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Ideas for version 3.9 and/or 4.0 update/patch.

Started by Edoardo Moretti, April 28, 2021, 11:22 PM

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Kradie

1. Option to choose how crates are spawned: long drop, Instant drop (Directly on surface).
2. When a user join a game, a bot will auto send a link in host room that contains the rules of that scheme that is hosted.
3. Host can warn user in host room that they may get kicked.
4. If a person host with the name ''TUS'', users that joins will receive message from a bot that it is competitive game.
5. Crates disappear after X amount of turns.
6. Extra high fire punch
7. Extra long dragon ball
8. Girders rotation are not constrained: Rotate Girders freely without grid..
9. Extra menu with rules. Either on main page or host room.. We wouldn't need 4th option..
10. First timer comes online gets auto message/popup with short instruction what to do and expect..
11. Sheep Miner: Each time sheep jumps it plants a mine...
12. Animals activates mines.
13. Mega Strike: Choose X amount of missiles from air strikes, napalm, mail strike, and etc.
14 Auto airstrike each turn.
15. Worms can plant barrels.
16. Big barrel. A bigger barrel on land that does extra damage.
17. Spawn barrels, just like crates
18. More aggressive bounce and spread with bananas, and clusters.
19. Donkey jumpes across Island.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Someone is using my name on WormNET. If you are under suspicion if you aren't with the real Kradie, then pelase confirm my real ID here on TUS or discord @Kradie.

Schemes I mostly play: Big RRz and Roperz.

https://worms2d.info/People/Kradie

Callinater

#181
Originally I would've hoped that they'd add more soundbanks to the vanilla game (particularly the ones from Reloaded - Poor Rapper is my favourite soundbank in the series) since it's slightly deflating to know that most people don't be able to hear your custom soundbank online, though I've thought up a few possible reasons why they haven't done so already.

Aside from that, I have one minor request for the next update: give us the option to prevent health crates from curing poison while a nuclear sudden death is active. Always felt it didn't make logical sense for a worm to be completely cured whilst they're STILL breathing in poisoned air. Also, I'm not sure if this is a glitch or something intentional, but when I collected a health crate during one of these sudden deaths, it cured not just the worm I was using but my entire team which I felt was very strange.

If they don't feel like changing the code for health crates, you could also make it so that poison is applied to all worms after every turn during nuclear sudden death which would account for this (in a sense the worm is cured only for that turn but I'd let it slide).

Boodle2003

-Choose what the Nuke can do (set the landscape on fire, sickness, etc.)
-Toggle how many bullets a ranged weapon can have during a turn
-Toggle how long Armageddon lasts
-Control where your worm lands after a Fire Punch
-Storm Seeds: Water rises without the worms getting sick
-EMP: Disable other teams' weapons
-Laser Cannon: Fires a beam from the sky onto the target
-Davidson Curse: Summons a plague onto enemy team that takes 20 health per turn. Named after series creator Andy Davidson.
-Toggle the speed of Fast Walk
-Integrated features from the Digital Eclipse/Anniversary version (not including the GBC port)
-Super Mad Cow: Mad Cow can fly around, explodes 3 times per use
-Super Mole: Mole Bomb can fly around, can dig through landscape
-Upgrade Kamikaze to Super Kamikaze: Kamikaze can fly around
-Mad Bomber: Suicide Bomber explodes into tiny pieces which also explode
-Pinball Launcher: Acts like Bowling Ball, but is smaller and is shot from a launcher
-If you join a game during a match, you will automatically enter Spectator Mode until the match ends
-Slingshot: Acts similar to Longbow but does less damage
-Magic Strike: Magic Bullets are dropped, each Bullet will go after a specific enemy worm
-Super Sheep Strike
-Toggle the ability to manually drop Air Strike projectiles
The greatest glory in living lies not in never falling, but in rising every time we fall.

AndreyNovikov

#183
So far, Deadcode has not personally answered the question of what he and CyberShadow have done with the community in 4 years and how much longer they will last, and I personally do not know what else can be changed in the game.

My ideas for 3.9, as they are working on it more now. Then the Team17 test and only the release.

Control settings in the game
Worms and animations in HD quality, Deadcode personally showed and it's just awesome.
The aspect ratio, the resolution of the main menu to meet modern standards, and not 640 by 480, so that both screensavers and elements are error-free
Gamepad support, whether I need it or not, I don't know. As an addition it would be fine
Speech Banks algorithms, as not all audio files are played because they are disabled.
For advanced game settings, either add something new or not
For a weapon editor like Project X, I would like to, but it's not really
More types of jumps, tricks
Do you need something for additional settings and menus, rendering and games? I personally don't know.
Faster loading of the game, or remove the nuclear icon altogether.
Be able to add your own levels without the wkTerrainSync module.
For colored levels, add a new background to the Custom folder. Change outdated formats to modern ones.
Remember, it was possible to change the color of the water in the Worms 2 menu, why not add this to Worms Armageddon. To avoid downloading the utility every time
Add weapons from Worms 2, Electric Granada, Buffalo of Lies, Super Teleport
Do I need a real-time game mode to play online or not?
Add your own missions
It's not a fact that half and a bunch of other wishes will be for 3.9, maybe something for 3.9, then there may not be such a thing as 4.0, to the version that Team17 wanted to bring. Integration of Worms Armageddon+ Worms World Party here I did not understand why it was at all.

