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Other Things => Off Topic => Topic started by: MesibaGames on May 25, 2019, 04:30 PM

Title: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: MesibaGames on May 25, 2019, 04:30 PM
Hi guys,
I'm working on a new rope racing game for mobile, currently at Beta stage
Gameplay video:

Google play: https://play.google.com/store/apps/details?id=com.mesibagames.ropeclash
I would love to get some early feedback from you guys :)
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on May 25, 2019, 07:19 PM
For a mobile that actually looks alright :D

Is that multiplayer like against other players?
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Tomi on May 25, 2019, 08:52 PM
Man, this is incredibly good ;) the first game i installed on mobile :D i enjoy it very much :D you are pro dev ^^ good bye boring meetings xd
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Tomi on May 25, 2019, 09:06 PM
Who is cleroth and pro roper? :D
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: MesibaGames on May 25, 2019, 09:09 PM
Thanks!
yeah that's multiplayer against other players, but not real-time, that's against other people's ghosts
Pro Roper is actually me :D
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheMadCharles on May 25, 2019, 10:42 PM
hmm, seems interesting, I might give this a try
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheMadCharles on May 26, 2019, 01:13 PM
double post... whatever :/

first impressions: the rope physics are pretty accurate, but controls are a bit wonky... unreliable? probably cuz i'm not used to playing touchscreen
also, there's a pay2win element of rope upgrades... I'm not mad, just disappointed (at the mobile game meta)

suggestions in no particular order:
1. add an option to swap places with the d-pad and tapping button (in WA, left hand is tapping, right hand is moving)
2. instead of a thumbstick for movement, use a d-pad?
3. add more punishment for landing on walls
4. add a button to force the camera to always focus on the player (just like CTRL+Home in WA)
5. add Google Play achievements?
6. add leaderboards with times
7. if you land on the ground, add a crosshair that can be aimed with the d-pad which will show where you will fire the rope
8. not really a suggestion, but you misspelled - "challange friends" -> "challenge friends"

also hi Tomi, I may have sniped a couple of your times
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on May 26, 2019, 02:37 PM
Seriously, there are fucking microtransactions in this to upgrade your rope???

If you can pay, to "upgrade your rope" which makes you more accurate/faster, or whatever... Then F**K THAT GAME!

Can someone confirm?

Edit - Like, if you can buy cosmetics that isn't so bad, but if you can upgrade your rope that's a bit shitty, I thought the rope would just be static physics.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheMadCharles on May 26, 2019, 08:00 PM
Seriously, there are fucking microtransactions in this to upgrade your rope???

If you can pay, to "upgrade your rope" which makes you more accurate/faster, or whatever... Then F**K THAT GAME!

Can someone confirm?

Edit - Like, if you can buy cosmetics that isn't so bad, but if you can upgrade your rope that's a bit shitty, I thought the rope would just be static physics.

You can upgrade the swing speed, extension/contraction speeds (in-game called push/pull speeds), and rope length. They cost coins that you can get by playing the game OR you can get coins with gems, which are p2w. I started with 200 gems (idk why, maybe early access?) and I maxed out my rope in prestige level 1 by buying 20k coins for 30 gems.

There are also skins that cost gems, starting from 20 gems per skin. They are just cosmetics.

Yeah...
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 26, 2019, 11:56 PM
This is awesome. Ghost race against other players is great! I like how it matches you against ghostruns of similar skill levels. I've been wanting a rope game for my phone for a long time! The controls work surprisingly well.

Bugs: 
-when the game asks you to rate the game, nothing happens when you select yes
-level 6 doesn't have a name ("level 6")

My suggestions (will edit as i think of more. Edit: this post is becoming a mess):
-add an indication of what place you're currently in (1st, 2nd etc)
-this may be because my rope isn't fully upgraded yet, but it seems hard to get vertical momentum to do fast climbs.  I could upgrade my rope with the gems but prefer to earn the coins.
-very smart that you didn't call this "rope race clash" - this leaves the option to add more game modes other than just racing

Comments:
-(just wondering) - how do you currently earn the purple gems other than by buying them? they're insanely valuable compared to the coins. I assume we only start with 200 gems for testing purposes - this is enough to buy all the rope upgrades right off the bat probably.  Would be nice to get a free gem when you come in first, or something.
-i love that you can save up to buy new actual ropes too. i'm hoping that that starts your upgrades back off at 0 so you have new stuff to work for

Quote from: TMC
1. add an option to swap places with the d-pad and tapping button (in WA, left hand is tapping, right hand is moving)
This would be nice.

Quote from: TMC
3. add more punishment for landing on walls
Maybe as you gain experience.. I have to say the ability to roll down curved walls and floors is really fun. Perhaps in order to afford the best rope upgrades, you'd have to take stat points off the rope's forgiveness. Alternatively you could have a special meter that gets pumped up when you rope fast/well, which would allow you to roll/hit your head without being punished. Would take some thought to get right. I think most people will want quite a bit of forgiveness, since it's a mobile game.

Quote from: TMC
7. if you land on the ground, add a crosshair that can be aimed with the d-pad which will show where you will fire the rope
Definitely this, please. And the ability to jump!
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on May 27, 2019, 01:05 AM
Great game, mesibagames! I'm not the big mobile player but this did the trick. Especially seeing familiar names in records list. I hope someone will dethrone cleroth soon, he's a biggest douchebag in wormnet. :)

Will let you know about possible bugs/glitches if found any. Charles did thorough testing already, it seems.


Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on May 27, 2019, 01:20 AM
To hell with ''all'' mobile games that offers pay to win microtransaction. Pay for better roping mechanism? HELL NO bra.

Good thing countries are getting more aware of these gambling elements in PC & mobile games.
And a US Senator Josh Holly is working on a litigation bill to prevent further the process of gambling in games.

Otherwise, game seems decent, looks wonky and slow though.


Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 27, 2019, 01:29 AM
To hell with ''all'' mobile games that offers pay to win microtransaction. Pay for better roping mechanism? HELL NO bra.

Good thing countries are getting more aware of these gambling elements in PC & mobile games.
And a US Senator Josh Holly is working on a litigation bill to prevent further the process of gambling in games.

Otherwise, game seems decent, looks wonky and slow though.



You're right in theory/ideology, but this game is not pay to win. Give it a try, it's awesome! No parachute either so should be right up your alley ;)
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on May 27, 2019, 01:46 AM
You're right in theory/ideology, but this game is not pay to win.

You can upgrade the swing speed, extension/contraction speeds (in-game called push/pull speeds), and rope length. They cost coins that you can get by playing the game OR you can get coins with gems, which are p2w.

So which is it then?

If the rope physics get better as the game progresses, and you can buy the progress instantly, then this is the definition of "pay 2 win".

It's psychological manipulation, and it's lame as fuck, some people in the world cannot resist wasting their money on shit like this.

People make money through the implementation of the skinner box psychology in their games, this reminds me of skunk3 talking about gaming being unhealthy for some people and this is one of major reasons why gaming is addictive for some people, it can lead to other games with RNG purchases and fucking gambling and i'm glad some people are trying to pass laws to prevent it.

Unfortunately many people in the world aren't smart enough to even realize wtf is going on here, they just consume like sheep.

I don't see any real reason to have this feature in the game, progress the rope physics, and it's a dealbreaker for me personally.

The game itself looks impressive, hats off to the guys dedication and skill to make a game, but this guys morals to implement progressive purchasing in my opinion ruin what could be a special thing.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 27, 2019, 01:49 AM
You're right in theory/ideology, but this game is not pay to win.

You can upgrade the swing speed, extension/contraction speeds (in-game called push/pull speeds), and rope length. They cost coins that you can get by playing the game OR you can get coins with gems, which are p2w.

So which is it then?

If the rope physics get better as the game progresses, and you can buy the progress instantly, then this is the definition of "pay 2 win".
You only race against people with the same ranking as you, so it doesn't really matter. You don't see people's crazy fast times until you are at approximately equal footing.

Also you progress by collecting coins really quickly. I've been playing for an hour and I'm probably halfway to maxing out all my stats. Actually I hope there's enough to keep working for in the future to keep me playing. More ropes, more expensive upgrades. Hopefully it tops out just like the worms 2 rope.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on May 27, 2019, 01:53 AM
So, you can pay to increase your rank? That's most definitely p2w lol.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 27, 2019, 01:57 AM
So, you can pay to increase your rank? That's most definitely p2w lol.
No, you can't. But you can massively upgrade your rope by buying gems. That just robs you of the experience in my opinion. You can't upgrade beyond what you earn in a short time by roping. A noob wouldn't be ready for the upgraded speed all at once. I'm actually hoping I don't max out my stats too quickly. You should just try the damn game, don't be stubborn! This is the wrong time for a soap box IMO.

Gotta say, I hope they release new maps frequently, and don't make all of them paid items. I'd support a feature that lets you make and share your own maps - lots of phones/tablets have styluses now so it'd be pretty easy.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on May 27, 2019, 02:08 AM
Quote
But you can massively upgrade your rope by buying gems

Dude? That's what we're talking about. Microtransaction! Pay for advantage. No matter how you twist and fine tune it, it is the same.

Who is this ''MesibaGames'' anyway? Obviously he is trying to cash in on us ropers, disrespectful 2 posts and advertising game? Hah, no way I am buying into this.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 27, 2019, 02:24 AM
Quote
But you can massively upgrade your rope by buying gems

Dude? That's what we're talking about. Microtransaction! Pay for advantage. No matter how you twist and fine tune it, it is the same.

Who is this ''MesibaGames'' anyway? Obviously he is trying to cash in on us ropers, disrespectful 2 posts and advertising game? Hah, no way I am buying into this.
It's free, dude. Nobody was disrespectful. So what if the guy wants to make some money off of it? He probably lost a lot of potential wages all the time he was developing it while not working at a regular job. He has brought us (essentially) real-time roping to our phones - he deserves our money. If this game blows up maybe it'll even rekindle some interest in WA.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on May 27, 2019, 02:31 AM
Nah, I enjoy getting a game and actually have a full game.

"you can massively upgrade your rope by buying gems", i've already explained why I don't like this, I won't do it again.

