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May 10, 2024, 01:55 AM

Poll

Should we add FORT scheme to Tus classic!?

Yes! :>
14 (38.9%)
No! :<
20 (55.6%)
I don't know! ;O
2 (5.6%)

Total Members Voted: 36

Voting closed: August 10, 2011, 07:35 PM

Author Topic: :: FORT SCHEME ::  (Read 3867 times)

0 Members and 1 Guest are viewing this topic.

Re: :: FORT SCHEME ::
« Reply #15 on: June 12, 2011, 02:41 PM »
I can say the BEST cup ever the zillians enjoyed in CwC comunity, was 2v2 Forts...

But our scheme isnt like a "bng forts"

*Sd start in 10 minutes, and water up speed is medium
*We use, in cups, just 1 or 2(sometimes 1 diferent for the final) made for us, exactly to the game hav good hides and tatics,making fair to players dont use a map which just 1 of teams know
*Seeing the cups we played in past, we had good teams, and veery diferent tatics, some players waiting SD and protecting,some teams finishing the game before SD start, some teams being 1 v 1 worms at final,  with water level higher than possible, and one of the players using a zooka bouncing in the water to win! I can say is a awsome sensation!
*All were 2v2,so 2 worms per players, 4 for teams...
*I really can say forts 2v2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 1v1

About the cup, i think ,coz the "moment" is better i host right now to show you, and get your own opinion about...

I think today or tomorrow i will host, plz,say yours sugestions about this

TY



Re: :: FORT SCHEME ::
« Reply #16 on: June 12, 2011, 02:55 PM »
I can say the BEST cup ever the zillians enjoyed in CwC comunity, was 2v2 Forts...

But our scheme isnt like a "bng forts"

*Sd start in 10 minutes, and water up speed is medium
*We use, in cups, just 1 or 2(sometimes 1 diferent for the final) made for us, exactly to the game hav good hides and tatics,making fair to players dont use a map which just 1 of teams know
*Seeing the cups we played in past, we had good teams, and veery diferent tatics, some players waiting SD and protecting,some teams finishing the game before SD start, some teams being 1 v 1 worms at final,  with water level higher than possible, and one of the players using a zooka bouncing in the water to win! I can say is a awsome sensation!
*All were 2v2,so 2 worms per players, 4 for teams...
*I really can say forts 2v2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 1v1

About the cup, i think ,coz the "moment" is better i host right now to show you, and get your own opinion about...

I think today or tomorrow i will host, plz,say yours sugestions about this

TY


Ah! One more thing:

To get more emotion, games are Bo1, who win, won, who loses,lost...This is great when water is on the top...

And this is the scheme: https://www.tus-wa.com/schemes/scheme-442/



Re: :: FORT SCHEME ::
« Reply #17 on: June 12, 2011, 02:59 PM »
Ah, plz, use google translator in this cup to see more thing that i forgot: https://www.tus-wa.com/cups/cup-122/



Offline TheKomodo

Re: :: FORT SCHEME ::
« Reply #18 on: June 12, 2011, 06:59 PM »
Good input, Komo. Just replace bng with fort.

+ There is a clear area for both teams. No "to close teleport is possible".
+ Doing it without rules makes talking about "lame", "notching", "repeating" etc, useless.
+ No static positions which makes the scheme open for tactics.

I'd love this idea, cause "tus bng" just suxx and for me there is no real satisfaction in it ;d

Im just bumping this for you SPW so more people see it :)

Does anyone agree with this? Replace BnG with Forts? Think it's a good idea?

Offline Maciej

Re: :: FORT SCHEME ::
« Reply #19 on: June 12, 2011, 07:18 PM »
It's bad idea. Not everyone plays in forts, for example me, don't really remember if I have ever played it on w:a except WO.

I wouldn't replace bng... I like bng :)

but still, I used to love play forts on wwp, where each team got their own castle. It was totally nice!

I still remember... "NO INVASIONS!!" ;D ahh, lovely, noobish wwp times! :-* :'(

Offline Spaazi

Re: :: FORT SCHEME ::
« Reply #20 on: June 13, 2011, 12:15 AM »
I wouldn't replace bng... I like bng :)

The point isn't to replace bng at all! We would simply add the scheme to classic league :)!

Re: :: FORT SCHEME ::
« Reply #21 on: June 13, 2011, 12:24 AM »
if I recall correctly, fort was removed from leagues schemes years ago, because virtually nobody played it

Offline Vultoz

Re: :: FORT SCHEME ::
« Reply #22 on: June 13, 2011, 01:34 AM »
Make forts the next scheme of rotated league and see how it works :P

Re: :: FORT SCHEME ::
« Reply #23 on: June 13, 2011, 03:12 AM »
Make forts the next scheme of rotated league and see how it works :P

NIce idea, could be the next "trl", but not rope...



Re: :: FORT SCHEME ::
« Reply #24 on: June 13, 2011, 10:36 AM »
https://www.tus-wa.com/leagues/free-stats/Forts-stats/

Forts is already possible for TUS, it's just that almost nobody plays it.

Offline HHC

Re: :: FORT SCHEME ::
« Reply #25 on: June 13, 2011, 10:44 AM »
True. I've never enjoyed forts, but neither BnG. If I have to choose between 2vs2 Fort or BnG I have a slight preference for fort (seems like more fun talking trash and stuff  :D).


Fort on W:R, now THAT is fun.  :-*

Offline TheKomodo

Re: :: FORT SCHEME ::
« Reply #26 on: June 13, 2011, 10:50 AM »
Fort on W:R, now THAT is fun.  :-*

Yeah, the ONLY fun thing on W:R lol

Offline avirex

Re: :: FORT SCHEME ::
« Reply #27 on: June 13, 2011, 04:34 PM »
komo, bng came before forts... being the super hero of bng, i thought u would know that... bng dates back to w2.. forts does not...

i can not agree replacing forts with the bng scheme, all thought i do hate bng... its not realistic to jump to such a conclusion just because some drunk f@#! comes up with the idea to put forts in classic hahaha <3spazz

besides, the main problem i see with adding forts is map raping... it just wouldnt work, not to mention what darkdoctor said, the scheme was removed because noone played it at one time..

Offline solido

Re: :: FORT SCHEME ::
« Reply #28 on: June 13, 2011, 07:38 PM »
I've been thinking this since I played WR...

FORT

ftw

Offline solido

Re: :: FORT SCHEME ::
« Reply #29 on: June 13, 2011, 08:02 PM »
I had the same idea about fort replacing bng in classic but I thought the idea too radical to catch on.