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May 03, 2024, 03:23 AM

Game #143401, reported by HHC, Viewed 3373 Time(s)

TEL #12
Singles
April 08, 2013, 10:53 AM
Winner
HHC
Netherlands che ea meow
Rookie 1293 in TUS Elite before the game. Gained 55|49 points
Loser
Crash
Poland CF rrX ea
Average 1500 in TUS Elite before the game. Lost 26|49 points
  

Game Rate
5 / 5
Total Members Voted: 3
Players history
1 - 1
1 - 1
Information Game scheme: TUS Elite
Watch The Game Replay(s):
Downloaded 206 time(s).
Game Awards
Finland Husk has nominated this game for Shot of the season (Addional note)
Bulgaria Worm_gamer has nominated this game for Shot of the season
France LeTotalKiller has nominated this game for Shot of the season
Russian Federation Korydex has nominated this game for Game of the season
Game Map(s)

Random generated map by the game.
1920 x 696, LEV, 0.03 KB, Downloaded 34 time(s)

Game Chat(s)
[CF-Crash] hf
[AeF`HHC`] nifty spot
[AeF`HHC`] ah
[AeF`HHC`] sorrya bout cyan :(
[AeF`HHC`] bl
[CF-Crash] aw
[CF-Crash] np
[AeF`HHC`] ty for saving my 90 i think
[AeF`HHC`] yeh
[AeF`HHC`] whew
[CF-Crash] tried sth xD
[CF-Crash] n ;p
[AeF`HHC`] ty, was about time i hit that mine
[CF-Crash] n
[AeF`HHC`] ty
[AeF`HHC`] gg :D
[CF-Crash] gj
[CF-Crash] gg
[AeF`HHC`] t

Author Topic: Game #143401, reported by HHC  (Read 3371 times)

0 Members and 1 Guest are viewing this topic.

Offline OrangE

Re: Game #143401, reported by HHC
« Reply #15 on: April 19, 2013, 03:29 PM »
anyway the homing deactivates more or less 100 pixels under the water limit i think. i don't know the exact amount of pixels, but no1 needs to know it exactly i think.
« Last Edit: April 19, 2013, 03:34 PM by OrangE »

Offline avirex

Re: Game #143401, reported by HHC
« Reply #16 on: August 26, 2013, 12:30 AM »
wow, this is the first i have seen this... really nice homing HHC, that was a bold move!!


komo, how do you figure impo's comment was dumb?

you said "I thought Homings deactivated or something if they went below where we can see?"


thats simply not true... it can go below the line of vision, as impo said...  but at some point if becomes too deep, and it will deactivate...

does anyone know exactly what that point is? no...

do you know why??

because we cant see it...   impos post was painfully obvious because thats the only answer to give your "dumb" question.

Offline twistah

Re: Game #143401, reported by HHC
« Reply #17 on: November 19, 2014, 08:04 AM »
lol.. I was expecting some SUPER moves since you guys are totally mesmerized ::). I was already wondering what kind of homing he has done before downloading the replay XD. couldn't imagine it would be something I never saw ^^. no one ever saw/tried that type of homing?! the kami was good, but nothing special too, lol. the airstrike on the mine was the coolest thing, I guess

and, HHC, why did you place a short girder left to the other one instead of blocking the right worm directly with a long one as you planned first? only reason I can think of is so that no other worm can come and throw something in your hide?

Offline HHC

Re: Game #143401, reported by HHC
« Reply #18 on: November 19, 2014, 10:43 AM »
Game is too long ago to remember why I made it like that.

I think it's because I fear the sheep there. If he opens the big girder the turn after I'm facing the same threat yet again. The small girder blocks any sheep and at the same time makes it more likely for him to open up both girders at the same time (which would give me initiative), or at least draw him closer to my range when he does open up only one of the two.
Big girder over his almost 100% means he opens up next turn and I have to waste yet another girder.

Offline Peja

Re: Game #143401, reported by HHC
« Reply #19 on: November 19, 2014, 12:36 PM »
Taught by Vlaar  :D
VoK: i have now beer so my rope will be perfect.
 VoK: will do ttrr every map under 30s

Offline twistah

Re: Game #143401, reported by HHC
« Reply #20 on: November 19, 2014, 08:56 PM »
Game is too long ago to remember why I made it like that.

I think it's because I fear the sheep there. If he opens the big girder the turn after I'm facing the same threat yet again. The small girder blocks any sheep and at the same time makes it more likely for him to open up both girders at the same time (which would give me initiative), or at least draw him closer to my range when he does open up only one of the two.
Big girder over his almost 100% means he opens up next turn and I have to waste yet another girder.

yup