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Messages - Anubis

#1636
General discussion / Re: Hey!
August 31, 2010, 11:37 AM
kron! :] My sexiest. =D
#1637
Leagues General / Re: hi all
August 31, 2010, 11:35 AM
Hey Almog Agby. Or what was your second part of your name?  ???
#1638
Leagues Complaints / Re: is avoiding ok?
August 31, 2010, 11:32 AM
Quote from: Chicken23 on August 31, 2010, 06:52 AM
i wrote a massive post.. i previewed it, i clicked back and i lost it.. As if this thread has not even drained enough life out of me the through or retyping everything i just wrote makes me sick..



Hahaha, yeah something like that has happened to me too when I wrote a massive text, since then I always make a back up by copying the text before  preview/posting. Browser can always crash or something like that.

Btt: I think Komo has made a strong point... if you allow people to behave like Zippo it invites everyone in theory to do it and get a way with it. I agree that there has to be some line when it's just too heavy to ignore.
#1639
Leagues Complaints / Re: is avoiding ok?
August 30, 2010, 02:24 PM
Quote from: Komo on August 30, 2010, 11:58 AM
Quote from: Anubis on August 30, 2010, 11:50 AM
I believe the problem is that people constantly complain about one (or two) person and that is simply name calling. Name calling is really a bad manner too. People get easily banned for such things in other communities. Mostly there are Stickies called: No Name Calling. On the other side there are ALWAYS rules that forbid harsh language or flames. These guys get also banned very quickly.

But you can't just ban the one person that is causing the mess when the masses are heavily involved with accusations and name calling. You draw a bad picture on Zippo when new people read this forum. Not everyone follows the threads as deeply as some of us do so they simply think: Ok Zippo is bad.
That MIGHT be right but everyone should make his own judgment if someone is bad or not. Hence name calling is forbidden and punished in other forums.

Use the little report button, don't create flame threads and, yeah, ignore him. I do too and it works. ;)

Kai, you haven't been around, you haven't even noticed whats been going on...

We are not drawing a picture of Zippo, he drew up his own self-portrait, he brought it on himself.

That's not completely true at all! I have always read the more interesting threads on Tus, even before actively posting here. :)
And still in my opinion name calling isn't really the solution to this problem you have here with zippo. MI has clearly statet that creating threads and complaining about him isn't going to get him banned. Why still bother then? -.-

I even think that the more you moan about him the less it gets him banned. xD
#1640
Leagues Complaints / Re: is avoiding ok?
August 30, 2010, 11:50 AM
I believe the problem is that people constantly complain about one (or two) person and that is simply name calling. Name calling is really a bad manner too. People get easily banned for such things in other communities. Mostly there are Stickies called: No Name Calling. On the other side there are ALWAYS rules that forbid harsh language or flames. These guys get also banned very quickly.

But you can't just ban the one person that is causing the mess when the masses are heavily involved with accusations and name calling. You draw a bad picture on Zippo when new people read this forum. Not everyone follows the threads as deeply as some of us do so they simply think: Ok Zippo is bad.
That MIGHT be right but everyone should make his own judgment if someone is bad or not. Hence name calling is forbidden and punished in other forums.

Use the little report button, don't create flame threads and, yeah, ignore him. I do too and it works. ;)
#1641
Leagues Complaints / Re: avirex manipulates
August 28, 2010, 10:55 PM
Avirex also manipulates me when I am offline. Avirex stop it!!!
#1642
Well over the years I have obtained the skill to see things with more than just my eyes. I support good ideas and I am the last to boycott your scheme if I think it's good.
#1643
CF / Re: Memories!
August 24, 2010, 04:09 PM
Quote from: franz on August 24, 2010, 02:50 PM
what sCa replays you looking for?

darkz might find this elite amusing ;) (back when there were crates in elite!)
[attachment=1]

and here's a nice short warmer, Anubis and I
[attachment=2]

OMG, the Pipino Nubino Team. That was me and karol aka sharky/nakra. The flag was my work it was such a good time! Almost forgot that before iP I was HFD with nakra. :D He was obviously Pipino. xD
#1644
Quote from: avirex on August 24, 2010, 10:40 AM
Quote from: Rok on August 24, 2010, 07:26 AM
If anyone can persuade Deadcode/CyberShadow to make so we could have 2 consecutive crates falling at the exact same spot -> no more crate rape. (That's almost like abnaxus' idea of "crate every 2nd turn = checkpoint", it would only look at bit nicer). Add the ability for the starting player to have 45 less health at start and vóila, all the problems of the roper scheme are solved :)

