Ok, for starters, can you make up your mind about comparing a game to real life, because you seem to be saying it's not plausible one minute, then saying it's ok the next:
This is a 2D video game, not a motorcycle race in real life. That's like comparing oranges and apples, and simulation and real life. In Worms Armageddon, you don't get physically hurt, only your mental state if you can't Improve.
It is like with children, they remember when they are talked to. If there are no consequences of their action, there will be mistakes again
So it's ok to compare to real life, as long as it's Kradie who does it? (Also, look at the very next quote...)
It's a video game, there's no physical injury applied, but perhaps in the mental mind if one can't endure the punishment.
The physical injury is irrelevant, we are talking about a safety net that is more useful having it, than not having it.
Which is why the motorbike helmet comparison is extremely useful, and to add further to my explanation before.
Driving a motorcycle, you could be driving flawlessly, but then some maniac not paying attention can drive into you, it's out of your control, so having a helmet, can save your life.
Racing a worm, your physical and mental abilities could be flawless, your timing spot on, but your game lags a bit because of hardware/software issues, it's out of your control, so using parachute, can prevent you from falling and losing your turn, or sometimes even worse, falling in water and dying.
Also, it is entirely possible, and more likely to make human error, nobody is perfect and asking anyone to be flawless is quite frankly, dumb.
So the biker could lose focus, and crash, the player could lose focus, and fall.
Again, real life physical damage is not the point here, the only relevant part of this comparison is the safety net.
For you to say the extremely obvious and condescending point about real life physical damage not being the same as losing your turn in a game, is quite frankly ridiculous, considering everybody is obviously f**king aware of this so it doesn't even need to be said.
I don't see anybody sitting there seriously pondering:
You can rope incredible fast just as you would with or without parachute. In WxW you have to be fast anyway.
Again, you are stating the obvious, and ignoring the point of having a parachute.
You say that parachute is a superior training tool, it almost sound like it's a cheat, an unfair advantage vs no parachute. If you f@#! up, that's on YOU, not anyone else's.
It almost sounds like it's a cheat? An unfair advantage vs no parachute?
It's not cheating, because it's legal within the rules, and available for everyone.
It's not an unfair advantage because again, it's available for everyone equally.
It's that simple, don't try and argue this because those are facts based on the English language and definitions of the word, don't even waste your time trying.
Also, i've explained why there can be things out of your control, if you choose to believe something else, that's your choice, have fun with that.
That's not even documented, and I can say with certainty I had players Improved with no parachute.
I never said players can't improve without parachute, I said it's faster to learn with parachute, and if it was faster & better to learn without parachute, then that's how everybody would be doing it, but they don't.
Edit - I'm not saying roping without parachute is bad, it's commendable, it's way more risky making it more impressive overall, but parachute is definitely a cornerstone of the roping world, and taking parachute out of roping schemes would more than likely be a deterrent to new players.