Let's fix Roper

The bazooka 1st rule (or mine/nade delay) originates from W2 Roper (no CBA) and I think it's stupid to have it in WA Roper. WA Roper is played with CBA rule so bazooka 1st gives an advantage to the player who starts 1st and makes the 1st turns more luck based than the following turns.
The 1st player gets usually easier bazooka turn because he starts from the top and hides at the bottom. Roper is played on harder maps these days so the 2nd player is very dependent on crate luck on his 1st turn. I would rather give the 1st player an easy 1st attack (with mine/nade) than leave the 2nd player completely dependent on crate luck.
For those who don't believe in the advantage bazooka 1st gives:
That's not all

W2 Roper has more powerful bazooka (4 stars instead of 3) and I think it should be introduced in WA Roper for the following reasons:
- 'bazooka 1st' remains a thing as players are encouraged to go for a ~49 dmg bazooka shot instead of a mine/nade
- it discourages hiding on top because bazooka attack is easy on top
- easy crate turns become harder because players should try knock+bazooka instead of just dropping a mine. The better roper should be able to use bazooka more often.
Bazooka attacks depend on crate luck and wind too but overall I think the scheme would be more balanced this way.
Before: 1st player makes 44 dmg with bazooka while the 2nd player may not be able to attack at all
After: 1st player makes 49 dmg with bazooka while the 2nd player may have to resort to mine/nade