That's not true. You can gain momentum by holding Up + Left/Right when you bounce off of a wall, it's just unpredictable. You need to release Up arrow key at the right time or you may lose momentum (seems to depend on the rope angle/length). You can adapt to it but it's still annoying and unpredictable.
In this video you can see that I gained momentum from the walls. I didn't lose momentum at any point either
I love the speed at which the rope attaches to the wall. WA needs that.
EDIT:: Enabling full screen alternative fixed the white screen minimize issue for me. But disabling fullscreen optimizations causes the game to lag on me every few seconds.
Do you have both vsync options disabled? Assisted vsync can cause the problem you described.
Totally unrelated - does anyone know who/what "DataLate'irssi" is? That name is *always* in #AG and it clearly isn't a player because they don't join or host games, or communicate.
Irssi is an IRC client. I would say they probably logged in from a server somewhere and never bothered to end the session.
CPU rendering resulted in smoother gameplay on an older computer with high DPC latency caused by Nvidia drivers. The difference shouldn't be noticeable on most systems.
I am surprised at how much effort you went through to reduce input lag. It would be interesting to see how much latency is added by each system component starting with the keyboard firmware.
It is possible to make a keyboard that adds only 0-1 ms of delay but from what I have read most keyboards add greater than 10 ms of delay. The only real way around this is to build your own.
Run the game in exclusive fullscreen. Alternatively, you can disable desktop composition if you are using Windows 7.[1]
Disable Wait for vertical sync.
Disable Assisted vertical sync. I had this option enabled for a long time until I realised it was causing stutter and the occasional lag spike.
Use your native desktop resolution.
Set your monitor refresh rate to a multiple of 50Hz if you can (50Hz, 100Hz, 150Hz, 200Hz).[2]
If you are using D3D9 rendering, choose Direct3D9 (CPU). It is not as efficient as Direct3D9 (shader) but the latency is slightly lower.
If you have an Nvidia graphics card, set Maximum pre-rendered frames to 1 for Worms Armageddon.[3]
Enable Game Mode if using Windows 10. Make sure it is enabled both globally and for Worms Armageddon.[4]
That's all I can think of for now. Some people have trouble with tearing but it hasn't been a problem for me on my computer. Let me know if you can think of anything to change or add.
As for me it should be made as /Arrows command, i.e. with a notification in the chat . But then - no opensource, coz anyone can edit it and use w/o informing others. CrateFinder and this module have similar assistance effect and therefore should work similarly - with a chat message.