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151
Leagues Playoffs / Classic League Clanner Playoffs #44
« on: June 11, 2015, 10:59 AM »
https://www.tus-wa.com/leagues/classic-playoffs/?s=44&style=clanner



Semifinals

dt (1) vs dP (4)
cFc (2) vs l3x (3)

Final

dt (1) vs cFc (2)



Final deadline: Wednesday 2015-07-29 (20 days)



Use this thread to arrange your games. No effort before the deadline = disqualification.

152
Leagues Playoffs / Classic League Singles Playoffs #44
« on: June 11, 2015, 10:55 AM »
https://www.tus-wa.com/leagues/classic-playoffs/?s=44



Quarterfinals

style (1) vs KinslayeR (8)
Chelsea (4) vs Spoon_head (5)

dibz (3) vs daiNa (6)
Lukz (2) vs Csongi (7)

Semifinals

KinslayeR (8) vs Chelsea (4)
dibz (3) vs Csongi (7)

Final

KinslayeR (8) vs Csongi (7)



Final deadline: Monday 2015-08-03 (20 days)



Use this thread to arrange your games. No effort before the deadline = disqualification.

153
Leagues Games Comments / Game #192300, reported by NxC
« on: June 10, 2015, 07:26 PM »
gj l3x, saved the PO :D

154
Leagues General / Allowed and forbidden glitches
« on: June 02, 2015, 01:44 PM »
Which glitches are allowed and which not?

http://worms2d.info/Tricks_and_glitches_(second_generation)

This is what I thought:

Not allowed:

Floating weapon glitch (useful at narrow hides and when u want to fly the worm left/right, can't occur by accident)
Firing targeted weapons without aiming (in WxW you could use pigeon like bazooka to save time with shooting, can't occur by accident)
Vertical Longbow and Baseball Bat (useful in Elite & T17, can't occur by accident)
Skipwalking (useful in Elite & T17, can't occur by accident)
Roofing (t17)

Allowed or not?:

Bazooka through wall
Jumping from Pneumatic Drill
Teleport jump

Allowed (meaningless / can occur by accident / have been always allowed):

Preselecting target in mid-air
Longbow arrow stops in mid-air
Kamikaze drowning glitch
Super Sheep going through walls
Mole Bomb going through walls
Ninja Rope going through walls
Idle weapon animation continues after turn end
Gliding
Alien glitch
Instant self-bounce/hit of a Ninja Rope weapon drop (when u bounce grenade with jetpack in Hysteria)
Chute landing
Objects touching water no longer collide with land ("ghost nade" in Roper)

Can't occur in Classic schemes:

Launching multiple Super Sheep at the same time
Chute flare
Bungee from Jet Pack

Once we've decided which glitches are not allowed, we can add scheme rules like this: "No exploiting glitches. This rule applies to floating weapon, vertical bow, skipwalking..."

155
Leagues Complaints / [SOLVED] Delete game
« on: June 01, 2015, 11:40 AM »
https://www.tus-wa.com/leagues/game-191665/

Phanton and Kano played Free PO and at 2-2 situation Kano picked Intermediate as 5th game although it should have been Phanton's turn to pick (Phanton was ahead in the standings). After one round of Intermediate they changed to Phanton's pick (Plop War). I don't know why Kano reported this.

https://www.tus-wa.com/leagues/game-191661/

Kano also picked Comet Dodging and reported it as Capture The Flag :D

156
Leagues Playoffs / TRL: Roper Playoffs #23
« on: May 24, 2015, 11:16 AM »
https://www.tus-wa.com/leagues/TRL-playoffs/?s=23



Semifinals

NvM (1) vs avirex (4)
style (2) vs dibz (3)

Final

NvM (1) vs dibz (3)



Final deadline: Sunday 2015-08-09



Arrange your games here. No effort before the deadline = disqualification.