I understand why you would think that, many people throw this word around willy nilly without actually using it properly, I would be guilty of being stubborn if I didn't know what I was talking about, or if I was outright just telling lies, refusing to adapt because i'm scared of change, or have some unjustifiable reason to avoid this game, but there is truth to what i've said and there is nothing stubborn about that whatsoever.

The problem is, most people won't even think about it however, at first glance, you have a nice little tribute to Worms Roping, I watch the video, yeah it looks alright... But then you have a leaderboard, this introduces the competitive aspect, and we all know what humans are like when it comes to this, everybody wants to be the best... So in order to have their name at the top etc they are gonna spend their money to get the fastest, strongest, best rope ASAP, so they can have a little bit of glory and feel like they achieved something "Look at me, i'm #1!"... That is the trap, that is the psychological manipulation I fucking hate, and I hate it SO much because life is not fair, people from all over the world, they are different, some born rich, some born poor, it's not equal...

Roping has been around for over 20 years,  I personally see it as an insult to roping.

And furthermore, if you actually research how to make games, even more so, how to make money from games, you will start finding out how all games apply these bullshit techniques simply because people are fucking dumb and can't help themselves fall to these techniques, they are easily addicted.

And generally in life, I don't like when smart people, take advantage of dumb people.


OMG j0e, "he deserves our money", jesus fucking christ... Have some dignity...

By the way, it wouldn't surprise me if the author of this game, didn't even realize it, they just added microtransactions because it's the current trend, and has no fucking idea about the psychological manipulation involved, but, he might lol.

This is why you have so many trash fucking games, and why games don't last very long, instead of making a game addictive because it's unique, original and simply fun(you pay for the game, and that's it), they make it fun and addictive with things like the skinner box technique, microtransactions, making it "free" but pay2win so they con people out of money, etc...

It's actually sad more people don't fight against this type of thing :(


But unfortunately most of the human race are like "OOOOH LOOK AT THE SHINY SHINY!!!!"

Kinda why I have enjoyed Worms Armageddon for 20 years in about a month or so now and still continue to enjoy it, once you buy the game you have access to everything, no bullshit.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 27, 2019, 02:52 AM
You can't see the overall leaderboards. Just the people you're racing against in any given race, which are matched to your skill level/rank.

I've wanted to rope on my phone for years. I've wanted real-time rope racing for even longer. This guy finally made it happen. You can't claim upper hand in "knowing what you're talking about" without even trying the game. I know all about the sins of microtransactions. So far this game has incorporated them elegantly..
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on May 27, 2019, 03:00 AM
I know what i'm talking about when it comes to the psychological techniques used in gaming, and why they are a problem.

I am however, going by ear when it comes to the actual game, and how things are implemented, relying on feedback from you guys who are playing it, I was actually going to try the game but the mere fact it has microtransactions of any kind, immediately put me off.

What exactly do you mean by overall leaderboards? The fastest time for a map of all ranks? Because even if you can only see the leaderboards for people in YOUR rank, it's still a leaderboard, and still has the competitive aspect i'm talking about, and it's pretty safe to say the higher rank you are, will be conceived as "harder" or "more skilled" so therefor more rewarding to be leader of the higher ranks, making spending money to get a better rope/rank even more ridiculous.

If I am wrong, then please correct me with evidence, and i'll apologize.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 27, 2019, 03:24 AM
You can't even see the overall best time for your rank. You get randomly chosen opponents within your rank, and you see the best time out of those runs. I'd say it's designed not to be hyper-competitive and discouraging. Every run you ever do on a map is saved as a ghost race for others to race against, so it's not like you're always going against the best possible runs. I hope all these pro-ropers testing it aren't permanently polluting the ghostbank data for legitimate noobs in the future, however..

Anyway I'd rather not crap up this thread with explanations you can see for yourself. And I don't want my own review to become so entrenched and comically positive that any actual critiques I make become irrelevant.

The game can be improved, yes, but it's not evil or something we should take a stand against. You'd probably be one of the people best suited to give feedback, due to your Worms experience and rare ability (in this community) to speak English. This game is still in beta - this is our chance to make sure it doesn't suck. For once we're interacting with the actual game author and not some clueless asshole PR associate. That's really all we ever wanted from Team 17.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on May 27, 2019, 05:29 AM
That's a really good reply there.

So there aren't really any leaderboards then? Being competitive is good actually, I thought with what people had said so far, you could just buy your way to higher ranks and/or better rope physics, and that would really suck.

@MesibaGames - I apologize if this seems like a personal attack on you, your work looks good, I just hate microtransactions so please don't take it personally.

I am tempted to play the game to try it out and see how everything works, but honestly, the thought of "upgrading" rope physics and spending money that way puts me off.

Progressing through ranks like divisions sounds great to me, the better you do/faster you get, the better opponents you get and work your way up to the top division or whatever, that sounds fantastic! (But only if done without money), I guess it would be done by winning points based on your position in the race, or losing points for coming in lower positions.

Ideally, would be great to see this game get rid of the "progressive rope physics" and "coins" etc, and focus on the pure rope racing against other players ghosts.

Either set the rope physics to one static kind, or, have like different sets of rope physics, you could call them something like"Noob, Roper, Pro-Roper" or something, and each mode has ranks or divisions you climb up, easy being the slowest, so easier to control, roper being a bit faster, and pro-roper being the fastest. In this case i'd be more than happy to have to progress my way from noob to pro-roper because there is a sense of achievement made by yourself, but buying your way to the top - fuck that.

I think it's very important to have a leaderboard/ranking system, look what happened to WA after Ranks went down, if it wasn't for players taking it upon themselves to make online leagues, I doubt WA would have survived as long as it has.

And maybe even have things like, the top players in each rank/division get special colours, or skins, or something I dunno, just an extra incentive, like back in the day we had flaming HP bars n stuff for highly skilled players who achieved stuff.

I can't deny, the gameplay itself looks awesome, and yeah i'll admit i'm scared to play it cuz it has microtransactions, i'd rather just pay like £10 or £20 for the game, and have full access like Worms Armageddon.

But unfortunately, I won't play it while it has in-game purchases the way people have said, not that it matters i'm sure there are more than enough people happy to play a "free" game they end up spending money on.


Edit - Question to the game author - How do the player ghosts work in terms of game memory? I imagine more people play, more ghosts will be there, and it will take up more memory, is this saved on the phone, or does the game relay back to a server somewhere?
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on May 27, 2019, 06:20 AM
Who cares about microtransactions haha. Everyone here will lose max 20 mins per day to play this.
It have ropes and good physics, great to kill some free time and nothing more, nothing less. It's a mobile game lol.

Cut the moral crap and don't lose sleep over something even developer doesn't give shit about. If someone gets hooked and pay for it, that's cool. But majority will just enjoy and silently grind cause they don't care.

If you don't wanna play it, no need to write essays about it.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: MesibaGames on May 27, 2019, 08:16 AM
Hi guys and thanks for all the feedback :)
About the pay to win discussion, Comparing to other mobile game with this system, I believe this game is a lot more skill based.
P2W has become a standard way to monetize in the mobile game industry, That's just the way it is. I'm just trying to get paid for the work I did.
I'm not here to defend this mechanism, if you won't play the game because it has microtransactions, I respect your decision.
I would rather the discussion will be about cool new ideas/changes to the game


add a button to force the camera to always focus on the player (just like CTRL+Home in WA)
Right now the camera tries to predict your direction and shows you a little bit more of where your'e headed, When the camera focuses on the player its hard to see whats coming since the screen is really small, I made it so the camera zooms out but didn't want it to go too much because the players get really tiny
if you land on the ground, add a crosshair that can be aimed with the d-pad which will show where you will fire the rope
I'm adding a Trajectory for the rope next version, I think this will help people who didn't played worms understand the mechanics better, not only on the ground


-add an indication of what place you're currently in (1st, 2nd etc)
Cool idea! should be a challenge to implement but I'm adding this to the list

-(just wondering) - how do you currently earn the purple gems other than by buying them? they're insanely valuable compared to the coins. I assume we only start with 200 gems for testing purposes - this is enough to buy all the rope upgrades right off the bat probably.  Would be nice to get a free gem when you come in first, or something.
Right now there's no way to earn gems without buying them, in my vision there will be events where the prizes will be gems


About the match making - The game will try and match you with players on a similar level, right now the player base is too small to test it


Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Senator on May 27, 2019, 08:21 AM
Could you add the option to swap the controls the other way around? So far I didn't enjoy roping much and I wonder if swapping the controls helps. Roping with thumbstick sucks in general but that's the way to go in mobile games I guess.

As for different ropes, I would rather see them implemented as turbo boosts that you collect along the way, for example.
edit: maps would need to be longer then, though.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 27, 2019, 10:44 AM
I used to write pages and pages of stuff bashing worms clanwars/wmd without ever trying it once. I still do, sometimes, too. Really makes me wonder how often I completely missed the mark with my ranting, lol. The coins/progression system (based on what I've seen) are good the way they are.

However can we discuss the following picture? How does this feature work? It's not very clear but appears to be pay to win. (This screen is separate from the normal upgrade screens). I'd be very against boosting people's stats beyond what can be achieved by normal progression. That would indeed make Komo right. It should give no benefit to a player who already has max stats. Maybe that's how it already is, which is fine - I'd suggest making it more clear though.

If that boost does give special powers beyond max stats, please change that or at least keep leaderboards hidden and don't match non-boosted players against boosted ones.

And I'll be looking forward to discussing other aspects of the game too. I suspect everything is ok - one extra rank doesn't matter as long as it doesn't go beyond the regular max rank.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on May 27, 2019, 12:39 PM
Yeah, fuck this game, dude only cares about money.

People that support this shit. *facepalm*

OHHH! LOOK AT THE SHINY SHINY!!!!!
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on May 27, 2019, 01:50 PM
Hi guys and thanks for all the feedback :)
About the pay to win discussion, Comparing to other mobile game with this system, I believe this game is a lot more skill based.
P2W has become a standard way to monetize in the mobile game industry, That's just the way it is. I'm just trying to get paid for the work I did.
I'm not here to defend this mechanism, if you won't play the game because it has microtransactions, I respect your decision.
I would rather the discussion will be about cool new ideas/changes to the game

Hah! Right on, there's no way you come out as a victim of this. There's millions of people that have fallen victim to these type of shady monetization like the one in your game. There are other ways of getting income instead of feeding on the weak.

