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General discussion / Re: Real time mode in Worms Armageddon?
« on: May 17, 2019, 09:05 AM »
Real-time mode would require significant rewrite I suppose (to support all features), as the underlying architecture was made to work in modem era which didn't allow to synchronize game between players in real-time. Modern games take advantage of high-speed Internet so you see more games shifting towards real-time experience. Some RTS games could still use the technique as in Worms to optimize the sheer amount of data needed to synchronize players. For instance, imagine the case with thousands of units. Both techniques have their pros and cons.
There are two aspects of this: the gameplay and the actual architecture. Turn-based and real-time modes could co-exist just fine if the architecture was made real-time from ground-up as turns could be still processed in real-time, but not the other way around.
There are two aspects of this: the gameplay and the actual architecture. Turn-based and real-time modes could co-exist just fine if the architecture was made real-time from ground-up as turns could be still processed in real-time, but not the other way around.