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April 28, 2024, 07:51 PM

Author Topic: New RubberWorm! 0.0.1.17  (Read 7288 times)

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Offline Kaleu

Re: New RubberWorm! 0.0.1.13
« Reply #15 on: January 14, 2013, 03:06 AM »
This made my game network drop and desynch every 3 minutes of games, check out how many rematches I had to play, so far my adversary was patient.

https://www.tus-wa.com/leagues/game-135402/

Had to Re-install my W:A to get it done.
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline Alien

Re: New RubberWorm! 0.0.1.13
« Reply #16 on: January 14, 2013, 03:20 AM »
thanks steps and coders, works well so far. :)

yes, i have to withdraw my statement too. crashes over crashes, something is wrong (checksum mismatches + net drops). xd

Offline StepS

Re: New RubberWorm! 0.0.1.13
« Reply #17 on: January 14, 2013, 09:56 AM »
This made my game network drop and desynch every 3 minutes of games, check out how many rematches I had to play, so far my adversary was patient.

https://www.tus-wa.com/leagues/game-135402/
I need his own replays, not only yours
« Last Edit: January 14, 2013, 12:03 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline StepS

Re: New RubberWorm! 0.0.1.15
« Reply #18 on: January 14, 2013, 12:03 PM »
RubberWorm 0.0.1.15 has been released!

RubberWorm 3.6.31.0 and 3.7.0.0 users can play online against each other! :D

0.0.1.15: Fixed fuseex jump/hook issue (desynchronization).
0.0.1.13-14: Ported to 3.7.0.0.
/fuseex has been extended to support 10 cows in one herd, and also zero-second grenades, cluster bombs and bananas. The remaining parts of this feature are still compatible, and also an older user can't activate the unavailable option by pressing 0.
■ RubberWorm now informs you (invisible to others) when you enable some feature.
■ The actual W:A version number is now shown near the value of /version command (after typing /show or /showme)
■ Due to the crash bug discovered in W:A 3.7.0.0 (comboboxes randomly causing crash after closing the scheme pop-up), by default RubberWorm now disables pop-ups that appear after clicking on the scheme to prevent the crash. This doesn't affect /showme feature as there's no combobox involved. This can be re-enabled by using SchemePopupOff=0 in the [Fixes] section of RubberWorm.ini, though the potential danger of a crash (anytime and unpredictably) should be taken into consideration.
0.0.1.12: Added /knock[1-255] - custom knocking force. Using it you can set any force from 1 to 255 (where 100 is the normal, 254 is the max and 255 forces no knocking). This does not depend on a channel/TS/batty. Note: like always, a knock is treated by W:A as a "rope knock" until you lose your turn (lose control), i.e. losing turn by rolling on landscape and then touching a worm doesn't qualify as a rope knock.
0.0.1.11: Added in-game command /colormod - team-colored rope, outlines of worm bars and lasersight. Best with darker team colour scheme (PX users will have to install wkPXColorРwnage to make darker colour scheme work).
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Nightmare

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Re: New RubberWorm! 0.0.1.15
« Reply #19 on: January 14, 2013, 04:58 PM »
thx for your work but i have a trouble :o ...i downloaded rubberworm 0.0.1.15 file & installer but when i launch WA.exe it shows me a message: "wkrubberworm: Wrong W:A revision!" & it doesn't work...can u help me??? i installed in 3.7.0.0, i am sure.
"I may disagree with what you have to say, but I shall defend, to the death, your right to say it." 

(Quizás yo esté en desacuerdo con lo que digas, pero yo defenderé a muerte tú derecho a decirlo.)


Offline LeTotalKiller

Re: New RubberWorm! 0.0.1.15
« Reply #20 on: January 14, 2013, 07:12 PM »
thx for your work but i have a trouble :o ...i downloaded rubberworm 0.0.1.15 file & installer but when i launch WA.exe it shows me a message: "wkrubberworm: Wrong W:A revision!" & it doesn't work...can u help me??? i installed in 3.7.0.0, i am sure.

There are 2 "3.7.0.0" (because the first one had a bug), you probably have the first one.
Download 3.7.0.0 installer again.

Offline Nightmare

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Re: New RubberWorm! 0.0.1.15
« Reply #21 on: January 14, 2013, 07:31 PM »
YEAH!!!! rubber 0.0.1.15 works...thx for help me letotalkiller & great work guys  ;D  ;D  ;D
"I may disagree with what you have to say, but I shall defend, to the death, your right to say it." 

(Quizás yo esté en desacuerdo con lo que digas, pero yo defenderé a muerte tú derecho a decirlo.)


Offline Alien

Re: New RubberWorm! 0.0.1.15
« Reply #22 on: January 14, 2013, 07:37 PM »
yes works better now.

Offline StepS

Re: New RubberWorm! 0.0.1.16
« Reply #23 on: January 14, 2013, 11:31 PM »
0.0.1.16: Fully fixed fuseex zero, added clarification for "wrong revision" users. You must update, my sir
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline StepS

Re: New RubberWorm! 0.0.1.16
« Reply #24 on: January 15, 2013, 04:32 PM »
Credits, of course.
Kaleu and Alien for finding 0.0.1.13-14 issue
Pac-Man for finding 0.0.1.15 issue
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline DENnis

Re: New RubberWorm! 0.0.1.16
« Reply #25 on: January 15, 2013, 06:07 PM »
Amazing, I guess at weekend, when I have a bit more time I'll have to test a lot  8)

Thank you very much Kawoosh and StepS!!!

And DBC I would like to play more individual Schemes with u. Really hard to remember all that possibilities so I'm happy if u r the host then XD

See you at #AG, friends!

;DENnis



Offline Alien

Re: New RubberWorm! 0.0.1.16
« Reply #26 on: January 16, 2013, 10:09 AM »
noob detected ? trololo ? wtf :D


Offline Conny

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Re: New RubberWorm! 0.0.1.16
« Reply #27 on: January 19, 2013, 11:10 AM »
^get that too
Former xANKAx member.

Offline Casso

Re: New RubberWorm! 0.0.1.16
« Reply #28 on: January 19, 2013, 11:32 AM »
You just need to delete the module of Wormkit "wkVersionCheck.dll" to solve this little problem ;)

Offline StepS

Re: New RubberWorm! 0.0.1.16
« Reply #29 on: January 19, 2013, 01:26 PM »
lol guys,  this wkVersionCheck is a module for devs and for test. Do you ever read descriptions?
:D :D :D
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]