I'm always looking forward to read Komoposts, he makes up for the whole community.
I wouldn't say microtransactions are particularly bad, if I were in position of needing to survive I'd have to come up with similar tactics... But if the stuff discussed here is true, this kind of thing reminds me of gambling which doesn't add to Olympic aspect (in terms of fairness) of gaming and the competitiveness that comes with it, which defeats the whole purpose of playing games for me, personally.
As we move out from real and into the virtual worlds and the survival activities being automated for us, does that mean that in-game microtransactions might be a way to compensate for survival in terms of social status? I'm not sure. If we're moving in this direction, I think we'd rather stay in the real world, why do we have to repeat the burden of survival all over again, even if it's just on a social level?
I'm almost sure the gamedev industry is going to be soon regulated by laws because of this, if not already.
So as a developer, I'm asking to take this information into account, and lets make our best to create games that make people liberated. Cheers!