What's more disturbing, you openly justified & admitted that it is ok to take advantage of people in this business practice. Yet, you hide behind your little game, so you can harvest sympathy, & support from experienced players. Yet, it saddens me that such players supports such ideology.

Why on earth are people so blind and willingly go along with such nonsense? There are more honorable developers here on TUS & WA than this.

Imagine if Team17 released this, and a PR guy came to talk about it. I guess It wouldn't be well received, and I suspect that many of the arguments made by me here would be more thought of.
Or even worse, if he succeeds with his game, and Team17 hires him, then all future Worm tittles would be full of monetization. *Shudders*.
Then again, one could argue that Team17 was already worse *facepalm*. ::)

Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 27, 2019, 02:05 PM
We should wait and see what Mesiba says about that screenshot before jumping to conclusions. IMO it's a great game and it's fun to upgrade your rope as you progress naturally. As long as it's a level playing field once you're fully leveled up I'm okay with the microtransactions.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on May 27, 2019, 07:45 PM
Mesiba, I think you'd earn more money by making game free and equal to all, but with added paid customizations like rope color/different characters.
Game have potential to attract wider audience but most of the ppl won't bother spending $ if it's p2w.
90% of ppl I know won't even bother installing it when they figure out it's p2w.

Think about it before releasing.

Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on May 27, 2019, 08:07 PM
Exactly what Sensei said!
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on May 28, 2019, 12:56 PM
I thought so too Sensei & I agree.

But after reading the author's line

Quote
P2W has become a standard way to monetize in the mobile game industry, That's just the way it is.

Even if he did make changes to have cosmetic items for purchase, I still would be skeptical. Because he can easily reverse the changes. Game publisher have done this before, or had games with no p2w elements, and later add them. Because ''That's just the way it is''.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on May 28, 2019, 08:49 PM
"Everybody else is a scumbag, so i'll be one too"

(https://i.dailymail.co.uk/1s/2019/02/17/21/9934134-6715169-image-m-55_1550440649448.jpg)
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sbaffo on May 28, 2019, 11:05 PM
Man this is such a cool concept , who thought roping could have ever been possible on a smartphone? :)
The real time trial is also so freaking fun! It needs only a few fixes/addition, i think themadcharles already pointed them out (although i disagree with your 3rd point, bouncing is fun booiiiii)
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on May 28, 2019, 11:21 PM
I did few runs this evening, and apparently broke some records. (?)
But don't know where to check them out? Is there leaderboards to see who's 1st on which map?
If not, you should add it. Especially cause game's concept is to compete against other ppl times :)
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 28, 2019, 11:26 PM
Finally someone who tried the game. IMO it's good not having a leaderboard and giving noobs the impression that they're breaking records. Do you want them to see that Cleroth finished a map in 14 seconds, when they're happy about beating it in 58? There could be a hidden leaderboard somewhere maybe.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on May 28, 2019, 11:45 PM
Finally someone who tried the game. IMO it's good not having a leaderboard and giving noobs the impression that they're breaking records. Do you want them to see that Cleroth finished a map in 14 seconds, when they're happy about beating it in 58? There could be a hidden leaderboard somewhere maybe.

People should be able to voice their thought about anything without having to have tried it. It doesn't make a valid opinion about the business practice of the game invalid. People that are interested, should be aware,  that is why being critical is important. Because who would want to follow so blindly as a money tool for a game publiser, who's sole purpose is to dry their customer wallets out, and even admitting to it.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on May 29, 2019, 12:10 AM
Finally someone who tried the game. IMO it's good not having a leaderboard and giving noobs the impression that they're breaking records. Do you want them to see that Cleroth finished a map in 14 seconds, when they're happy about beating it in 58? There could be a hidden leaderboard somewhere maybe.

While I do see point you're making, still am strongly against it.
With that attitude, I wouldn't be part of this community now. Worms would be long forgotten if I didn't have chance to catch some pros flying around the map and killing me with every weapon from every angle they could think of.

Imo, noobs need to experience some buttkicking from time to time. Otherwise, what's the point?

But, it's devs decision anyway.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 29, 2019, 12:55 AM
People are of course free to voice their opinions. I'm just trying to give Mesiba the benefit of the doubt (devil's advocate), since it seems he's just about done with this thread. He's made a very good game and I dont want to scare him off. Also trying not to disrespect my worms friends here. To an outsider we can appear collectively (myself included) as a rabid, obsessive, sometimes unreasonable fanbase. I don't think anyone in this thread has said anything too unreasonable, but the collective impact of all those posts at once is probably overwhelming.

Just realized it's only been 1 day since Mesiba's last post. This thread moves fast!  I'm not too worried about p2w issues but am still hoping for clarification on one thing... and then hopefully we can move on to other aspects of the game.

My only unresolved question: will the 5000 coin "prestige boost" ever give a player higher stats than a normal non-paying player who has earned full rope stats? I think (and hope) the answer is no but would like confirmation.

@Sensei: noobs are already going to have their butts kicked. Cleroth and StepS have been owning me nearly every race and I've been roping over 15 years. It's a minor point which I'm willing to concede. One would normally expect a prominent leaderboard in a game like this, but I think it's fine without one.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 29, 2019, 03:14 AM
I've got some suggestions:

-The rope physics aren't perfect. They are too much like Worms Reloaded physics. Ideally should strive to emulate Worms Armageddon physics when stats are maxed as much as will work on a touchscreen. The main problem is the inability to get vertical momentum, which greatly limits the variety of moves/tricks you can do with the rope, and instead rewards unskilled rope techniques like climbing by shooting straight up and reeling the rope in. These are my observations with the fully specced red (1st) rope. I'm sure the rope gets better, but I think this shortcoming is systemic. I never dreamt roping could work as well on a touchscreen as this game does, so you deserve lots of credit.

-Allow a player to pinch to zoom in/out before race starts. The vertical map with the circles is zoomed in too far - you can't see where you're aiming.

-Ability to challenge someone to a time trial race (turn-based). Both players simultaneously do their turn alone, then the game combines those 2 ghosts and plays them back. Would be good with betting coins and/or gems. The higher your rank the more you're allowed to bet. Could be done with matchmaking system (rank based) or friends list. Rank would be affected proportionally when winning/losing based on the difference of the players' ranks - for example a high-ranked player would get few points for beating a low-ranked player, but lose a lot for losing.

-Practice mode - no timer, just rope around and collect coins on a map of your choice. Include some unique non-race style maps -- see tus-wa.com "warmer" maps for inspiration.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on May 29, 2019, 04:01 AM
I'm quite sure this guy is only interested in ideas that make quick money, not ideas that use up his time and effort to make the game better for the players.

Which is a shame cuz a lot of the ideas in this thread are spot on.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on May 29, 2019, 01:37 PM
You're able to aim down too, but only if character is touching floor. Is this what developer wanted or it's physics glitch?
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on May 29, 2019, 02:36 PM
People are of course free to voice their opinions. I'm just trying to give Mesiba the benefit of the doubt (devil's advocate), since it seems he's just about done with this thread. He's made a very good game and I dont want to scare him off. Also trying not to disrespect my worms friends here. To an outsider we can appear collectively (myself included) as a rabid, obsessive, sometimes unreasonable fanbase. I don't think anyone in this thread has said anything too unreasonable, but the collective impact of all those posts at once is probably overwhelming.

Just realized it's only been 1 day since Mesiba's last post. This thread moves fast!  I'm not too worried about p2w issues but am still hoping for clarification on one thing... and then hopefully we can move on to other aspects of the game.

My only unresolved question: will the 5000 coin "prestige boost" ever give a player higher stats than a normal non-paying player who has earned full rope stats? I think (and hope) the answer is no but would like confirmation.

I would not classify anyone in this topic as ''rabid, obsessive, sometimes unreasonable fan.'' All I ever did was to voice my thoughts, and give critique. If this user Mesiba cannot handle legit concerns and opinion, it does not belong on the Internet, and does not make a great front for his game, or anything in the gaming industry with such mindset.

We all here are not a collective, you and I are certainly not one, and we don't see eye to eye on some things.  To me, it seems like you endorse microtransaction and p2w mechanics. It feels like you want to bury this element of the game, and focus on the positive. To turn a blind eye to something negative, will only make it grow and fester, and pay to win is certainly not a good thing. You don't seem to care of how such ideology of microtransaction affects adults, but particular children who are more susceptible to shady monetization. There's no reason to train kids to gamble.  Apparently, this is the way of the world, and you seem to embrace it.

Luckily, as I stated earlier, this whole microtransaction business, is being blocked, banned in certain countries, and some countries such as the US are pursuing new laws to make it illegal for people under the age of 18 to play.

Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheMadCharles on May 29, 2019, 05:04 PM
I'm quite sure this guy is only interested in ideas that make quick money, not ideas that use up his time and effort to make the game better for the players.

Which is a shame cuz a lot of the ideas in this thread are spot on.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Xrayez on May 30, 2019, 09:00 AM
Sorry for being offtopic but you might find the following hilarious about microtransactions. :D

Background: an actual developer makes a simulator game that allows you to make a virtual gamedev company (something like SimCity) and someone files a feature proposal about it, so don't be confused:
https://github.com/binogure-studio/city-game-studio-i18n/issues/143

Quote from: BIGEYES92
Being able to add micro transactions and loot boxes to games And deciding if they are cosmetics or pay to win, You could control the loot box percentage too. This could be great also if the competitors are being very greedy and Putting all of this stuff in their new games, and you could become the only developer the fans trust by making games, that don't give in to these greedy tactics, and maybe fans will start boycotting these greedy game developers and eventually they try not being greedy. Just a thought but it would be fun to play out

Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on May 30, 2019, 11:34 AM
Time trial mode should have third option when pressing pause.  - restart button!

