I'm still playing, but I need about 58 million more coins to somewhat catch up with Sbaffo. It'll probably take me a month at the rate I'm playing. The progression was pretty linear/easy but this last jump is a grind. Would be more fun if there were more maps/ranks.. I reached Legend rank at 10000 points, now I'm still legend (maxed) at 21000 points, but nowhere near fully upgraded rope-wise.
Because that is the carrot on the stick, either pay money or grind your teeth out. How much do you value your time in comparison to the money. That is the end-goal of f2p games. They are specifically designed to make the grind as hard as possible without scaring you away, but long enough to encourage you to save time by spending money. Basically, it boils down to make the game as "bad" as possible if you don't spend money and the game as "good" as possible when you spend money. It's not a very hard to grasp concept either and if you accept this design prior to starting to play then it's fine. But when people start a f2p game and AFTERWARDS complain "oh no, the grind is so long/hard".. seriously. What did you expect? lol it is literally the sole purpose of the game design. Working as intended. I also play f2p games, but the ones I do I either know I won't have anywhere near as comfortable experience as someone that spends money or I like the game that much that I will pay money and feed on the f2p players that don't pay anything. It's subtle, but always apparent. Even one of the greatest f2p games you can play "Path of Exile" has a distinct paying method to have more stash space. Now you would think that is not really an advantage, but the way the game is designed you get flooded with valuable loot, currency and stuff that you run out of stash space and waste time managing your inventory by creating mule characters etc. I am always shocked this little trick gets people surprised but the most valuable currency you have, is your time. So designing a f2p game that takes away your time while offering methods to save time is incredibly profitable. Many people opt in to save time, who wouldn't. Your time is way more limiting than spending 10 bucks on a game to save 50 hours of useless grinding.
About the game: Looks fun, would play if I had mobile device. Probably even spend money on it because I love roping so much and would never settle with mediocre rope physics, why waste time and train a roping speed you will never want to master anyway, straight to the max speed. And I know, I don't really like these business model games (grind or pay, not really p2w) but a roping game is so niche I would pay 100 € for one. Make PC version and reap in my cash @developer.