria, I agree with Sbaffo on this one, any alternative scheme which changes the fundamentals and tactics is too much in my eyes. Hysteria as it stands with no rules is the more challenging, balanced and skilled version in my opinion. I think Selecsteria is great as it's own individual scheme, however I do not see it as an alternative, I see it as a completely different scheme(Hence why it has a different name lol).
Isn't Big RR already 40 seconds with no nana? I'm happy for players to play with the 30s, 10s retreat and nana scheme although I think it's pointless lol.
TTRR - Not only do I think counting milliseconds should be allowed, I believe it should be the mandatory scheme. I've seen plenty games where the loser actually won in reality. They get several draws where they are over half a second faster, then they lose by like 0.10 milliseconds and end up losing, even though throughout the series of games they were 1-2 seconds faster. It makes no sense and I think it's absolutely ridiculous to play like that.
If this is to be taken seriously, perhaps an official thread made by MonkeyIsland or Senator should be posted where anyone is free to post suggestions of what they think should and should not be allowed in changes to every scheme available in Classic Schemes. Then after 2-4 weeks we can collect the ideas and TUS staff can make a list of allowed alternatives.
@Senator, I wouldn't allow 80hp as an alternative of Intermediate as it's a completely different scheme with largely different tactics and gameplay style. Although I believe the default Intermediate scheme which our Intermediate is based on should be allowed, simply because it's historic and the absolute standard which all variations are based off of. It's also the scheme most casual players are familiar with and is a possible introduction into a League for them.
BnG is an interesting scheme for alternatives because there are so many different options you can change which do not change the fundamentals and core gameplay.