When you don't start properly and wanna quit, you should be able to get back to it instantly and not going to main menu which takes lot of clicks and scrolls :)

That'd be good addition to the game if it's still possible to code it.

Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sbaffo on May 30, 2019, 11:46 AM
Any profile should be linked to an unique ID even when changing nick, i changed my nick and now i have to beat my self which is fucking impossible hahaha
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on May 30, 2019, 11:49 AM
Leaderboards are pretty messed up or I'm holding records on almost every map in the game haha. We should make a thread with all map times so I know what to beat. Nice grinding sbaffo! Level 11 is your style, rr at its finest! As game goes further, maps look more like wa and rope physics as well. Getting hooked here!
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 30, 2019, 12:07 PM
I've noticed you gain more rope speed the longer the rope is. That's backwards to how WA's rope works where short ropes generate speed.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on May 30, 2019, 12:26 PM
There's lot of times where long ropes in wa will get you from A to B faster than short ones. For example elevators in big rr and horizonal extensions in ttrr. Rope clash feels nice for doing shadows, spikes, wizards.. Even pinis. But it lacks swing power, at least in this stage of rope. You can't even do simplest arch, not to mention going for mexis, dragons.. Impossible atm.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 30, 2019, 01:54 PM
Leaderboards are pretty messed up or I'm holding records on almost every map in the game haha. We should make a thread with all map times so I know what to beat. Nice grinding sbaffo! Level 11 is your style, rr at its finest! As game goes further, maps look more like wa and rope physics as well. Getting hooked here!
When you reach the next prestige level you'll probably face tougher ghost times. That is if anyone has caught up to you yet. I was winning every race easily, but then reached gold (level 3) and each race is a struggle not to come in last place again. I love how this game stays challenging.. would have thought I'd have maxed out and be owning ages ago.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sbaffo on May 30, 2019, 04:57 PM
I have an impression that whenever the rope is attacked under your character it doesn't swap the left and right arrow just like happens in WA, that's why most of the times you can't extend or do such things.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Aladdin on May 30, 2019, 09:20 PM
Would be cool if it was with worms design, hehe
But I liked it anyway  :D
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on May 31, 2019, 03:25 AM
In case noone saw this, you can make your own maps.

Quote from: Rope Clash facebook page
Guide to creating and sharing a custom map:

1. Create your map using your favorite graphics editor, the background needs to be transparent (with alpha = 0), while the walls and obstacles need to be opaque (alpha = 255)
2. Export your map as PNG
3. Use the Android share feature to share the map with the RopeClash app
4. After sharing, when the RopeClash app opens, a special menu should appear. choose where the starting point and finish line of your custom map
5. Test or Share your map and your'e done!

Another quick suggestion: put the name of the level in the after-race summary screen. Otherwise there's no way to tell so we can't use screenshots to prove fastest times in our leaderboard thread.

And one more: enlarge the diameter of the circle where directional touch input is detected on the D-Pad/joystick. My thumb keeps wandering outside of the circle and then no directional input is used at all.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 01, 2019, 06:50 PM
More feedback:
-More levels please! I've got all 15 unlocked but still a looong time to go until I've unlocked all the ropes.

-Custom maps:

I do hope that during special times/events we'll have the chance to earn those purple gems, which will let us save up to buy any otherwise pay item (like map upgrades). Ideally if someone is skilled enough and plays enough, they won't have to spend anything to fully enjoy the game. That will help the game reach a wider audience since to people in 3rd world countries $5 USD is a month's wage. The more players, the more competition, and the more people seeking an edge that they might pay for. This game is pay to win, but it's also awesome. I'm fine with P2W as long as nonpaying people can still compete (ie. if a naturally fully upgraded rope is equal to the best paid rope).
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on June 01, 2019, 06:57 PM
Lmfao, you've been sucked in and manipulated so easily :D
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on June 01, 2019, 07:28 PM
Lmfao, you've been sucked in and manipulated so easily :D

It is actually shocking and depressing to witness that people allow themselves to be manipulated. People's mind are so fragile and weak, the only truth they see is the limited parameters that's made for them.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on June 01, 2019, 07:33 PM
Lol. You 2 should chill a bit. None of us spent any money yet. And if dev decides to make paid customizations without any of p2w microtransactions, I'll be the first to support the game cause it's awesome. Until then, it's just f2p grinding. Don't wanna pay for any kind of advantage.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sbaffo on June 01, 2019, 08:04 PM
Lmfao, you've been sucked in and manipulated so easily :D

Lmao you're retarded
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 01, 2019, 08:21 PM
Lmfao, you've been sucked in and manipulated so easily :D

It is actually shocking and depressing to witness that people allow themselves to be manipulated. People's mind are so fragile and weak, the only truth they see is the limited parameters that's made for them.
You have the limited parameters - you haven't played the game. I haven't been manipulated - this is a great game. It's not perfect. Let's keep this thread for suggestions/feedback. TUS forums are turning into a cesspool.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on June 01, 2019, 08:51 PM
Lmfao, you've been sucked in and manipulated so easily :D

It is actually shocking and depressing to witness that people allow themselves to be manipulated. People's mind are so fragile and weak, the only truth they see is the limited parameters that's made for them.
You have the limited parameters - you haven't played the game. I haven't been manipulated - this is a great game. It's not perfect. Let's keep this thread for suggestions/feedback. TUS forums are turning into a cesspool.

''I haven't been manipulated''- That might be something a manipulated person would say  ;)

You could make a separate topic ''Rope Clash Feedback & Suggestions''.

I highly doubt the author will be able respond to all the major criticism in this thread now. Even if he did reply, it would probably be in some generic corporate manner that would leave more skepticism.

I am not DOUBTING the game is fun, it is the author's replies and handling of the situation that makes me doubt. With these types of ideology, it is a cause to concern, that's what I think. 

Then again, if people genially loves this game and other games with similar practices, sure. I can't stop them. To me, it feels like recipe for disaster.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 02, 2019, 03:59 AM
Another point regarding physics:

-Too imprecise. You can't just tap up or down - there seems to be a minimum amount that the rope retracts or extends. The rope keeps changing length after you let go of the arrows. This makes roping in tight areas really annoying.

Edit: I see now that the arrow you last pressed gets held down until you fire the rope again. Could you make an option to turn this off?
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on June 03, 2019, 12:44 AM
The gameplay itself seems good yes, I was the 1st to say that, however overall for me it's not a great game because looking at the bigger picture, it uses shady techniques to draw people in and encourages them to spend money, whether they do or not, it will always loom over them.

The actual gameplay looks great! I never doubted that for a second, my complaints are about the economics of the game.

The way I see it, there are 2 huge problems with the gaming industry, games that have play 2 win and/or microtransactions, and people who encourage this whether they pay money or not.

I've already explained with enough detail that a person can go research for themselves and understand exactly why they are a fool for supporting this kind of game/marketing strategy.

Sbaffo, you are talking to a person who actually understands how games are marketed and how humans become addicted to games, sometimes even out of their own control, similar to how TV adverts manipulate people into buying their product with "feel good" music and family/friendship acting that triggers memories of feeling good and having trust in their life, and statistics show most products these days are nowhere near as good as advertised, especially when you actually understand these things.

Look at mobile phones and televisions, they used to last many years, the materials used to be more robust, stronger, now things break a lot easier and everyone wants the latest device every year, Apple and Samsung were even caught downgrading their old OS software which slows down the speed of old phones practically forcing people to buy, or think about buying the latest device. What makes it even more tragic, the majority of the human race unfortunately, and tragically lack a decent education and enlightenment of the bullsh*t that goes on in everyday life, and are easily manipulated into spending their money on f**king trash products, where that money, and those resources could be better spent around the world helping people who don't even have a roof over their head.


You call me retarded lol, you don't even question what I am saying, you don't even argue anything i'm saying, you see some guy being "negative" about something you like and you immediately become hostile, that my friend, is the true definition of being f**king dumb & ignorant.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 03, 2019, 02:50 AM
Why do you take it for granted that you have a greater understanding of psychological issues (https://www.mayoclinic.org/diseases-conditions/narcissistic-personality-disorder/symptoms-causes/syc-20366662) than anyone else?
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on June 03, 2019, 04:58 AM
I never said I have a greater understanding than anyone else, I simply said that I do have an understanding, which is obvious from the fact I can talk about it with truth that you can discover for yourself if you look up the things i've been talking about and you will see that information is available for everyone to read and learn.

But only a minority of people can be arsed reading about this stuff, and caring about it. Probably the same reason why every time I write a long post with factual information, challenging theories or whatever else, people just simply turn off automatically and can't be bothered with it, if people could take an interest and take the time to actually read, research and learn various subjects, maybe we would all have a better understanding of each other, the world, and the universe we live in. However, that isn't the world we live in.

I've also said before and will say it again, there are lots of people smarter than me and just as smart as me, but you don't really see them hanging out on a Worms Armageddon forum, because well, look at it lol.

Edit - Also  :D :D :D :D

Narcissistic personality disorder...

Not the 1st time someone has threw that at me lol, and sure as hell won't be the last, it's amusing.

I do not think I am important, nobody is important, nothing is important, at least no more important than anyone or anything else. Talking about "importance" is something humans created, humans generally believe they are more important than all other species on the planet, many humans believe they are more important than other humans of a certain skin colour, or where they come from, or how much money they have, and people dare to call me fucking narsissistic! This is the problem with most people, they have it fucking backwards lol, they think just because a person knows a lot, and can confidently talk about how they know a lot, that they think they are more important, it's just knowledge, knowledge gained because they fucking bothered to learn it in the 1st place.

Right now I don't even have a job, and I am still doing things for free for friends helping out streamers, making music, hosting a gaming server, putting hours of work in just to make other people happy! Because I like to see other people having a good time as long as they are not toxic!

I do not need excessive attention and admiration, otherwise I would be trying to get my music signed by record labels, and making shitty pop music, working on my body to become more attractive, have billions of friends on Facebook, while the truth is I just don't give a fuck what people think about me, I don't want to talk nice about someone to their face and talk shit about them behind their back, I don't want to tell the couple on Facebook they are the most beautiful couple i've ever saw, because they aren't, I will however mention they look happy together! I don't spend an hour taking 500 pictures for my profile picture like most young people.

