Also what exactly is the problem with ''Incredible players lose because they got unreachable crates than their opponent''? That's almost like saying ''Incredible players lose because their opponent got Armageddon / better weapons''.
That's 100% spot on, it is like saying incredible players loser because their opponents got better weapons in Team17. It happens all the time, it's why I will never enjoy Team17 as a player.
Perhaps that these schemes IMO are more fun for some people because of the RNG elements. Of course I sympathize with the fact that better players can lose as a result of RNG because I guess it can be aggravating. But wasn't there somebody that said (mostly in relation to T17 Island) that at least this setup could give beginners an easier time? To create hope?
I remember HHC saying some years ago, he enjoys Roper because of the luck factor. Also yes, there are those who believe RNG is an important aspect of competitive gaming.
I on the other hand personally believe any competitive event worth it's salt should be as skill based as possible, elimitating luck entirely if possible.
Unfortunately when I made the recently Artillery Cup, I forgot to update the Aerial scheme to eliminate crate drops, it was too late by then so had to roll with it. If there is a next time, there won't be crates.