Actually you can get up with the rope very easily. Just attach yourself to a ledge, then swing against the wall so that you have enough momentum, then let go and the worm swings on top of the hill, much like in W:A
The "auto-jump" mechanic of the rope is frustrating at first but it's ok once you get used to it. It allows some little tricks too, like getting the clumsy Heavy on top of a physics object by attaching the rope to the ground next the object and letting the auto-jump fling you on top of it.
Does this work every time? I heard another guy say it works only half the time, it's much of a gamble really.
It seems a little crazy when you're roping to bump against a ledge so that the rope comes off and then hope you get 'jumped' up and land safely.
Call me a newb, but when I use the rope there's a 75% chance I fail miserably.
I too prefer Rev to Reloaded. That game to me was just an Armageddon clone, but was horribly worse in every f@#!ing way, pretty much unplayable.
Naw, Reloaded was an imperfect clone, but definitely playable. Revolution on the other hand. I mean, the keys take about 2 seconds to react. Want to use a dyna? First you must press 5 other shortkeys to get to it, and since all of these take at least a full second to respond, you better start pressing keys with a full 10 sec to go to still finish selecting the dyna in time...
It works the same on rope. Press space to reattach... wait 2 seconds, ah there's the reattach. 90% of the time I press space again in that time cause I want a rope to come out. Naturally, that makes me reattach and deattach. So I fall again.
And when I drop things from the rope, it's again, 2 seconds waiting time before the weapon is actually released. This means I can only drop when im hanging right above it, or start pressing keys when my worm is still swinging on the rope a mile away.
Same with nades, and zooks. Want to fire a shot? Press space to power up just by gut feel and hope you hit anywhere near. The lagginess makes it impossible to actually view how much power you're on.
And then there's dumb T17 fails, like putting a warning sound on the timer only on hotseat time and not in turn time. You only know there's less than 3 secs left by checking the timer, which is not always possible. Certainly not in the tele-in phase.
Another horrible thing is that when you torch through land the worm doesn't automatically stop once it hits dry air but just goes on. I tried torching through land on the ceiling, but when I managed to torch through the land the worm just fell all the way down into the water.
I can go on and on, but to me, these are all clear signs of an unplayable console-port game. That's why for me, 1/10 is pretty justified.
And Reloaded, in that respect, is 10 times better. At least a 5/10.
- allowing 8 worms per team at least in 1v1
I actually agree with T17 on this one. The tele phase takes long enough with just 4 worms.
- buffing the physics objects, adding interesting ones that slams worms to ground for 1 turn, unable to move etc
IMO, it would be enough just to make them do a lil damage to worms standing nearby when they explode. They are pretty useless atm. Also because when you block a worm with them the worm can get out easily by just jumping against it a bunch of times.
By the way, these games might've been cooler if W:A players participated the closed betas. I was in Rev beta and 99% of the active people there were Reloaded and W2:A fans and you know what kind of suggestions and criticisms many of them give For example there was a suggestion report to make the PC version's weapon panel smaller and to not be in the middle of the screen covering everything else. Some guy used his time to come and write a comment to the report like "I disagree. I don't need to see other stuff when selecting weapons." Even if you don't care, what is the downside of this suggestion? Arghhghh FUUUUCK
I agree that virtually all of these testers are clueless. But part of the problem is also T17 who don't really pay attention to any gameplay issues. If they had seriously play-tested this game they would have found out that it was unplayable.
I'm first in the deathmatch rankings now, but I win my games almost solely on placement and picking a decent combination of classes. In the game itself I f@#! up so many times that I'm no better than a random noob. And that's not my fault, it's cause the whole game mechanics are rubbish.