kron! :] My sexiest. =D
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Quote from: Chicken23 on August 31, 2010, 06:52 AM
i wrote a massive post.. i previewed it, i clicked back and i lost it.. As if this thread has not even drained enough life out of me the through or retyping everything i just wrote makes me sick..
Quote from: Komo on August 30, 2010, 11:58 AMQuote from: Anubis on August 30, 2010, 11:50 AM
I believe the problem is that people constantly complain about one (or two) person and that is simply name calling. Name calling is really a bad manner too. People get easily banned for such things in other communities. Mostly there are Stickies called: No Name Calling. On the other side there are ALWAYS rules that forbid harsh language or flames. These guys get also banned very quickly.
But you can't just ban the one person that is causing the mess when the masses are heavily involved with accusations and name calling. You draw a bad picture on Zippo when new people read this forum. Not everyone follows the threads as deeply as some of us do so they simply think: Ok Zippo is bad.
That MIGHT be right but everyone should make his own judgment if someone is bad or not. Hence name calling is forbidden and punished in other forums.
Use the little report button, don't create flame threads and, yeah, ignore him. I do too and it works.
Kai, you haven't been around, you haven't even noticed whats been going on...
We are not drawing a picture of Zippo, he drew up his own self-portrait, he brought it on himself.
Quote from: franz on August 24, 2010, 02:50 PM
what sCa replays you looking for?
darkz might find this elite amusing(back when there were crates in elite!)
[attachment=1]
and here's a nice short warmer, Anubis and I
[attachment=2]
Quote from: avirex on August 24, 2010, 10:40 AMQuote from: Rok on August 24, 2010, 07:26 AM
If anyone can persuade Deadcode/CyberShadow to make so we could have 2 consecutive crates falling at the exact same spot -> no more crate rape. (That's almost like abnaxus' idea of "crate every 2nd turn = checkpoint", it would only look at bit nicer). Add the ability for the starting player to have 45 less health at start and vóila, all the problems of the roper scheme are solved
So darkz, if you're going to talk to Deadcode, maybe you should mention this.
u may not have read my post couple pages back rok.. at first i thought that would be a great idea (abnaxus mentioned it first) but then when i thought about it, its a horrible idea... it gives player 1 the option of knowing the hardest/farthest point from the cr8... and obviously he is going to hide there.... worm 2 does not have that option his hide will be strictly pratying ofr hard cr8s once again
Quote from: Crazy on August 23, 2010, 10:32 PM
Can`t locate anything from what I played three years ago (computers formated), no games recorded from 2006 either, all inactive/deleted, and I did not play around these times during 2005. I have two games from the 24th of august 2004 though.
Edit: forgot I had some of Morgoth`s files on the PC aswell. Here`s his only game from the day before!
Quote from: avirex on August 23, 2010, 07:53 PMQuote from: Anubis on August 23, 2010, 07:46 PM
I voted no because I think it's not really a difference, the same problems remain. And I still don't understand why you removed destructable land, explain plz. ^^
But yea w2roper is better than W:Aroper. It's just not the complete solution and we could work something better out, dunno or maybe that's as good as it can get.
anubis, my goal was not to exactly duplicate w2 roping onto w:a... i was just looking for a scheme that would reduce the luck of cr8s.. (obviously as long as cr8s drop, there will be a luck factor.. point blank) but i do think w2roping reduces the luck factor greatly...
the main reason i did not put destructable land was because i was trying to make a scheme that not only reduces the luck, but also something w:a would accept... the people on this game are very very very narrow minded... it was like pulling teeth to get people to even try my scheme anubis.. me and shyguy spent over a week just hosting the game for people to come and try it out...
some people even voted no without trying the scheme... its sickening how they are![]()
i just felt that with destructable land, it would be even harder for them to accept.. there was other lil features we talked about adding to the scheme as well, but had to take into consideration the community, and how scared they are of change.
Quote from: avirex on August 23, 2010, 07:46 PM
error, ur posts do not add much to this conversation...
why would u want to continue with scheme that allow luck, if there are ways to improve them, so luck is not as much of a factor?
its time W:A evolves!
oh and let me just say this one thing.. its a bit off topic but...
in worms2, there was a league.. when people wanted to play league, the higher rank player of the 2 was awarded hosting rights (if he was able to host) then he would host the game with his roper settings and say "FD100, 1 cow, 1 dyno, 1 para, 5 zooks at 55, unlime mine, nade 12 second 5 retreat" and you has no choice but to accept these settings, and try your best to win the game... some people used 2 worms, some people used 1 worms... IRwlz was one of the few who used 3 worms... but my point is... you had to adjust to it in that game.. and its not like its very hard to do.... so why are you complaining about 2 rope schemes now? in w2 it was 100 different rope schemes lol