157
Leagues General / Updating rules on scheme sites
« on: May 08, 2015, 06:40 PM »
MI said someone could correct the rules on the scheme sites so please check that these updates are correct and if something is still missing or should be changed.

Roper https://www.tus-wa.com/schemes/scheme-3/

- added definition of blocking, added no glitches rule and edited description (for newcomers)

Spoiler! View
Description:
Each player starts with one worm. During a turn you try to collect a health crate with the help of the rope and then attack your opponent(s). You can only attack with bazooka on the first turn. Turn time is 15 seconds.

Rules:
 
Crate Before Attack (CBA)
*You have to collect a health crate before attacking your opponent. If a crate is not available, you have to touch both walls instead (W2W). During Sudden Death you have to collect a crate OR touch both walls before attacking your opponent (your choice). If you break this rule, you aren't allowed to attack the next turn.
 
Attack From Rope or Parachute (AFR/AFC)
*You can only attack while hanging on a rope or while using a parachute. If you break this rule, you aren't allowed to attack the next turn.
 
No blocking with a worm
*Your opponent is blocked if he can't get out of his spot via walking or by shooting a rope out correctly. If you block and your opponent doesn't attack, you aren't allowed to attack the next turn. If your opponent is still able to attack, you have a 5 seconds penalty at the beginning of your turn but you are allowed to attack.
 
No blowing up crates to do extra damage
*If you break this rule, you are not allowed to attack the next turn. If the damage is over 80, you have to skip twice.

No exploiting glitches (e.g. floating bazooka)
*Ghost grenades are allowed.

If you break a rule repeatedly, seems you are doing it on purpose or kill your opponent, the game will be void or given to the victim.




Shopper https://www.tus-wa.com/schemes/scheme-488/

- addded CBA and no glitches rules and edited description

Spoiler! View
Description:
In 1vs1 both players start with 4 worms. In 2vs2 and 3vs3 each player starts with 2 worms. During a turn you try to collect a weapon crate with the help of the rope and then attack your opponent(s). Turn time is 30 seconds.

Shopper is played without the Attack From Rope (AFR) rule.

Rules:

Crate Before Attack (CBA)
*You have to collect a weapon crate before attacking your opponent. If you break this rule, you aren't allowed to attack the next turn. If you break it repeatedly, seems you are doing it on purpose or kill your opponent, the game will be void or given to the victim.

No exploiting glitches (e.g. floating bazooka)




BnG https://www.tus-wa.com/schemes/scheme-992/

- edited description

Spoiler! View
Description:
BnG is played on an open island map with default width size (1920 pix). You start off by teleporting your worm on the map. The point of the scheme is to blow up your opponent with bazooka and grenades. Your worm is anchored (can't walk) but you can change your hide during the game. Turn time is 15 seconds.

BnG is played without TestStuff and girder usage restrictions.

Rules:

No sitters
*Sitters are grenades that sit for 1/4 second or longer.

No straight bazooka shots to your opponent
*Shots must be influenced by the wind.

No 5 second grenades without Low Gravity and/or Max Bounce
*5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce.

No 1 second grenades

Reaim before every shot
*Crosshair must adjust over 45 degrees from its original position before the next shot can be made.

If you break any of the rules mentioned above, you have to do the same damage to yourself as you previously inflicted.

No darksiding
*A darkside is considered a place where you can't hit OR be hit with a nade. Simply teleport/move to other position.

No dead teleports
*If you have low health and teleport above your opponent to kill him with the grave damage from your own worm, you will lose instantly.

No piling
*The distance between yours and opponents worms must not be less than:
 *if 1vs1 - 1/2 (half) of a map width  -if 2vs2 - 1/3 (third) of a map width
 *if 3vs3 - 1/4 (quarter) of a map width

3 Fouls means a lose by default. Game ending by a foul is completely void. Game must be replayed.


- Should the definition of darksiding be changed?

