Hey wormers!
I was thinking about the incredible number of vectors and physical engines in the W:A .
We can discuss about our observations of physical things on this game.
I think many ppl can say many news "laws" or other things about physical of W:A.
I remember now about 2 laws:
WormNewton law: a nade timed for 4 seconds and launched on max power will grow up for 2 secs, stop, in air, and return to start points,exploding on start point.
Force Propagation : when we launch any weapon that need grow up the red bar of target, the resultant force will can be calculated proportionally of the Area of red bad,and not the length.People can confuse about this, but we can see the 1 or 2 mm in final of loading, will have more power diference of 1 or 2 mm in start of loading of bar.
So,many people here can show diferent laws or bugs includins physic factors, so ,show here!