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Messages - Anubis

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31
Top Left: Lenovo Preferred Pro (they took over IBM KBs at some point)
Top Mid: IBM Rapid Access II White
Below Top Mid: IBM Rapid Access I Black (no media keys)
Black+Red KB: Corsair K63 (not 100% sure)



32
Gaming Central / Re: Good Old PC Games?
« on: November 04, 2020, 08:47 PM »
Master of Orion 1+2, Mechwarrior 3+4, MechCommander 1+2, Alpha Centauri, Dungeon Keeper 1+2.

33
Off Topic / Re: What is was like to have COVID-19
« on: October 30, 2020, 10:57 AM »
Any idea where you think you caught it?

34
Gaming Central / Re: Mario Kart live: home circuit
« on: October 27, 2020, 10:32 AM »
Can't you theoretically use this outside as well? Would open up more options and better surfaces.

35
General discussion / Re: Good Guides for New Players?
« on: October 17, 2020, 08:01 PM »
How many Warmers did you see? lol

Team17 scheme also seems dead to me, right? What else is dead? BnG?

36
dt / Re: Anybody Still Play?
« on: October 09, 2020, 10:34 PM »
Only forums-game for me.

37
Off Topic / Re: ALL METAL FANS POST HERE!!!!!
« on: September 15, 2020, 10:02 PM »
Bringing back this topic with my personal hymn. ;D


38
TUS Discussion / Re: Anti-lock in BnG
« on: September 13, 2020, 09:21 AM »
Yeah, I suppose to me every possible shot was more in line with shots that actually make sense in a serious match, lol. Not 3 banks and 2 bounces with lg. That is in fact impossible to notch.

Things I could notch were: 3 sec, 4sec fp, 4sec lg, 5sec lg, 4sec lg ground bounce, 5sec lg ground bounce, 3sec wall bounce, 4sec wall bounce lg, bazooka from 0-9 winds both directions. Bazooka lg 0-5 both directions (6-9 didn't make a lot of practical sense). So it was a broad range but not literally every shot that you could do, to me that was basically every shot you will ever need in a match.
i respect your hustle but that much notching just sounds boring

My add could never handle that

My take is let the notchers notch, the rest of us can just play, not like we are losing out on cash prizes.  If people want to play the game that way let them.

BnG was never a very fun scheme for me to begin with, it was entirely a requirement to play for clanners, similar to elite. My passion, as you are aware was always roping. I learned the other schemes out of necessity because of my competitive drive. The fun in BnG was based on winning rather than playing. :)

39
TUS Discussion / Re: Anti-lock in BnG
« on: September 12, 2020, 07:27 PM »
Yeah, I suppose to me every possible shot was more in line with shots that actually make sense in a serious match, lol. Not 3 banks and 2 bounces with lg. That is in fact impossible to notch.

Things I could notch were: 3 sec, 4sec fp, 4sec lg, 5sec lg, 4sec lg ground bounce, 5sec lg ground bounce, 3sec wall bounce, 4sec wall bounce lg, bazooka from 0-9 winds both directions. Bazooka lg 0-5 both directions (6-9 didn't make a lot of practical sense). So it was a broad range but not literally every shot that you could do, to me that was basically every shot you will ever need in a match.

40
TUS Discussion / Re: Anti-lock in BnG
« on: September 12, 2020, 06:18 PM »
There's not much to do other than hoping someone has replays from 16 years ago, I certainly have none and I don't really expect anyone from that era to read this, let alone have replays of BnG saved for whatever reason. al2cane, dw33b would be the best persons to ask because I was in the best BnG clan at that time SACKEM, if you know how to contact them then feel free to do so. The only wormer I still have contact with, besides TUS ppl, are DarK and ropa. DarK could confirm I knew how to notch when I joined him in sCa, which would be 2005 or something?

Another wormer that met me at home IRL was Rebel, from BkM clan, he saw my monitor that was filled with numbers I had written down on the edge and bottom of the screen. Haven't spoken/seen him in a decade tho. I understand that it might sound unbelievable to you, but just like KB modding I kept it a secret for a long time, having that edge was immense. Not many highly competitive people spoil their secrets, I am not claiming to be the first ever notcher, but I knew and used it way before Mablak and barman appeared to notch. Also, I figured out the 5,9,13,16 etc. animations fairly early which meant my notching seemed "normal" because I didn't need to count every single notch. I checked distance and then saw the number, let's say 10, on the bottom of the screen. I would move to 9 and then add one notch. Doesn't look too suspicious.

