I'm going to make this post in hopes the data here isn't used to draw conclusions or make decisions.
Quote1) is there a future for the classic schemes?
Yes, TUS.
Quote2) why do schemes like wxw and shopper tend to fail when chosen as TRL schemes? Why did normal never get the place it deserves based on popularity?
Because when you learn you can host (most likely after becoming somewhat good at the game), you stop using HB, and start playing other schemes. The connections you make are totally wrong, this has nothing to do with popularity and I wouldn't look at it to judge the future, either. Most people that like Shopper don't like Shopper because they compare all schemes and decide they do. They do so because it's the first thing they learn, the easiest thing they can host (they constantly see people hosting with HB) and the
only thing they can play.
How many allarounders you think have shopper as their favorite scheme? Not many, I'd say.
Quote3) is TUS noob-unfriendly? or do noobs simply abandon their fav schemes after getting in touch with more 'skillful'-ones?
It's hard to navigate and the forums are hard to understand and full of /r. They do the second thing, I'd say but mainly because Shopper was never their "fav" scheme, but their first scheme, and because it's so popular and so constantly hosted it retro-aliments and the patron goes on and on.
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4) there are a lot of noobs on wormnet who do not play for TUS, could something be done to get them here? Like a shopper-only league? Or would that fail?
Things can be done, I don't see the benefit. You can't convince players into playing competitive in a league in a time/effort effective way, I think that motivation comes from one self.
Quote5) does the same problem exist in other games? As in, modes played for fun being entirely different from those played for leagues?
There is a market called professional gaming. Devs take competition into account, and if they don't, their game will not be competitive. So it doesn't happen that often with new games. But it happened all the time in old games, like WA. Set of rules to make a fair and fun competition based on the lack of in game support for such things.
Quote6) I disagreed with Ropa when he said new players aren't nearly as skilled as the old generation. But yeah, it could be very true for the classic schemes.. which aren't played nearly as much anymore and thus naturally skill level drops and the amount of top players decreases by the day.
Can we do something to get more players involved or are these schemes just doomed to die out?
You can't do anything. Gamers have short spasms and will most likely direct their attention to something with more eye candy after a few worms games.
I like your use of semantics to kind of admit I was right but kind of not. You need to realize it'd be weird if old players were better than new in non classic schemes, seeing as most of them didn't even exist.