MonkeyIsland

This is public part of TUS. Please speak English.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

j0e

Quote from: AndreyNovikov on October 10, 2024, 06:11 PMSo far, Deadcode has not personally answered the question of what he and CyberShadow have done with the community in 4 years and how much longer they will last, and I personally do not know what else can be changed in the game.

They have made their plans known!  You just have to watch their interviews to find out.

Deadcode: https://www.youtube.com/watch?v=MMwaqMak6nM
Cybershadow: https://www.youtube.com/watch?v=roITo-edfKQ

If you haven't watched these both in full you waive your right to complain :)

AndreyNovikov

Quote from: j0e on October 13, 2024, 09:45 PM
Quote from: AndreyNovikov on October 10, 2024, 06:11 PMSo far, Deadcode has not personally answered the question of what he and CyberShadow have done with the community in 4 years and how much longer they will last, and I personally do not know what else can be changed in the game.

They have made their plans known!  You just have to watch their interviews to find out.

Deadcode: https://www.youtube.com/watch?v=MMwaqMak6nM
Cybershadow: https://www.youtube.com/watch?v=roITo-edfKQ

If you haven't watched these both in full you waive your right to complain :)

I will definitely watch it. I watched about the Deadcode interview, but I didn't watch CyberShadow. And I'm not complaining, I'm just suggesting and suggesting

Kradie

1. Set sudden death weapons: Specific weapons selected in option will unlock during sudde ndeath.

2. Set retreat time for each individual weapons.

3. Each time you fire a weapon, X amount of time is added to turn time.

4. Adjust Individual Worm Health.

5. Jumping gives you X amount of extra seconds.

6. The amount of damaged done to enemy is absorbed to your health.

7. Each turn, a weapon is randomly unlocked for one turn only.

8. The game starts with sudden death, but stops when round time is over.

9. Auto Switch: After firing a weapon, you will Immediately take control over your next worm.

10. When sudden death is turned on, all worms receive X amount of health.

11. Wormkit module page in option - Cross wkmodules you want to be active in game.

12. Ability to set amount of ammo in each crate. Choose the amount of ammo from 1 to infinite e.g: 5 Bazookas in a crate.

13. Disable wormkit module in host room.

14. Display what wormkit module user have loaded when they join a host lobby.

15. Competitive Mode Setting - Make all modified files in WA unusable.

16. Anti-Collision Mode - Similar to Antisink, a fail instantaneously teleports you back.

17. Show a tiny number in green next to host's name. The number represent the number of players inside the host's room.

18. Auto kick player if a player has joined more than 3 times.

19. Leaving your own host room, makes the player that joined first the new host.

20. Set X amount of teams permitted to add by others in host lobby.

21. When you join host room, you can click on map and view only in editor.

22. Make polls in host room.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Someone is using my name on WormNET. If you are under suspicion if you aren't with the real Kradie, then pelase confirm my real ID here on TUS or discord @Kradie.

Schemes I mostly play: Big RRz and Roperz.

https://worms2d.info/People/Kradie

TheKomodo

Quote from: Kradie on January 13, 2025, 02:28 PM18. Auto kick player if a player has joined more than 3 times.

I'd go one step further and have like an "auto-kick list" where if a player with a specific name tries to join your game it auto kicks them.

Or you could simply call it "The Anti-Rafal Device".

Kradie

Quote from: TheKomodo on January 13, 2025, 03:21 PM
Quote from: Kradie on January 13, 2025, 02:28 PM18. Auto kick player if a player has joined more than 3 times.

I'd go one step further and have like an "auto-kick list" where if a player with a specific name tries to join your game it auto kicks them.

Or you could simply call it "The Anti-Rafal Device".
This is long needed feature. I assume it could easily be made as a wormkt ''wkantilist''. If anyone with wormkit skills reading this, please make this happen, thanks.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Someone is using my name on WormNET. If you are under suspicion if you aren't with the real Kradie, then pelase confirm my real ID here on TUS or discord @Kradie.

Schemes I mostly play: Big RRz and Roperz.

https://worms2d.info/People/Kradie

Aladdin

I have a good suggestion, in many games in clanners or tus have a good advantage of victory but it happens that the opponent drop internet repeatedly with this there could be an option within the host to be able to modify and put the same life and the same map and the same amount of worms in the same positions the way it was when the opponent fell in map, that would be more than fair.

TheKomodo

Quote from: Aladdin on January 13, 2025, 09:27 PMI have a good suggestion, in many games in clanners or tus have a good advantage of victory but it happens that the opponent drop internet repeatedly with this there could be an option within the host to be able to modify and put the same life and the same map and the same amount of worms in the same positions the way it was when the opponent fell in map, that would be more than fair.

There is already the suggestion to continue the game from the state it was in when someone dropped.

FoxHound

Arithmetic progression Sudden Death. Water rises progressively, each turn the flood is stronger.

Or maybe each turn the flood is weaker. That would be cool, but harder to predict the flood.

j0e

Just got this idea watching the latest CWT stream: 
Built in voice chat, audio automatically saved in replays.  Players muted by default.  With an option to record or not record audio, and whether to listen to audio.  With some kind of visual indicator of who is talking/muted/listening/recording.

Audio file sizes are tiny and storage is cheap and plentiful.  Would be nice for spectator commentaries and overall archival of funny/memorable moments.

It would also encourage more impromptu team games between strangers with deeper teamwork and strategizing.

Just an idea - not saying it's my #1 suggestion or even that I'd necessarily use it much myself.  Thoughts?