Here is the 'insert any fail' title missing. But I like the slogan so far.

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Quote from: HHC on September 09, 2010, 11:48 AM
Not planning to Kai.
Btw, the example that you give in football is a little different.. it's more like a bug in Worms Reloaded, like when a worm suddenly gains 100 health or so.
You gotta realize that by pushing for increasingly 'skill'-based schemes you are turning a fun game into.. well.. a napoleonic pitched battle where both armies meet at a prearranged place, under prearranged conditions and in a strict prearranged order (every compagny in neatly organized blocks of men). Then the armies march towards eachother and the army with the last man standing wins the match.
What I'm saying is that by adding random circumstances you free the battle from these strict rules and allow for much more improvisation and a totally different order of battle every time you play. You know, instead of these organized pitched battles you get a much more dynamic warfare in which it is far less important how good your riffles are or how good your plan is, but instead the focus is on adapting to the circumstances and making the best use of the opportunities you are offered.. and on the basis of these factors decide which plan you are going to push through.
Hmm.. let's stick with Civilization. By your logic, to make the game more skill based, each player must have equal access to the same resources. Therefore, the game must be played on a mirror-map in which each side starts on exactly the same terrain as his opponent and with the resources located at exactly the same spots. Furthermore each player must start with the same technology tree, there may be no random treasures on the map giving any benefits (if there are any in civ i dunno), etcetera.
Sure it's fair, but is it cool to play it that way? Wouldn't it be much cooler to start on a random map with different circumstances for each player? One by the sea, one further inland and so forth?
A good player will still win 90% of the matches. Same in Worms. I win about 90% in Worms: Reloaded, despite the fact that everything is random. On the long run, when you play 1000 games each season, the luck-factor becomes negligent as the percentage of 'outlucked' games will be similar to that of the opponent. In a tournament it is slightly different, but still, does the most skilled person have to win every single tournament?
Quote from: Almog on September 03, 2010, 07:58 PMSo what? It is their decision, some people like to be a carebear, some people don't care if they lose, and some people can't stand someone. There is no ultimate solution popping out of nowhere when you 'prove' them to be avoiding you. It just proves that they don't play vs. you.
ok, a few things
Random, eventhough I did post this after I talked to you, that doesn't mean I don't or didn't believe you, I do.. you're not an avoider.. it just reminded me that I wanted to post a thread about it
Camperz .. who the ---- are you? get lost, I didn't ask you, I asked the mods.. I didn't say anything about people getting scared of me, and yes, btw, you're one of the guys avoiding.. I just call out your name so people know you're lame
Anus, it doesn't matter whether mods can or cant do anything.. the point in calling out their names is to show everyone how they act and that will eventually lead to less avoiding
and last thing, I wouldn't call out names who I just "thought" avoiding.. I'll have prooves, screenshots of them asking other people for tus and then avoiding me
or when I'm in ag asking "tus ne1" and they go asking people on private messaging if they wanted to tus