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Schemes / Re: Parachute in Rope Based Schemes
« on: August 15, 2019, 10:30 PM »
Practically speaking, consistency means to some extent you're sacrificing risk and speed in favor of known, easily repeatable rope trajectories and angles. WA has a nearly unlimited skill ceiling because as the the rope gets shorter, you get more speed, to the point where it becomes imperceptible and impossible to consistently operate within those margins. It's possible to rope just as fast in zar, but people don't, because if you miss that wall-hugging pump outlaw it's 70 damage. You badmouth recklessness and praise discipline and consistency (its opposites (in this context- don't quote the dictionary)), but refuse to acknowledge the practical contradiction involved in producing "incredible speed". You aren't arguing in good faith. Komo has won this argument half a dozen times already with facts, common sense and logic while you rely on schoolyard bullshit like "I know you are but what am I?" Zar could be a superior league scheme but it reduces the role of the rope to utilitarian A to B transportation.
Just watch daina rope .. she never falls, but aside from her very admirable consistency her roping is boring and unimpressive. She takes no risks, always long ropes etc. That rope style often results in the fastest ttrr time, but it doesn't leave you flabbergasted asking yourself how that roping is even humanly possible like you do when Mablak is on his game; she makes it look easy. Yet she'd pretty much be the ultimate zar roper.
Just watch daina rope .. she never falls, but aside from her very admirable consistency her roping is boring and unimpressive. She takes no risks, always long ropes etc. That rope style often results in the fastest ttrr time, but it doesn't leave you flabbergasted asking yourself how that roping is even humanly possible like you do when Mablak is on his game; she makes it look easy. Yet she'd pretty much be the ultimate zar roper.