Quote from: avirex on August 23, 2010, 07:19 PM
anubis, im home now and watched replay... its very boring to watch... i would imagine the same to play, but i could be wrong... but heres what i think...
after u attack... u have 12 seconds to get cr8, then hide.... so the worm u hit is roughly in the same area u started your retreat from... he does not have to get cr8, he just has to go directly to you and hit... so unless your playing a newb, he has 100% chance to attack considering he has a direct root (does not need to collect a cr8... ) then it just repeats all game.. IMO this does not add much to the game... makes attacking simple, and the game boring.. so now instead of luck, the game is just based on who gets more 47hp hits, or who gets FD? or depends if someone falls at some point in the game??...
im just curious what u guys dont like about w2roping... i have to be honest, not one person gave me a good reason to not liking it.. i have seen alot of "dont change roper, its a classic scheme" and... "changing the scheme will not improve roping, we need to play on easier maps" and... "wtf? u suck avi, im not even going to try this scheme, cuz u have designer shades, and think ur cooler then me"
my opinion: w2roper = limited cr8 luck(as long as cr8s will drop, there will be luck), strategy, and skill.... so whats not to like anubis? whats your reasoning on not liking it exactly?
I voted no because I think it's not really a difference, the same problems remain. And I still don't understand why you removed destructable land, explain plz. ^^
But yea w2roper is better than W:Aroper. It's just not the complete solution and we could work something better out, dunno or maybe that's as good as it can get.
