I messed up my forum notifications, so answering late, my apologies. Thanks for all the compliments, feedback keeps me going!
it's ironic this game doesn't enforce the rule of its title
I have this on my list, the game requires a bit of leniency and responsible players at this point.
I do really enjoy roping in this game, except I can't seem to do any rope tricks, i.e. shadow, spike, pump and so forth. Nevermind, after a little bit of practice I managed to do shadow, spike and kicks. Definitely takes some getting used to!
I am the point where my personal roping skill (lack of it) prevents me from improving controls further. If you could pinpoint what difference exactly makes it challenging - I would be glad to address it.
Maybe you can allow players to choose which difficulty of training challenge they wanna have. Even with failing and trying out rope physics, this was pretty easy to do (attachment). Most ropers around here would be able to do this training course till infinity or till their hand starts falling apart, which is making it bit boring.
You guys are so much better at roping than I am!
I get can get 12 crates at most with current settings.
I will try to balance this to be more enjoyable for a good roper. Thanks for mentioning!
CrateBeforeAttack looks alright, it depends on how THIS author decides to approach the monetization aspect of the game.
A game can look beautiful like Star Wars BattleFront 2, but it can also end up being a money slot machine with surprise mechanics.
If I were to make a rope/worms based game, and presented it to the worms community. I would take all the critique of my game, accept it, and work on it. Not to flee, tweet about how abusive everyone were. That's not how I roll, I roll mostly with the flow. I also would probably add donation links, and perhaps ask a price for the game if it were to be released in full state. That's about it.
THIS author does not really have any monetization plan yet, but he certainly would like to avoid any schemes that are offensive to an experienced player, no mechanic similar to Pay-or-Wait or Pay-to-Win will land in the game.
I am eager to get
ANY feedback, I can't promise to fix/implement everything, but if you would like to influence development - you're very welcome to give feedback. I have no problems with critical feedback or people disliking things. That is the only way to make it better.
Very big RR works for me and you can choose to have x1 or x2 scaling. But sometimes it will not load correctly, this is not exactly due to the map size.
If you know of a map that breaks - feel free to send me a link, I am interested in having more content playable.