I am really interested in this scheme and I will try it, but I don't think it will take over the normal scheme.
Besides it's not the scheme thats wrong with ropers, people are only being crate raped because they are using ridiculously hard maps these days, the old style maps used to never have crate rape, like the maps I host with, hard crates, although hard, are very possible to at least collect and hit with a 1s/2s grenade or something, I don't know who 1st thought of making these ridiculously tight and high maps but it's stupid, it doesn't present true skill and never will thanks to the factor of crate rape...
When people see my maps they are like "Aaah this map sucks" but lol, not it doesn't suck back in the day they would be great, my maps are perfectly created for the skilled roper, if you actually think of it, roping on my maps isn't even too easy, yeah it's easier than most peoples because it isn't practically touching the roof or the sides, but it presents true skill.
I do like your idea Avi, but I wouldn't use it to replace the current scheme and it's not the scheme thats wrong, it's the maps, anyone with common sense and has been around for longer than only 5 years will know this is right and see what I mean, even if say "I don't like Komo so I won't even listen to him", I think your scheme will be good, as a 2nd choice of roper scheme, like just to make it more interesting, but I don't know if it should count to the same Standings or make a seperate scheme of it.
People started making these silly maps because more and more people started to tap fast and think that they have advantage over someone who can't tap fast, whether you believe this to be true or not does not matter, but does not relieve the fact that i've seen players get beat that are much better, because of these maps and their unlucky crates.
Something needs to be done about this, because not just is it frustrating to lose games because of crate rape, if you think about it, it can, and does cause people to fall out, some people who are friends, sometimes start arguements with each other because of a bad game, I am not saying this will solve that, but it will help a little if the scheme is more skill based and not luck.
And I had an idea a while back and never bothered to mention it, but here it is:
Let's go back to oldschool roper maps, you all know what i'm talking about, and if you don't i'll show you, but here's the perk, people will now say, blah blah 1st shot will win, well no, if you really want it to be a fair and true game then make it so the person who gets the 1st turn does NOT collect the crate, they instead w2w and THEN attack, but then the 2nd player gets 2 crates and attacks, then it's playing normal.
I have played several ropers like this, and imo it is better than the w2 rope scheme.