Quote from: Senator on February 16, 2015, 01:45 PM
I guess there is a reason for the current crate probabilities. In your scheme probability for powerful non-SD weapons is lower so it's more difficult to kill the opponent with non-SD weapons. That means games will be more often SD weapon battles than before, or?
Wasn't water rise also slower when all weapons had the same probability? You had then more time to kill the opponent with non-SD weapons than in TUS scheme.
try it out and see what you think. This is why the % on SD weapons has gone up to 2% and not 1.4%. But in tus you need less sd weapons because more powerful non SD weapons, however i don't think this creates a good t17 game as you see so many early deaths with weapons like longbow and flamie and puts more focus on who gets the most powerful weapons.
As you have a more balanced chance of getting a varied amount of weapons in this scheme you may find it more difficult to make kills, but that prompts a better understand of lower grade weapons.. like batting an opponent out of the edge of the map or into a water pit, or making a kill with molebomb as it climbs and drops through griders well (weapons rarely seen in tus scheme).
But there is a higher chance of SD weapons than tus but only slightly to compensate the reduced chance of powerful weapons.However its totally different to the classic team17 scheme were you get a lot of SD weapons at 3.84% where all weapons have the same chance.
I have taken screenshots of all the team17 schemes i can find that demonstrates the crate percentages. However i don't know how to upload these in a post without uploading them to the internet?