Nice analysis, Dave! Weird to see shopper in top 3 ;d
I smell stats...
Nice approach, and excuse my rope-noobeness, but what could be causing the low win% in TTRR? is it luck? what is "luck" in TTRR? Could it be explained because top TTRR players are all very good but with a similar skill level while in BnG very few players are way above the skill level of the average player?.
Those % are highly influenced by the distribution of skills in the player base; a player base that has very few high-skilled players and a lot of average/low skilled players will definitely have a higher win ratio among the top players, compared to another player base of the same scheme where the skill level is more or less the same in the whole player base.
Thanks Korydex & Dario.
I was very surprised to see Shopper so high, though after thinking about it more, it makes sense when you think about popularity, and the fact it's an allround league and people will pick schemes based on points and strengths/weaknesses.
So, I think you've nailed the most part on the head Dario.
barman and I obviously never played at the same time so we never played each other. The only reason barman and I were able to achieve such a high % in BnG is because there were only a few good BnG players active in TUS during our periods of activity.
TTRR, was a VASTLY more popular scheme than BnG, as you can see just by looking at the images the amount of Elite ranked players absolutely dwarf literally every other scheme, in fact the only other schemes to have any Elite ranked players was BnG and WxW.
League TTRR has a handful of players as good in League TTRR as barman and I were in League BnG:
Mablak, Statik, Ryan, Lordhound, SirJ.
In my eyes those are the top 5 TTRR players around the 2010-2016 era, a level above everyone else.
Mablak and SirJ didn't even play, Statik had a record of 38-0 which is great though very inactive, LordHound was very inactive with 38-8, Ryan was pretty inactive as well though still made the top 10 with 69-4.
Had these 5 guys played even a couple hundred games each during good activity, things would probably be even lower in TTRR.
Then you had people who were also really good:
barman, Sbaffo, blitzed, Dulek, franz, Masta, sm0k, lalo, daina, LukZ, f4st, Csongi, AduN, TOMT, Madden, yanme, s4li, Ray, FLori, NAiL, donnie(Kaleu), ShyGuy...
Then you had about a hundred or so people on the top end of average capable of having the odd really good turn and beating the really good players.
TTRR is one of the most popular schemes of all time versus BnG which is one of the least popular schemes of all time.
Not to mention although these are individual standings, it IS an Allround League, so each player gets 1 pick and will generally speaking pick what they believe they are stronger in, although there are a lot of players who just want to play top players, there was a lot of avoiding and carefully picking schemes because even though someone who is good could have an Elite rank, if Mablak suddenly decided to play, they wouldn't want to risk their points against someone that good who doesn't have a score than reflects their actual skill level.
From my perspective, the standings and statistics are a mess and don't truly reflect the actual player base and schemes properly in my opinion, though they still give you a little idea when talking about why Team17 is considered more luck based.
In a perfect world we'd be playing this like football leagues, where we would have thousands of players, and divisions with an absolute top Premier League for the best of the best. Everyone has to play everyone else like 2-3 times in a season. Then we'd see some solid results.