Current definition: A darkside is considered a place where you can't hit OR be hit with a nade.
KRD's definition: Darksiding is hiding your worm in a position where it's impossible for your opponent(s) to hit you with a grenade and at the same time impossible for you to hit your opponent(s) with a grenade.



TTRR https://www.tus-wa.com/schemes/scheme-4/

- added a line about activating /rs and updated rules/description

Spoiler! View
Description:
In 1vs1 both players have 5 worms. In 2vs2 and 3vs3 each player has 3 worms. You start off by teleporting your worms at the starting line. The goal is to rope from start to finish as fast as possible. In 1vs1 the player with the best time wins. In 2vs2 and 3vs3 the team with the best combined time wins.

RacingStuff has to be activated before starting the game (/rs).

Rules:

Place your worms at start and rope to finish

No shortcuts

In case RacingStuff is not enabled
- No blocking at the start or in any other part of the map.
- Knocking the opponent's worms into the water is NOT allowed.




Team17 https://www.tus-wa.com/schemes/scheme-1040/

- added no glitches rule and edited description

Spoiler! View
Description:
Team17 is played on a double cavern map with random placements at start. In 1vs1 both players start with 4 worms. In 2vs2 and 3vs3 each player starts with 2 worms.

The goal is to collect weapons from crates and kill your opponent(s). A weapon crate falls every turn, and you have worm select until Sudden Death (SD) begins. During SD the water level rises and worms lose health. Turn time is 45 seconds.

Rules:

No rope knocking (includes bungee)
*If you knock a worm, it's NOT allowed to attack that worm until that worm has had a chance to move (before SD the victim gets one turn to move). If there is a big change in the game due to a knock, the game will be void or given to the victim.

No going on the roof
*If a player goes on the roof, the game either needs to be restarted or void (victim's choice). If a player wins a game because of roofing, the victim gets the win.

No exploiting glitches (e.g. skipwalking, vertical bow)




WxW https://www.tus-wa.com/schemes/scheme-8/

- added no glitches rule and edited description

Spoiler! View
Description:
In 1vs1 both players start with 3 worms. In 2vs2 and 3vs3 each player starts with 2 worms. During a turn you try to rope to all the marked walls and collect a weapon crate and then attack your opponent(s). Turn time is 30 seconds.

Rules:

Walls Before Attack (WBA)
*You have to touch all the marked walls before you're allowed to attack your opponent.

Crate Before Attack (CBA)
*You have to collect a weapon crate before you're allowed to attack your opponent.

Attack From Rope or Parachute (AFR) (AFC)
*You can only attack while hanging on a rope or while using a parachute, unless the weapon that you're using doesn't permit that.

If you break any of the rules mentioned above (WBA, CBA, AFR), you are not allowed to attack the next turn. If you break a rule repeatedly, seems you are doing it on purpose or kill your opponent, the game will be void or given to the victim.

No exploiting glitches (e.g. floating bazooka)

No permanent blocks
*Blocking with worms is allowed. If you block your opponent permanently (e.g. with bow), the game will be voided or given to your opponent.




Hysteria https://www.tus-wa.com/schemes/scheme-16/

- added no glitches rule and edited description

Spoiler! View
Description:
Hysteria is played on a double island map with random placements at start. In 1vs1 both players start with 4 worms. In 2vs2 and 3vs3 each player starts with 2 worms. The goal is to kill your opponent(s) with the given weapons. Turn time is 1 second.

Rules:

No exploiting glitches (e.g. skipwalking)




Elite https://www.tus-wa.com/schemes/scheme-7/

- edited description

Spoiler! View
Description:
Elite is played on a double island map. In 1vs1 both players start with 4 worms. In 2vs2 and 3vs3 each player starts with 2 worms. You start off by teleporting your worms on the map. The goal is to kill your opponent(s) with the given weapons (and the super weapon you have chosen). There are 8 instant mines on the map and the only unique thing in the scheme is that you cannot shoot your rope lower than 45°. The Sudden Death (SD) time is 10 minutes. No energy is lost when the round time expires but the water rises rapidly during SD.

