Quote from: Insan3Lik3 on December 22, 2012, 09:33 PM
Best rope scheme available goes to ttrr, no luck based as roper, but roper still great scheme and will always be.
Just to make a point before going away for christmas parties... why tt rope race is not luck based as roper? Just because there are no crates? Crates are the only luck factor in worms? If so, just because they're a purely random event, and things that aren't a purely random event can't be considered luck?
Rope racing requires a lot of precision. Precision leads to near-to-pixel-perfect timings, so that you can beat that oponent by that one little second, and if you make a slight mistake or the wind blows against your favor while pulling off a parachute trick you are "worse than your opponent"? Not to mention the size of the maps that is directly proportional to the probability to make a game-decisive mistake. In my opinion ttrr (and other rope race variations) are as just competitive as roper, wxw and shopper. Crate luck is just something that you have to deal with. Trying to "solve" it to make the game "only skill, absolutely no luck" is just utopic. It all becomes a whole mental masturbation. Major competitive games DO HAVE luck, in case someone doesn't know it. I could get some examples, but the competitive games I play aren't that popular nor respected enough, and I've never played starcraft

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I'm not arguing with/offend anyone. I'm not trying to start a flame war or saying that I have the best understanding of games in the world. It's just that many people look at a scheme and say "oh you can get lucky at there there and there, it makes the game non-competitive" when it's actually not true. ALL tournaments in ALL games aren't won by the best of the world (in fact there isn't such thing as that) and neither are supposed to prove that. But one thing is true: skilled players get better results on the long run, that's what make a game competitive. I just thought it would be nice to post something about it.
I hope those who read it could get my idea. Thanks. ...and I'm not going to write a wall of text each time someone replies