So darkz, if you're going to talk to Deadcode, maybe you should mention this.

u may not have read my post couple pages back rok..    at first i thought that would be a great idea (abnaxus mentioned it first)  but then when i thought about it,  its a horrible idea... it gives player 1 the option of knowing the hardest/farthest point from the cr8... and obviously he is going to hide there.... worm 2 does not have that option his hide will be strictly pratying ofr hard cr8s once again :D

What Rok said. :)
#1645
Off Topic / Re: goodbye worms
August 24, 2010, 09:27 AM
Nino could make the worst topics funny.

Nice thread, had to laugh. :)

#1646
Here's a replay of what you suggested, played very fluent. I forgot to set 10HP cr8s and more HP though, but it didn't really make a difference. Game lasted long and was never boring. I sucked at the beginning though. xD
#1647
Sounds good, as usual it has to be tested. But I don't think that Hit&Rope is boring, it's a really dynamic scheme when you play it. :)
#1648
CF / Re: Memories!
August 24, 2010, 06:55 AM
Quote from: Crazy on August 23, 2010, 10:32 PM
Can`t locate anything from what I played three years ago (computers formated), no games recorded from 2006 either, all inactive/deleted, and I did not play around these times during 2005. I have two games from the 24th of august 2004 though.

Edit: forgot I had some of Morgoth`s files on the PC aswell. Here`s his only game from the day before!

Nice you have got replays from EFF, that was the time when in Germany Worms became very famous with ESL and Giga. Do you have some old sCa replays from around that time?  :-*
#1649
Quote from: avirex on August 23, 2010, 07:53 PM
Quote from: Anubis on August 23, 2010, 07:46 PM


I voted no because I think it's not really a difference, the same problems remain. And I still don't understand why you removed destructable land, explain plz. ^^

But yea w2roper is better than W:Aroper. It's just not the complete solution and we could work something better out, dunno or maybe that's as good as it can get. :D

anubis, my goal was not to exactly duplicate w2 roping onto w:a...  i was just looking for a scheme that would reduce the luck of cr8s.. (obviously as long as cr8s drop, there will be a luck factor.. point blank) but i do think w2roping reduces the luck factor greatly...

the main reason i did not put destructable land was because i was trying to make a scheme that not only reduces the luck, but also something w:a would accept... the people on this game are very very very narrow minded...  it was like pulling teeth to get people to even try my scheme anubis.. me and shyguy spent over a week just hosting the game for people to come and try it out...  

some people even voted no without trying the scheme... its sickening how they are :)

i just felt that with destructable land, it would be even harder for them to accept.. there was other lil features we talked about adding to the scheme as well, but had to take into consideration the community, and how scared they are of change.

Well I see where you come from, and I agree with it, I definately would love to have almost the same scheme just like in w2. I think it would work out even better, even add at least the dynamite and more fd (I think that's possible nowadays?). Destructible land is important to have the full joy from this scheme. Most aspects in the W:A Roper scheme suck. Def needs change OR simplified maps. (yeah still gundam lol) xDDD

Edit: Doublepost... nice. :x
#1650
Quote from: avirex on August 23, 2010, 07:46 PM
error, ur posts do not add much to this conversation...


why would u want to continue with scheme that allow luck, if there are ways to improve them, so luck is not as much of a factor?

its time W:A evolves!


oh and let me just say this one thing.. its a bit off topic but...


in worms2, there was a league.. when people wanted to play league, the higher rank player of the 2 was awarded hosting rights (if he was able to host) then he would host the game with his roper settings and say "FD100, 1 cow, 1 dyno, 1 para, 5 zooks at 55, unlime mine, nade 12 second 5 retreat"   and you has no choice but to accept these settings, and try your best to win the game... some people used 2 worms, some people used 1 worms... IRwlz was one of the few who used 3 worms... but my point is... you had to adjust to it in that game.. and its not like its very hard to do....   so why are you complaining about 2 rope schemes now? in w2 it was 100 different rope schemes lol

Yeah I remember that, I think I liked the 1v1 schemes, 55 unlimited zook. (zooking was kickass in w2 because the wind was never changing like in W:A at least you could change it to that)!
Paradise - THeDoGG