Quote from: Senator on October 24, 2018, 08:47 AM
Come on Chicken23! Roper and WxW are one of the most obvious couples in Allround league. WxW has been a Roper duplicate for a long time (since we've had hard WxW maps). It has been explained in other threads before.
What's unique in T17 and Shopper is that you start with no weapons and must make the most of what you get. That's why they have a separate class and shouldn't be picked both. Big RR with TTRR is also controversial because the roping technique is closer to WxW/Roper. The reason why it's with TTRR is that they are both racing schemes and there's no battle.
I just found this interesting to discuss.
I always thought of WxW of it as more of a combination of Shopper & TTRR, I don't even come close to understanding why you called it a Roper duplicate, any chance of elaborating on that?
From my experience Roper has it's own technique, Big RR shares the same techniques as WxW in terms of actual roping around, not attacking of course. TTRR is most similar to Big RR, but I still regard it as it's own technique because it's slower moving, but faster reacting and you need to learn a completely different type of reactions for the 2.
I've always consider Roper as thee entry level scheme for roping, but nowadays for anyone interested in roping i'd suggest Big RR.
As for classes i'd have the 3 classes exactly the same as you but add forts as follows.
Artillery:
Aerial / BnG / Forts / Hysteria
Strategic:
Elite / Intermediate / Shopper / Team17
Roping:
Big RR / Roper / TTRR / WxW
And to be honest, now that I see it laid out like that, i'd actually prefer to see 3 main leagues setup like this, and we could easily add schemes to each class whenever we feel one is worthy enough as a community, and only players who actually play that class, would have their opinion considered.
I would love this because I could focus on 1 every few months to keep things interesting

Either that, or the 3 scheme idea I suggested in the past.