I strive on criticism, I love learning from people better and smarter than me, and generally spend my time finding people who know more than I do so I can learn from them and become more experienced in the things I enjoy! That's why I enjoy debating so often because I enjoy being challenged and i've learned a lot over the years by doing so, i'm not scared to have someone call me names because my opinion and experiences don't suit them LOL.

A lack of empathy... I sometimes just cry at night thinking about people who don't have what I have, i'm broke but I still have parents who have been together almost 50 years, who showed me love and hard work growing up, I have a roof over my head, an education, the possibility to do anything I desire(within reason), and thinking about animal cruelty, sex & human trafficking, people who literally have no control over their life, bullied and beaten every day, who don't have a family that loves them, people who have life threatening diseases, the list goes on... It's the reason why i'm so fucking angry and depressed a lot of the time, because the world is mostly a fake reality in order to ignore the real suffering that the majority of the human race must go through, so that the smallest percentage can have it all...

When I see someone else in pain, and I mean real pain, like fearing for their life, being emotionally scarred for life, being in so much pain because of some other evil fuck! It fucking hits me hard...

I care more than you will ever think about other people.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sbaffo on June 03, 2019, 09:17 AM
Nope not gonna read those wall of texts
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on June 03, 2019, 10:28 AM
Nope not gonna read those wall of texts

I did.

It was Informative, it is subjective, and people can interpret it their way, as far as they allow themselves too.

Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Xrayez on June 03, 2019, 11:03 AM
I'm always looking forward to read Komoposts, he makes up for the whole community. :)

I wouldn't say microtransactions are particularly bad, if I were in position of needing to survive I'd have to come up with similar tactics... But if the stuff discussed here is true, this kind of thing reminds me of gambling which doesn't add to Olympic aspect (in terms of fairness) of gaming and the competitiveness that comes with it, which defeats the whole purpose of playing games for me, personally.

As we move out from real and into the virtual worlds and the survival activities being automated for us, does that mean that in-game microtransactions might be a way to compensate for survival in terms of social status? I'm not sure. If we're moving in this direction, I think we'd rather stay in the real world, why do we have to repeat the burden of survival all over again, even if it's just on a social level?

I'm almost sure the gamedev industry is going to be soon regulated by laws because of this, if not already.  :D

So as a developer, I'm asking to take this information into account, and lets make our best to create games that make people liberated. Cheers!
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 05, 2019, 12:05 AM
Bit more feedback: you should save more of the ghost races, so each race is more different. I've been racing against the same ghosts dozens of times or more. Getting all the upgrades is one hell of a grind, so this would make it more fun/replayable for sure. Also knowing that your replays would be seen by others would add an incentive to play.

Possible bug: I was able to play level 15 ages ago in Time Trial mode, but I've never seen it in "story mode" or whatever you call it, yet.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sbaffo on June 06, 2019, 07:59 PM
Game has been updated
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 06, 2019, 11:50 PM
Game has been updated
Cool. Any idea what has changed? I don't think my game got any updates.

BTW I got this message from Mesiba:
Quote from: MesibaGames
The tus forum was too hostile for me, and I feel like if I will reply there it's only gonna get worse :D I won't respond there anymore, but there are really nice feedback over there so I will take a look there from time to time
Good to know he's reading our feedback even if he isn't responding.

Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 07, 2019, 02:57 AM
I've leveled up a ton the last few days and the ghosts haven't changed. There's just 2 sets of ghosts for each map.. you need way more, and they need to update regularly.

Reached 'legendary' and still haven't seen level 15 in story mode. That must be a bug.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sbaffo on June 07, 2019, 11:55 PM
Hey MesibaGames, don't mind these cunts, your game is great

Regarding some bugs the matchmaking hasn't improved that much, also ranks should have different icons to distinguish them
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on June 08, 2019, 06:05 AM
your game is great

(https://i.giphy.com/media/vbxk7KdIbJuDe/giphy.webp)

It's a good stepping stone for him, at least, definitely good progress in his skills as a developer, but in reality it's like 1%, at best, as good as Worms Armageddon, which is still a compliment lol.

This game, with microtransactions, is like having a beautiful girlfriend or boyfriend, with a horrible personality... Which is ok if you are only in it for the sex I guess.

What makes this game good right now is the fresh competition for you guys.

If you guys are still playing this in a few years, let's see  :D
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 08, 2019, 06:50 AM
Seems everyone who has tried this game thinks it's great. Maybe you should just give it a try :P
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sbaffo on June 08, 2019, 10:58 AM
Nobody gives a shit komo.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on June 08, 2019, 11:27 AM
WA is superior in every way.

You can't even play with others and/or talk to them in Rope Clash. (Should seriously consider adding this)

I don't understand what the fascination is for a game that is a complete downgrade compared to WA.

If Rope Clash was original in any sense, sure it'd be a great little game, minus the p2w stuff.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Ryan on June 08, 2019, 12:51 PM
I just played Sensei and pavlepavle  :D
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on June 08, 2019, 03:16 PM
I just played Sensei and pavlepavle  :D

I haven't played in days. Ever since sbaffo and j0e decided to take over the world haha.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on June 08, 2019, 03:19 PM
Why would anyone stoop so low and support these types of business practices? It is like supporting EA, Activision and Bethesda's monetization. You become part of the greed, and you will continue to bleed.

The dumbest argument could be ''Don't pay, you are already experienced. Let the noobs pay.'' Pride & Accomplishment at its peak. ::)

So this game could be a fad, WA is indeed superior.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 08, 2019, 03:43 PM
I just played Sensei and pavlepavle  :D

I haven't played in days. Ever since sbaffo and j0e decided to take over the world haha.
Still haven't beaten your run of 55 secs. The controls are so clumsy in tight spaces.
Edit- Oh that's StepS nvm... where is the delete button? :D
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Triad on June 08, 2019, 06:01 PM
Obviously WA is superior, what kind of stupid argument is that? But WA is PC game and RC is mobile. And this is the closest thing we have available on mobile to itch our roping craves. It is great for some quick roping.

Now, I think nobody here really fan of p2w practices, but this game kinda have the monopoly on mobile roping atm. So I play it, but by blocking every ad in game and not giving any dime to the dev. If the purchases offered only cosmetic items etc. I would be happy to buy some to support the dev. Sorry Mesiba, great game really enjoying it but I won't support you in any way and I'll be the first to abandon it when a better alternative arises.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on June 08, 2019, 06:38 PM
When you figured that community isn't really interested in your "ethic/moral" standards and provocations, you actually started comparing mobile game with W:A in terms of quality.

What the fuck you two have been smoking? I quit long time ago, but if you share the number of a dealer, might as well start again. Merchandise seems fantastic.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on June 08, 2019, 07:33 PM
Why do you want to play games on your mobile anyway when you have consoles and PCs?  Ignoring people and the world when you are outside(I say this cuz I saw a kid walking into a lampost playing a game on his phone and broke it lol)... Even when travelling on long trips, take a laptop or something better...

Point still stands and is a perfectly solid arguement, WA is superior in every way, laptops are mobile as well, heck i've sat and played Worms Armageddon on Arthur Seat before, ONLINE!

I even hate myself a little for playing poker on my phone...


Edit - Lol, at least you guys aren't as bad as this:

(https://i.imgur.com/0muIhkl.jpg)

$1000 for a monitor stand, a fucking stand, fucking plebs ahahahaha



Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 08, 2019, 08:37 PM
Who the fuck carries a laptop around and randomly plays games while in public?
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheMadCharles on June 08, 2019, 08:51 PM
(https://i.imgur.com/0muIhkl.jpg)
$1000 for a monitor stand, a fucking stand, fucking plebs ahahahaha
the only reason why ppl buy Apple stuff is that it's from Apple and there's a specific group of people retards[?] that do that.

Who the fuck carries a laptop around and randomly plays games while in public?
why not? what'd ya gonna do when you are bored and waiting 3+ hours for something? (traveling by train or sth)
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 10, 2019, 12:15 AM
Sure, if I have 3 hours I'd pull my laptop out. If I have 5 minutes or even 30 minutes I'm not playing WA - for that hassle there's nothing new for me to experience, no more magic. ProjectX still gives me that experience, but it's hard to find games, and it has poor compatibility/performance. I really want 3.8 to come out and for this new scheme format to be taken advantage of.

Does anyone know if it would be technically possible to add ghost racing to WA?
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on June 10, 2019, 01:03 AM
Sure, if I have 3 hours I'd pull my laptop out. If I have 5 minutes or even 30 minutes I'm not playing WA - for that hassle there's nothing new for me to experience, no more magic. ProjectX still gives me that experience, but it's hard to find games, and it has poor compatibility/performance. I really want 3.8 to come out and for this new scheme format to be taken advantage of.

Does anyone know if it would be technically possible to add ghost racing to WA?

Remember the line ''Limited parameters'' j0e? I think you are exhibiting this trait wonderfully in your post. There's tons of magic left in WA. But with a narrow mind that has exhausted all most resources within the parameters, then it is hard to see past the horizon.  But you and others do not allow yourselves to go beyond, but instead clinging to the usual worn out phrase''None of my friends plays WA anymore. WA is dead''. It is not, regular dudes like you and I still plays it. Try something new, venture into the unknown.

Sure some of my friends don't play much or nothing at all anymore, but that's not to say the game is dead. It is the pursuit of activity you ride on, and what you take with you, will be part of the ride. I play a variety of scheme, particularly Zar schemes, it is the scheme people often come to my game for. A beacon of activity and fun. You need to find your beacon, as well as everyone else. The past is dead, get over it.

Ghost racing huh? Sounds like a module that could be made.

Also WA is superior, compared to this inferior PC rope clash. duh.

People carry laptop easily in backpacks....  ::)


Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 10, 2019, 03:03 AM
Sure, if I have 3 hours I'd pull my laptop out. If I have 5 minutes or even 30 minutes I'm not playing WA - for that hassle there's nothing new for me to experience, no more magic. ProjectX still gives me that experience, but it's hard to find games, and it has poor compatibility/performance. I really want 3.8 to come out and for this new scheme format to be taken advantage of.