Rules:

No rope knocking (includes bungee)

No exploiting glitches (e.g. skipwalking, vertical bow)




Regarding WxW, Shopper and Roper, should the rule about skipping be changed? Currently you are allowed to make piles, cause fall damage etc during the skip turn.

"No glitches" rule could be added to general league rules as well.

158
Leagues Games Comments / Game #189892, reported by dibz
« on: May 06, 2015, 08:54 AM »
btw, why did Spoon pick the 5th scheme? ??? gj dibz anyway

159
Leagues Playoffs / Free League Playoffs #23
« on: April 17, 2015, 10:20 AM »
https://www.tus-wa.com/leagues/free-playoffs/?s=23



Quarterfinals

piki1802 (1) vs pizzasheet (8)
Chelsea (4) vs Zalo (5)

Phanton (3) vs Kano888 (6)
tita (2) vs Hurz (7)

Semifinals

piki1802 (1) vs Chelsea (4)
tita (2) vs Phanton (3)

Final

Chelsea (4) vs tita (2)



Final deadline: Thursday 2015-07-16 (20 days)



Use this thread to arrange your games. No effort before the deadline = disqualification.

160
Leagues Complaints / [SOLVED] Wrong replay..
« on: April 12, 2015, 12:11 PM »
https://www.tus-wa.com/leagues/game-188688/

Attached the right replays. Attachment #1 is rematch and #2 a draw.

161
Leagues Playoffs / Classic League Clanner Playoffs #43
« on: April 11, 2015, 09:59 AM »
https://www.tus-wa.com/leagues/classic-playoffs/?s=43&style=clanner



Semifinals

cFc (1) vs TaG (4)
dt (2) vs CKC (3)

Final

cFc (1) vs dt (2)



Final deadline: Sunday 2015-06-21



Use this thread to arrange your games. No effort before deadline = disqualification.

162
Leagues Playoffs / Classic League Singles Playoffs #43
« on: April 11, 2015, 09:53 AM »
https://www.tus-wa.com/leagues/classic-playoffs/?s=43



Quarterfinals

Lukz (1) vs NiCo` (8)
lalo (4) vs j0hny (5)

dibz (3) vs daiNa (6)
Almog (2) vs Spoon_head (7)

Semifinals

Lukz (1) vs lalo (4)
dibz (3) vs Spoon_head (7)

Final

Lukz (1) vs dibz (3)



Final deadline: Sunday 2015-06-21



Use this thread to arrange your games. No effort before deadline = disqualification.

163
Leagues Playoffs / TEL Playoffs #22
« on: April 09, 2015, 12:44 PM »
https://www.tus-wa.com/leagues/TEL-playoffs/?s=22



Semifinals

Almog (1) vs vesuvio (4)
Spoon_head (2) vs style (3)

Final

Almog (1) vs Spoon_head (2)



Final deadline: Tuesday 2015-05-26 (20 days)



Use this thread to arrange games. No effort before deadline = disqualification.

164
Leagues Complaints / [SOLVED] wrong player
« on: March 30, 2015, 07:50 AM »

165
Leagues Playoffs / TRL: Team17 Playoffs #22
« on: March 25, 2015, 11:39 AM »
https://www.tus-wa.com/leagues/TRL-playoffs/?s=22



Quarterfinals

Phanton (1) vs WhiteRqbbit (8)
Chelsea (4) vs Albino (5)

Lukz (3) vs pizzasheet (6)
Senator (2) vs VoK (7)

Semifinals

Phanton (1) vs Chelsea (4)
Senator (2) vs pizzasheet (6)

Final

Phanton (1) vs Senator (2)



Final deadline: Tuesday 2015-05-05 (20 days)



Arrange your games here.

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