Schemes
December 16, 2017, 10:41 PM

WxW

Wall to Wall

Scheme #8, Viewed 5585 Time(s)

Basic Information
Summary
F1
F7
F8
F12
Crate probability
31.1%
7.9%
7.9%
5.9%
5.9%
5.9%
5.9%
5.9%
5.9%
3.9%
3.9%
1.9%
1.9%
1.9%
1.9%
0.9%
Scheme Rate
3.21 / 5
Total Members Voted: 23
Acronym: WxW
Name: Wall to Wall
Type: Battle
Submitted by: Slovenia Rok

  • This scheme must be played in Rope/Classic/Allround league(s).
Download this scheme:
Downloaded 3262 time(s).

Time: November 28, 2008, 12:51 PM
Description:
In 1vs1 both players start with 3 worms. In 2vs2 and 3vs3 each player starts with 2 worms. The turn time in WxW is 30 seconds. The idea is to touch all the marked walls and collect a weapon crate with the help of the Ninja Rope and then attack the opponent.

The default map size is 1920x696.

Rules:

Walls Before Attack (WBA)
*You have to touch all the marked walls before you're allowed to attack your opponent.

Crate Before Attack (CBA)
*You have to collect a weapon crate before you're allowed to attack your opponent.

Attack From Rope or Parachute (AFR) (AFC)
*You can only attack while hanging on the rope or while using the parachute, unless the weapon that you're using doesn't permit that.

If you break any of the rules mentioned above (WBA, CBA, AFR), you are not allowed to attack the next turn. If you break a rule repeatedly, seems you are doing it on purpose or kill your opponent, the game will be void or given to the victim.

No exploiting glitches (e.g. floating bazooka)
Scheme game options
Game options
200
1
67
Time options
30
30
10
10
15
Crate options
25
Sudden death options
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Pasty's Magic Bullet
0

Author Topic: WxW scheme, By Rok  (Read 4409 times)

0 Members and 1 Guest are viewing this topic.

Offline DumbBongChow

WxW scheme, By Rok
« on: July 14, 2011, 01:38 AM »
LOL WITH BARRELLS!!!!

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

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Offline Rok

Re: WxW scheme, By Rok
« Reply #1 on: July 14, 2011, 08:05 AM »
WHAT'S WRONG WITH BARRELS??!!!111
chakkman> if rok was a girl i d marry the bitch lolz

Offline Triad

Re: WxW scheme, By Rok
« Reply #2 on: January 29, 2013, 02:01 PM »
there should not be barrels in wxw i guess. People can hit their worm while roping.





Offline Sbaffo

Re: WxW scheme, By Rok
« Reply #3 on: January 29, 2013, 02:16 PM »
this cause you need skills for avoid them.

Offline ANO

Re: WxW scheme, By Rok
« Reply #4 on: January 29, 2013, 02:26 PM »
this is the scheme we should use in leagues https://www.tus-wa.com/schemes/scheme-628/

More strategic and fair, lucky level to zero.

Re: WxW scheme, By Rok
« Reply #5 on: September 27, 2013, 02:33 AM »
What's the official scheme for this season? where it supposed to say it?


Offline Peja