Does anyone know if it would be technically possible to add ghost racing to WA?

Remember the line ''Limited parameters'' j0e? I think you are exhibiting this trait wonderfully in your post. There's tons of magic left in WA. But with a narrow mind that has exhausted all most resources within the parameters, then it is hard to see past the horizon.  But you and others do not allow yourselves to go beyond, but instead clinging to the usual worn out phrase''None of my friends plays WA anymore. WA is dead''. It is not, regular dudes like you and I still plays it. Try something new, venture into the unknown.

Sure some of my friends don't play much or nothing at all anymore, but that's not to say the game is dead. It is the pursuit of activity you ride on, and what you take with you, will be part of the ride. I play a variety of scheme, particularly Zar schemes, it is the scheme people often come to my game for. A beacon of activity and fun. You need to find your beacon, as well as everyone else. The past is dead, get over it.

Ghost racing huh? Sounds like a module that could be made.

Also WA is superior, compared to this inferior PC rope clash. duh.

People carry laptop easily in backpacks....  ::)
WA is not dead, it's still fun and I still play it. But I've explored just about every game mode/mod over the past 19 years. When 3.8 is released we'll finally be able to play Rubberworm games with any random noob (provided they have 3.8), and it opens the doors for a ProjectX-like mod or built in scripting in the future. 3.8 is going to radically change the type of games being hosted. More people are going to be having more fun. The last update was in 2012 - people see that date when they log in. Now they'll see 2019 and be more likely to stick around.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on June 10, 2019, 03:34 AM
Replays are better than ghosts anyway, you can do so much more with a replay.

From what i've saw, the ghosts give you some sort of feeling that you are playing against other people live, but this is like a magic trick, an illusion, and once you know the truth, it's not as exciting or wonderful.

I do not take pleasure in comparing Rope Clash to WA and calling it inferior, it is only an inferior game because WA is like the holy grail of roping physics, I don't think anything will ever match it, there is no shame in this.

I am still impressed by a lot of individual aspects of this game, but personally more interested in Xrayez project.

Maybe, who knows, one day Mesiba will make something we all love?


Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 10, 2019, 03:46 AM
Replays are better than ghosts anyway, you can do so much more with a replay.

From what i've saw, the ghosts give you some sort of feeling that you are playing against other people live, but this is like a magic trick, an illusion, and once you know the truth, it's not as exciting or wonderful.

I do not take pleasure in comparing Rope Clash to WA and calling it inferior, it is only an inferior game because WA is like the holy grail of roping physics, I don't think anything will ever match it, there is no shame in this.

I am still impressed by a lot of individual aspects of this game, but personally more interested in Xrayez project.

Maybe, who knows, one day Mesiba will make something we all love?
Rope Clash lets you race against your own best ghost in time trial mode. That is excellent because you see exactly where your roping is less than optimal. Replays are amazing and a crucial part of WA's continued success - nobody would argue that - but ghost racing in addition would be great. I really doubt that it's possible though.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on June 10, 2019, 03:55 AM
Replays are better than ghosts anyway, you can do so much more with a replay.

From what i've saw, the ghosts give you some sort of feeling that you are playing against other people live, but this is like a magic trick, an illusion, and once you know the truth, it's not as exciting or wonderful.

I do not take pleasure in comparing Rope Clash to WA and calling it inferior, it is only an inferior game because WA is like the holy grail of roping physics, I don't think anything will ever match it, there is no shame in this.

Ghost racing is more common than you think. I remember back in Mario Kart 64 time trial mode. You race against your own ghost, and that was pretty cool. Perhaps something like that could be implemented. into WA. But if you are to race against others, you would need their replay.

There are no displeasure stating certain facts. Though World War 2 did happen, I do not take pleasure acknowledging such facts. But then again, maybe we all wouldn't be here if it wasn't for WWII. Neither would Rope Clash.... But stating obvious facts, or ehm objective opinion, can be a form of encouragement. So I took pleasure stating something I am proud of, and I hope the author isn't crying about it and make it better and remove p2w element.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on June 10, 2019, 04:09 AM
Rope Clash lets you race against your own best ghost in time trial mode. That is excellent because you see exactly where your roping is less than optimal.

In replays you can pause it, set markers, play it in slow motion to see exactly what's happening frame by frame, hear exactly when spacebar is being pressed, you can even extract video and overlay it with other videos like what Cueshark or whoever it was done, to see real time races with previous times, if you need that kind of ghost and comparison.

Ghost racing is more common than you think. I remember back in Mario Kart 64 time trial mode. You race against your own ghost, and that was pretty cool. Perhaps something like that could be implemented. into WA. But if you are to race against others, you would need their replay.

I'm not talking about other games i'm comparing a single PC game against a single mobile phone game, fully aware of ghost racing, especially being a fan of Gamesmaster, Action Replay and other older stuff.

The ghosts are useful in Rope Clash on the phone and other games that don't save games in the same way WA does, where you can't download entire games and watch them with such brilliant control and free will, because phones and consoles don't save replays in the same way.

However compared to what WA can do, i'm just expressing why WA is vastly superior.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 11, 2019, 01:32 PM
Suggestion: add "retry" button after time trial races.

Time trial is the only mode that works offline. Right now the game keeps trying to take you back into online mode after every timetrial race.

Also if using a timetrial hyperlink someone posted you have to keep minimizing Rope Clash to re-click the link if you want to try again. Adding a "retry" button would fix both problems.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on June 11, 2019, 04:08 PM
Suggestion: add "retry" button after time trial races.

Time trial is the only mode that works offline. Right now the game keeps trying to take you back into online mode after every timetrial race.

Also if using a timetrial hyperlink someone posted you have to keep minimizing Rope Clash to re-click the link if you want to try again. Adding a "retry" button would fix both problems.

Proposed few pages ago.

Spoiler! View
Time trial mode should have third option when pressing pause.  - restart button!

When you don't start properly and wanna quit, you should be able to get back to it instantly and not going to main menu which takes lot of clicks and scrolls :)

That'd be good addition to the game if it's still possible to code it.


Told you ppl gonna want it, Mesiba! :)
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on June 30, 2019, 06:35 PM
Add more maps
Add more ranks
Update ghosts more often
Add retry button
Improve custom map support & sharing

And return to these forums! No entrepreneur has ever succeeded by hiding like a coward.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on July 01, 2019, 08:43 AM
Thought this game would last longer than it has.

I actually feel bad, guy has a legit potentially awesome game here and he couldn't care less... Fucking money grabbers...
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on July 01, 2019, 11:02 AM
If only the author can grow pair and take responsibility, and address the issues at hand. Which is already mentioned several times here.

I am sure someone from the worms community with higher morals and standard can make something better.

In the end, majority of all mobile games out there are bad and filthy clones of one another.

Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sbaffo on July 01, 2019, 03:20 PM
Why don't you let this guy do his job while you shut the fuck up
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on July 01, 2019, 03:52 PM
Thought this game would last longer than it has.

I actually feel bad, guy has a legit potentially awesome game here and he couldn't care less... Fucking money grabbers...
Not dead - it hasn't even been released properly yet. It's in beta still.

This forum is literally the only place on the internet where anyone is giving a shit about Rope Clash though. Really strange that Mesiba is not capitalizing on that free momentum/hype. Maybe he's working on his next game already.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on July 01, 2019, 05:05 PM
Why don't you let this guy do his job while you shut the fuck up

To silence critics can be like inviting ignorance. Critics are here to present, encourage and provide feedback and concerns in areas of potential fault that lies with the artist's craft. Unless if it is purely il-intentioned, then it is invalid. Though, this is the gray area, where people have problems to differentiate from what is constructive criticism and concern vs malice.

Mesiba is simply not qualified as a spokesperson as far as I can tell in terms of proper communication. He has already profited by some die hard fans of his money milking machine on these forums. Or by some other duped souls out there.

If 'IT'' is to return, it is likely A) Ignore all the concerns of microstransactions and so on. B) Make a guilt post that he or other will post for him. C) Man up, and address everything and be cool about it. I much prefer option C.

Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on July 01, 2019, 05:29 PM
Lmao Sbaffo, you're a funny little fucker :D

j0e, I was talking about how quickly the hype faded.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on July 01, 2019, 05:46 PM
I'm still playing, but I need about 58 million more coins to somewhat catch up with Sbaffo. It'll probably take me a month at the rate I'm playing. The progression was pretty linear/easy but this last jump is a grind. Would be more fun if there were more maps/ranks.. I reached Legend rank at 10000 points, now I'm still legend (maxed) at 21000 points, but nowhere near fully upgraded rope-wise.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on July 01, 2019, 06:27 PM
Why don't you just buy the last rope.

MWUhauHAUhauHAUhauHAUhauHUAhuahUAHUhauAa!
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sbaffo on July 01, 2019, 06:38 PM
You're not providing any feedback, the only thing you've been doing so far is criticizing the fact that the game contains micro transation,and you're judging mesiba for this. He's already stated that he ain't coming on these forums again due to your hostility towards him. While you were busy writing down all those bullshits thinking he has escaped because he earned a couple of bucks ( ??? ) he released a few updates, just to let you know. The fact he hasn't updated the game for 2 weeks it doesn't necessarily mean that he has left this game, he's probably working on it and this stuff requires time. Quit your fucking hysteria, you sound like a bunch of annoying kid.
Lmao Sbaffo, you're a funny little fucker :D

Luckily for you, you're on the internet. If i were in front of you i'd have kicked your ass after saying something like that, has anyone ever taught you to have some respect? You probably have never been in the streets, kid.

Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on July 01, 2019, 09:16 PM
I like the fact you say I haven't provided any feedback, then immediately contradicted that statement by saying i've been criticizing the game for having micro transactions lol.

I've actually gave out a few compliments as well, but you wouldn't notice that because you are too busy focusing on something you don't like.