You are right in that regard that I didn't notch all the fancy LG shots at the beginning, mostly because most bng schemes didn't even have LG to begin with. LG was not always a staple of the scheme it got popular later down the line.

If you can find a BnG replay 2004+ onwards of me BnGin' I am 100% certain you would see me counting notches.

Btw Komo, now I know how you feel when certain people claimed you never were good at roping lol. It sucks that some things will just be lost in time and can't really be proven. But it is what it is. In the end only our memories will have the truth.

41
TUS Discussion / Re: Anti-lock in BnG
« on: September 12, 2020, 08:37 AM »
Ask yourself what I have to gain from saying "I knew how to notch as early as 2004"? What would my motive even be? Bragging rights? For a game I stopped playing and consider dead?

How do you want me to provide proof? I couldn't even prove that I was a good roper from that time.

42
TUS Discussion / Re: Anti-lock in BnG
« on: September 11, 2020, 06:27 PM »
Nah, I had all the shots you could think of notched to perfection, written down, just that it happened way before notching was famous. I already notched BnG in WWP and even knew the slight difference in gravity compared to W:A. :) I remember notching in iP, SacKem, MASH, ToP clans. Around 2004 is when I discovered BnG is an easily solved math problem. xD

My old screen had 100s of numbers written on the sides for all the angles and easy access. In fact I took it further than most, to extremes I don't think anyone did. I simply stopped BnG before notching was even that known.

43
TUS Discussion / Re: Anti-lock in BnG
« on: September 11, 2020, 09:35 AM »
The equivalent of notching in one of the greatest eSports game of all time (CS) is aligning your grenade throws to visual in-game clues like this:


I personally think that BnG itself would never become a competitive scheme with wide appeal just because there are so many ways to exploit the game engine, it is easily abused. It doesn't really matter if you use a physical visual cue or an in-game cue. Both ways are intended to remove skill and have higher hit chance. It would just not be interesting to watch a game where there are so many systems in place that let the players abuse the spirit of the scheme. BnG is a game of memory, which means the skill ceiling is lower compared to other facets of worms, it's extremely static and predictable (hence notching exists in the first place). In a static environment it's intuitive to just memorize the possible outcomes especially when they are limited by physics itself, it's a 360° circle of which you only need to use roughly 90° (of which 45° are mirrored so it's just a copy to memorize). You can shoot below your worm but it really is just a fancy way to use LG. Besides that, again, you can still apply the 90° you learned from "up there" and divide that by 2 because it's a mirror. The enemy is 99,9% placed in a position that is easily reachable within these 90°.

Notches are set ° angles, I forgot what it was but I think a notch is roughly 3-4° per "tic". These tics then get visual clues (worm animation) at 5, 9, 13, 16 (roughly 45°), 19 etc. So if we removed these static tics we would just up the possible angles by a measly factor of 3x. Now that might sound like a lot to you, but really it isn't because of the way we play BnG and how the physics in-game work and our rather small maps, we usually operate in a narrow angle. We would extend the range of shots to 45 possible shot angles instead of 16 (remember the mirror, and tics). I don't believe the engine can simulate endless amounts of ° aka 3,7° or even 3,52124°. Even if it did, it would also make the game extremely random because good luck trying to hit exactly 40° with a key press when the game allows decimals.

To conclude, I think a possible solution would be to try to implement wider range of angles, why not re-design the maps entirely and have full (or close to) 360° of viable angles. In a way worms2 BnG with these cups was way more skillful than our narrow W:A BnG we have established. We should look at W2 BnG and learn from ancient ways of artillery. More angles, more targets all make notching harder and enhance the strategy layer. If both teams have 4 worms and you can place 1 worm on top of the map he would be the most valuable worm because he has the easiest shots (notching), then you would have lower levels where you can't really do full power shots and have obstacles in your way etc. I tried googling some old maps but found none but I hope some of you remember these old w2 maps and know what I am referring to. xD

44
Tech Support / Re: major screen tearing and micro-lags
« on: July 30, 2020, 11:53 AM »
First you have to rule out it's a hardware issue, that means you need to run other games that use d3d9 so you can say for certain it's a software issue and not your graphic card dying. If the answer is yes then you can still hope for driver issue and update/downgrade your driver and see if that fixes it. Report back if you tried that.

45
Other worms games / Re: Do you guys like Worms W.M.D?
« on: July 23, 2020, 08:52 AM »
I agree with Komo.

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