Hello!Welcome to
Map information & general Rules:The general idea of this map was to have multiple starts and multiple targets that intersect with each other for a new kind of Darts experience, and it turned out even better than expected, woohoo!
Variants: You will notice the map has 5 START platforms numbered "#1" "#2" "#3" "#4" "#5" and 5 target platforms numbered "#1" "#2" "#3" "#4" "#5".
Before a game begins, players will pick where they start and which target they are aiming at, this is called a "variant".
There are a total of 18 variants, ranging from easy to expert in difficulty.
Yoshi:Yoshi is your friend! Wherever there is a Yoshi on a START platform, teleport your worm as if you are placing it inside Yoshi, this way it forces perfect worm placement so all you have to do is aim straight up and you will connect your rope to the pixel above without having to move left or right first, it saves time!
Skims:Skims are allowed when the worm is travelling upwards in motion, for example when throwing #4 - #4 the worm sometimes skims off the top of the yellow blocks.
Skims are not allowed once the worm is falling and travelling downwards in motion, for example when throwing from #2 - #2 the worm might bounce on target #4 then land on target #2, these turns will be void and score 0 points.
Variants & their unique rules:#1 - #1 / Place your worms on Yoshi, attach the rope to the pixel directly above Yoshi, bounce your worm off the diagonal hill to the right side of the apple tree, throw your worm towards the wall so it bounces off it then travels back over the pixel and towards target #1.

#1 - #4 / Place your worms on Yoshi, attach the rope to the pixel directly above Yoshi, bounce your worm only on the apple tree or the letter "S" and arch your worm up to target #4.

#2 - #2 / Place your worms on Yoshi, attach the rope to the pixel directly above Yoshi, throw your worm to the left side against the green blocks so the worm banks over the pixel and towards target #2. No bounces allowed when throwing your worm - throw your worm swinging only from the pixel.

#2 - #4 / Place your worms on Yoshi, attach the rope to the pixel directly above Yoshi, throw your worm against the lower wall to the left side of the #4 START area so the worm then falls down to target #4. No bounces allowed when throwing your worm - throw your worm swinging only from the pixel.

#2 - #5 / Place your worms on Yoshi, attach the rope to the pixel directly above Yoshi, throw your worm towards target #5. No bounces allowed when throwing your worm - throw your worm swinging only from the pixel.

#3 - #1 / Place your worms on START, attach the rope to the red block, bounce only on the green blocks, throw your worm against the floating blocks to the right so that the worm transfers down towards target #1.

#3 - #2 / Place your worms on START, attach the rope to the red block, swing rope up and over to the other side, then swing and bounce off the green blocks and arch your worm from here towards target #2.

#3 - #3 / Place your worms on START, attach the rope to the red block, bounce only on the green blocks, throw your worm towards target #3.

#3 - #4 / Place your worms on START, attach the rope to the red block, bounce only on the green blocks, throw your worm against the lower wall to the left side of the #4 START area so the worm then falls down to the #4 target area.

#3 - #5 / Place your worms on START, attach the rope to the red block, bounce only on the green blocks, throw your worm towards target #5.

#4 - #1 / Place your worms on Yoshi, attach the rope to the pixel directly above Yoshi, throw your worm inbetween the 2 vertical rows of yellow blocks, so that the worm then travels underneath the floating yellow blocks towards target #1. No bounces allowed when throwing your worm - throw your worm swinging only from the pixel.

#4 - #2 / Place your worms on Yoshi, attach the rope to the pixel directly above Yoshi, throw your worm inbetween the 2 vertical rows of yellow blocks, so that the worm bounces off the floating yellow blocks then falls down towards target #2. No bounces allowed when throwing your worm - throw your worm swinging only from the pixel.

#4 - #3 / Place your worms on Yoshi, attach the rope to the pixel directly above Yoshi, throw your worm inbetween the 2 vertical rows of yellow blocks, so that the worm then banks off the floating yellow blocks towards target #3. No bounces allowed when throwing your worm - throw your worm swinging only from the pixel.

#4 - #4 / Place your worms on Yoshi, attach the rope to the pixel directly above Yoshi, throw your worm so it double banks off the 2 vertical rows of yellow blocks and falls towards target #4. No bounces allowed when throwing your worm - throw your worm swinging only from the pixel.

#5 - #1 / Place your worms on Yoshi, attach the rope to the pixel directly above Yoshi, swoosh your worm down to target #1. No bounces allowed when throwing your worm - throw your worm swinging only from the pixel.

#5 - #2 / Place your worms on Yoshi, attach the rope to the pixel directly above Yoshi, throw your worm over the green blocks towards target #2. No bounces allowed when throwing your worm - throw your worm swinging only from the pixel.

#5 - #4 / Place your worms on Yoshi, attach your rope to the pixel directly above Yoshi, arch your worm over green blocks towards target #4. No bounces allowed when throwing your worm - throw your worm swinging only from the pixel.

#5 - #5 / Place your worms on Yoshi, attach the rope to the pixel directly above Yoshi, throw your worm over the green blocks towards target #5. No bounces allowed when throwing your worm - throw your worm swinging only from the pixel.
Enjoy!I'd like to thank the following players for help with testing:
Alien
timo
Triad
Meivincible
LeTotalKiller
ZexorZ
Piki1802
sp'3k
^^
I normally only let dS members test my maps, but I hadn't seen sp`3k for almost 3 years and he's never played Darts before, he loves Darts now!
With a special thanks to Alien for helping come up with the map name

And a special thanks to timo for accidentally finding the 18th Variant

Downloaded 1,390 time(s).