How are you gonna kick anyone's ass when you get so emotional because someone doesn't like something you do? You can't even handle someone's opinion on the internet how the fuck are you gonna control yourself in a fight? Threaten me like a fucking amateur LOL
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Anubis on July 01, 2019, 11:18 PM
I'm still playing, but I need about 58 million more coins to somewhat catch up with Sbaffo. It'll probably take me a month at the rate I'm playing. The progression was pretty linear/easy but this last jump is a grind. Would be more fun if there were more maps/ranks.. I reached Legend rank at 10000 points, now I'm still legend (maxed) at 21000 points, but nowhere near fully upgraded rope-wise.

Because that is the carrot on the stick, either pay money or grind your teeth out. How much do you value your time in comparison to the money. That is the end-goal of f2p games. They are specifically designed to make the grind as hard as possible without scaring you away, but long enough to encourage you to save time by spending money. Basically, it boils down to make the game as "bad" as possible if you don't spend money and the game as "good" as possible when you spend money. It's not a very hard to grasp concept either and if you accept this design prior to starting to play then it's fine. But when people start a f2p game and AFTERWARDS complain "oh no, the grind is so long/hard".. seriously. What did you expect? lol it is literally the sole purpose of the game design. Working as intended. I also play f2p games, but the ones I do I either know I won't have anywhere near as comfortable experience as someone that spends money or I like the game that much that I will pay money and feed on the f2p players that don't pay anything. It's subtle, but always apparent. Even one of the greatest f2p games you can play "Path of Exile" has a distinct paying method to have more stash space. Now you would think that is not really an advantage, but the way the game is designed you get flooded with valuable loot, currency and stuff that you run out of stash space and waste time managing your inventory by creating mule characters etc. I am always shocked this little trick gets people surprised but the most valuable currency you have, is your time. So designing a f2p game that takes away your time while offering methods to save time is incredibly profitable. Many people opt in to save time, who wouldn't. Your time is way more limiting than spending 10 bucks on a game to save 50 hours of useless grinding.

About the game: Looks fun, would play if I had mobile device. Probably even spend money on it because I love roping so much and would never settle with mediocre rope physics, why waste time and train a roping speed you will never want to master anyway, straight to the max speed. And I know, I don't really like these business model games (grind or pay, not really p2w) but a roping game is so niche I would pay 100 € for one. Make PC version and reap in my cash @developer. :P
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on July 02, 2019, 02:17 PM
You're not providing any feedback, the only thing you've been doing so far is criticizing the fact that the game contains micro transation,and you're judging mesiba for this. He's already stated that he ain't coming on these forums again due to your hostility towards him. While you were busy writing down all those bullshits thinking he has escaped because he earned a couple of bucks ( ??? ) he released a few updates, just to let you know. The fact he hasn't updated the game for 2 weeks it doesn't necessarily mean that he has left this game, he's probably working on it and this stuff requires time. Quit your fucking hysteria, you sound like a bunch of annoying kid.
Lmao Sbaffo, you're a funny little fucker :D



Luckily for you, you're on the internet. If i were in front of you i'd have kicked your ass after saying something like that, has anyone ever taught you to have some respect? You probably have never been in the streets, kid.

Hostility? If you review some of your own posts here, I think you will be able to recognize hostility. You curse at people, you name people, and you threaten people with violence. Not everyone sees eye to eye, and there's no reason to lose your temper over that. It is better to remain calm, collective and accept the fact that people have different opinions. This is the Internet, get over it.

Mesiba's business practices and ideology is something I don't agree on. But I haven't dismissed the fact that he/she/it can be a good person.

Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Anubis on July 02, 2019, 10:21 PM
You're not providing any feedback, the only thing you've been doing so far is criticizing the fact that the game contains micro transation,and you're judging mesiba for this. He's already stated that he ain't coming on these forums again due to your hostility towards him. While you were busy writing down all those bullshits thinking he has escaped because he earned a couple of bucks ( ??? ) he released a few updates, just to let you know. The fact he hasn't updated the game for 2 weeks it doesn't necessarily mean that he has left this game, he's probably working on it and this stuff requires time. Quit your fucking hysteria, you sound like a bunch of annoying kid.
Lmao Sbaffo, you're a funny little fucker :D



Luckily for you, you're on the internet. If i were in front of you i'd have kicked your ass after saying something like that, has anyone ever taught you to have some respect? You probably have never been in the streets, kid.

Hostility? If you review some of your own posts here, I think you will be able to recognize hostility. You curse at people, you name people, and you threaten people with violence. Not everyone sees eye to eye, and there's no reason to lose your temper over that. It is better to remain calm, collective and accept the fact that people have different opinions. This is the Internet, get over it.

Mesiba's business practices and ideology is something I don't agree on. But I haven't dismissed the fact that he/she/it can be a good person.

Game design/programming isn't a craft of love like 20+ years ago, it's a gigantic cooperate complex and you can't blame newcomers to the industry to copy/paste what currently works. In fact, I believe the majority wouldn't even be able to make games if they didn't copy what works in terms of business models, especially on the mobile market. It will vanish in due time, maybe by something better, or even worse. Personally I think Gaming is at a turning point, the greed has started to become too big and players worldwide wake up. Some will never, or they, did but don't care and just swallow what is presented to them. It doesn't really matter either way, and games come back to the roots, remastered games are becoming more popular.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sbaffo on July 06, 2019, 05:16 PM
I got stuck at level 6 which is weird because you renamed it into another one, but it still appears in my menu. Whenever i try to play i get this xd
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on July 06, 2019, 06:21 PM
Level 6 works for me. Did your game get an update?
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sbaffo on July 07, 2019, 12:06 AM
Ye i updated and i got stuck there xd
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on July 07, 2019, 06:19 AM
I updated and the same thing happened. In "career mode" or whatever I played Immortal Snail twice, then Level 6, which is empty.  Level 6 no longer shows up on the Time Trial screen, but it must still exist as a hidden level.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on July 08, 2019, 12:02 PM
There's another update now, level 6 bug is fixed.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on July 10, 2019, 12:27 AM
Somehow I won this race even though it says I got a slower time than the guy in 2nd: http://s000.tinyupload.com/index.php?file_id=75121362703199955305
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on July 27, 2019, 10:33 PM
new update
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on July 29, 2019, 04:01 PM
You're not providing any feedback, the only thing you've been doing so far is criticizing the fact that the game contains micro transation,and you're judging mesiba for this. He's already stated that he ain't coming on these forums again due to your hostility towards him. While you were busy writing down all those bullshits thinking he has escaped because he earned a couple of bucks ( ??? ) he released a few updates, just to let you know. The fact he hasn't updated the game for 2 weeks it doesn't necessarily mean that he has left this game, he's probably working on it and this stuff requires time. Quit your fucking hysteria, you sound like a bunch of annoying kid.
Lmao Sbaffo, you're a funny little fucker :D



Luckily for you, you're on the internet. If i were in front of you i'd have kicked your ass after saying something like that, has anyone ever taught you to have some respect? You probably have never been in the streets, kid.

Hostility? If you review some of your own posts here, I think you will be able to recognize hostility. You curse at people, you name people, and you threaten people with violence. Not everyone sees eye to eye, and there's no reason to lose your temper over that. It is better to remain calm, collective and accept the fact that people have different opinions. This is the Internet, get over it.

Mesiba's business practices and ideology is something I don't agree on. But I haven't dismissed the fact that he/she/it can be a good person.

Game design/programming isn't a craft of love like 20+ years ago, it's a gigantic cooperate complex and you can't blame newcomers to the industry to copy/paste what currently works. In fact, I believe the majority wouldn't even be able to make games if they didn't copy what works in terms of business models, especially on the mobile market. It will vanish in due time, maybe by something better, or even worse. Personally I think Gaming is at a turning point, the greed has started to become too big and players worldwide wake up. Some will never, or they, did but don't care and just swallow what is presented to them. It doesn't really matter either way, and games come back to the roots, remastered games are becoming more popular.

True, we can't blame new developers to manipulate players psychological, because we clearly see it works. Though as you pointed out, gamers nowadays are beginning to wake up and realize what worked for the investors, did not work for the players in the end.

People are starting to pay more attention to CD Projekt Red, the publisher and developer behind the Witcher game series, and the upcoming game Cyberpunk 2077. There are no DRM, microtransaction and other scummy tactics to devour the wallet content of their players. Heck, if you saw the standard edition of Cyperpunk 2077, you clearly get some extra stuff along such as stickers and posters I think it was. Other companies would charge extra for that.

Also look at this video here, kind of depressing.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheWalrus on July 29, 2019, 06:17 PM
C'mon, its a tiny phone app game, if you are taking an ethical stand on the state of microtransactions, you look foolish here.

I bet the same people against MT were the same ones boycotting shareware in the 1990's,  ;D

A bunch of nonsense, you guys need to occupy your time better, this forum is full of wind and less relevant every time I come here, a bunch of obtuse takes and complaining about nothing.

Someone tries to create something and people who have never created anything feel the need to knock the guy down.  If you are upset with how the development of the game is going, make your own game.  If not, don't feel the need to interject the same opinion over and over like it gets better with age.  No one is interested besides you.  People like me check into the thread to see how the game looks, not your continued opinions on the direction of the game industry. 
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Sensei on July 29, 2019, 07:09 PM
C'mon, its a tiny phone app game, if you are taking an ethical stand on the state of microtransactions, you look foolish here.

I bet the same people against MT were the same ones boycotting shareware in the 1990's,  ;D

A bunch of nonsense, you guys need to occupy your time better, this forum is full of wind and less relevant every time I come here, a bunch of obtuse takes and complaining about nothing.

Someone tries to create something and people who have never created anything feel the need to knock the guy down.  If you are upset with how the development of the game is going, make your own game.  If not, don't feel the need to interject the same opinion over and over like it gets better with age.  No one is interested besides you.  People like me check into the thread to see how the game looks, not your continued opinions on the direction of the game industry.

I like when mr James drops in some wisdom every once in awhile. If you guys stated your opinion once and left the discussion, your voice would be taken into consideration. But having the need to repeat it few timea per forum page really makes you.. Awkward
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Anubis on July 29, 2019, 09:48 PM
C'mon, its a tiny phone app game, if you are taking an ethical stand on the state of microtransactions, you look foolish here.

Sharing, discussing and elaborating with other people around the world about a topic is very new and exciting in a forum, I know! Very rarely, if ever, there are opposing opinions and it can get heated up. Luckily all of us in here are gentlemen and don't discriminate anyone when we have different stances, right? :)

Quote
I bet the same people against MT were the same ones boycotting shareware in the 1990's,  ;D

I doubt there are a lot of people in their 40s here, I was born 1985 and one of the older guys in W:A, and in my 90s I had no time to think about shareware, or what that even was, or even have internet, let alone a PC or even then probably wouldn't care.

Quote
Someone tries to create something and people who have never created anything feel the need to knock the guy down.

Ah, the good old you have to be a cook to judge food. I can boil eggs!
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on July 29, 2019, 10:11 PM
Wow, talk about being a hypocrite...

I'll let the brains of the operation here figure that one out.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Anubis on July 29, 2019, 11:04 PM
Wow, talk about being a hypocrite...

I'll let the brains of the operation here figure that one out.

Pretty much everyone is a hypocrite, unwillingly, unintentionally.. even unconsciously without realizing it. It's very common. You can even be a goodwill hypocrite, doing good things everywhere but with different intensity based on a slight difference in judgement, again this can happen unintentionally. It's also pretty much impossible to treat everyone/thing the same, unless you can forcefully project your emotions and thoughts at a constant level which in turn results in you being a robot, non-human. With that being said, having a somewhat coherent compass you are generally better off in society, but a truly unbiased and fair human... I haven't met or read about, I think it's impossible.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on July 30, 2019, 04:38 AM
That's true, but sometimes it's done innocently enough, and other times it's blatantly ridiculous.

If I go into detail about why it's ridiculous right here, i'll get moaned at for going into such detail and being a nerd lol, you can't win.

And it's not like being against microtransactions & DLC is something that is a minority, literally millions of people around the world share this opinion, so it's a very legitimate arguement to be made, especially when it's in the forums of a game you are very passionate about!

I didn't take it personally and go in a huff when a certain person in this thread said my music was crap  :D :D

Like, whatever happened to confidence around here?   ;D
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Anubis on July 30, 2019, 09:19 AM
That's true, but sometimes it's done innocently enough, and other times it's blatantly ridiculous.

If I go into detail about why it's ridiculous right here, i'll get moaned at for going into such detail and being a nerd lol, you can't win.

And it's not like being against microtransactions & DLC is something that is a minority, literally millions of people around the world share this opinion, so it's a very legitimate arguement to be made, especially when it's in the forums of a game you are very passionate about!

I didn't take it personally and go in a huff when a certain person in this thread said my music was crap  :D :D

Like, whatever happened to confidence around here?   ;D

Trust me, there are people that enjoy your in-depth posts. Who cares what they think about your approach to discussing topics, no need to justify yourself, in fact, knowing this would encourage me to keep doing it just to annoy them because that's what they deserve when a completely irrelevant detail such as this gets on their nerves. You are not breaking the rules for posting in such a way. And let's be real, to get annoyed at lengthy texts is ridiculous, especially when it's well spaced and written. Maybe they don't want to read it all, but they believe if they don't they might not find that one sentence they can use against you to make you upset or to prove you are wrong. Wouldn't surprise me at all and gives you way more power than they have.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on July 30, 2019, 01:19 PM
I couldn't agree more, but it's so obvious here I don't need to this time  :)
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Triad on July 30, 2019, 08:19 PM
True, we can't blame new developers to manipulate players psychological, because we clearly see it works. Though as you pointed out, gamers nowadays are beginning to wake up and realize what worked for the investors, did not work for the players in the end.

People are starting to pay more attention to CD Projekt Red, the publisher and developer behind the Witcher game series, and the upcoming game Cyberpunk 2077. There are no DRM, microtransaction and other scummy tactics to devour the wallet content of their players. Heck, if you saw the standard edition of Cyperpunk 2077, you clearly get some extra stuff along such as stickers and posters I think it was. Other companies would charge extra for that.

Also look at this video here, kind of depressing.

CDPR certainly offer better options to the customers than EA but I hate seeing them portrayed like some saint company. If you look it up, you'll see they treat their employees like shit, forcing them to work in shit conditions.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on July 30, 2019, 08:37 PM
you'll see they treat their employees like shit, forcing them to work in shit conditions.

I was actually considering doing a programming course and aspiring to get into coding for games etc, but after hearing stories from a lot of people I know through other games and on steam etc, it really put me off... So many people having to work unpaid overtime, meeting ridiculous deadlines etc, that ain't for me man...

I wouldn't do it just as a hobby because coding requires a lot of time and patience, and I love doing music, playing games, watching TV so yeah that dream went floppy awful quickly :/
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on July 31, 2019, 04:20 AM
What happened to all the ghosts? I'm getting matched against noobs almost every race now (Guest83393 etc).
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on July 31, 2019, 02:02 PM
What happened to all the ghosts? I'm getting matched against noobs almost every race now (Guest83393 etc).

How does the ghost system actually work? Does it only use ghosts from active players in the past week or something? If maybe the other good players got bored already and stopped playing that could be why you get paired against noobs?

This method would definitely save on server space if it removes old ghosts after a period of time.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Kradie on July 31, 2019, 03:38 PM
Back in 2014, I played Clash of Clans. It was a fun and engaging game, and I am guessing it is still to this day.  But if I have kept playing, I might have been compelled to cash in to further my progress in the game. In these types of games, there is no endgame, only endless grinding and progression. If money is not an issue so who cares right? If player have average income, or if it is a student, you can't barely afford to make progress unless if you have the patience as a goat. People are more inclined to throw money over being patient. Because it is designed to dry you out, and many people fall victim to just that. Yet to my understanding, this is fine for some of you, and that the true victim is the author of Rope Clash, and EA e.g.

So when I look back at my month of Clash of Clans, I realize that I made the right call and quit. Otherwise, who knows how much I would have spent on it of the course of 5 years. It is just too inconceivable for me to believe that people pay to enhance their progress and level. While games of the past were made with pride and dignity.

Look, I am not debunking the possible fact that the author of Rope Clash, investors, companies, developers etc are all bad people. It is their job, and it has become the norm for them without understanding the dire ramification it can cause on human psyche. We the consumer are just numbers and statistic for them to move around in to a position where they get most of us milking.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on July 31, 2019, 04:43 PM
That's why I stopped playing War Thunder... I absolutely love the gameplay itself, it looks stunning as well, but refuse to continue to be frustrated and annoyed by the economics of the game in general, it's ridiculous how long it takes to unlock some things, THEN you gotta unlock all the upgrades for that thing that took forever to get in the 1st place, annoying players into getting a premium account so they get x2 XP etc.

I f**king loved War Thunder gameplay... I'll probably play it again at some point and stick to the stuff i've unlocked, but generally I don't want to support a company that employs such an economic system  :'(
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on July 31, 2019, 05:41 PM
I think the ghost system might have been recently changed to purge old replays like you said. Keep in mind the game hasn't officially released yet, so maybe when it does we'll have enough players that it won't be a problem. Right now most maps are polluted with those test guest ghosts, not actual players. You can go take a piss and come back and still win. It'd be nice if good runs were saved more permanently, instead of an indiscriminate wipe.

Currently there IS an endpoint - level 12, with the red white and blue rope fully upgraded, and Legendary ranking. I'm almost there and Sbaffo reached it weeks ago. Without progression, what will keep the game fresh? Hopefully there will be new timetrial chunks and new maps released periodically, or an improvement to the custom maps/sharing system.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Xrayez on July 31, 2019, 06:28 PM
Hopefully there will be new timetrial chunks and new maps released periodically, or an improvement to the custom maps/sharing system.

This feature alone could take several month to implement, not sure if Rope Clash is going to invest so much time at beta stage where feature set is frozen basically. But nothing prevents a good old rewrite. :D
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on July 31, 2019, 07:49 PM
Without progression, what will keep the game fresh?

I guess this is where you will be charged for additional content, DLC  ::)
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on July 31, 2019, 10:33 PM
Without progression, what will keep the game fresh?

I guess this is where you will be charged for additional content, DLC  ::)
There's already a feature to import your own custom maps, it's just not implemented very conveniently yet.

How else do you expect Mesiba to make any money? Should he work for free? Microtransactions and DLC is the only way. Nobody's going to buy a game upfront from an unknown games publisher. Nobody wants forced video ads. Banners don't pay shit. You yourself just said you didn't become a game developer because it's too hard to make any money..
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on July 31, 2019, 11:40 PM
You yourself just said you didn't become a game developer because it's too hard to make any money..

No I didn't, I think you need to read what I wrote again  ::)

Why does it always have to be about money anyway? We're talking about keeping the game interesting for people who play the game, not making money for the person who made it.

Edit - Which I now realize I was the one who mentioned money *facepalm*  ;D
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: j0e on August 01, 2019, 12:43 AM
You yourself just said you didn't become a game developer because it's too hard to make any money..

No I didn't, I think you need to read what I wrote again  ::)

Why does it always have to be about money anyway? We're talking about keeping the game interesting for people who play the game, not making money for the person who made it.
Do you have any ideas? I thought you suggested DLC sarcastically ;)
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: TheKomodo on August 01, 2019, 01:47 PM
It was sarcastic yeah lol.

I don't know how many people play the game, or how well/fast this guy can code, amongst other things.

But i'd try to get live multiplayer working with proper standings/rankings.

Personally i'd try to develop the game into more than just Roping, like have some artillery weapons and stuff as well so you could do shoppers/ropers and stuff as well, and maybe basic artillery schemes like BnG, Elite etc.

That would be the main things i'd need to even think about playing the game to begin with(seeing if supporting a game with paid DLC is worth it, for it's "free" features) let alone play it longer lol.

If it had even those things, i'd definitely pay like £20 to buy the game, rather than progression unlocks and stuff, that's what makes a game so good to me when everything comes standard and you have to earn extras by being good at the game, and no payment option to get those things faster which in turn just makes getting them standard by playing slower than usual, which is the psychology thing manipulating players to save time by buying.
Title: Re: New Multiplayer Rope Racing game for mobile - Rope Clash
Post by: Saint on August 08, 2019, 12:32 PM
I cant download :(