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Messages - Anubis

#1651
Quote from: avirex on August 23, 2010, 07:19 PM
anubis, im home now and watched replay... its very boring to watch... i would imagine the same to play, but i could be wrong... but heres what i think...


after u attack... u have 12 seconds to get cr8, then hide....  so the worm u hit is roughly in the same area u started your retreat from... he does not have to get cr8, he just has to go directly to you and hit... so unless your playing a newb, he has 100% chance to attack considering he has a direct root (does not need to collect a cr8... )  then it just repeats all game..  IMO this does not add much to the game... makes attacking simple, and the game boring.. so now instead of luck, the game is just based on who gets more 47hp hits, or who gets FD?   or depends if someone falls at some point in the game??...


im just curious what u guys dont like about w2roping... i have to be honest, not one person gave me a good reason to not liking it.. i have seen alot of "dont change roper, its a classic scheme"   and... "changing the scheme will not improve roping, we need to play on easier maps"   and...  "wtf? u suck avi, im not even going to try this scheme, cuz u have designer shades, and think ur cooler then me"


my opinion: w2roper = limited cr8 luck(as long as cr8s will drop, there will be luck), strategy, and skill....  so whats not to like anubis? whats your reasoning on not liking it exactly?

I voted no because I think it's not really a difference, the same problems remain. And I still don't understand why you removed destructable land, explain plz. ^^

But yea w2roper is better than W:Aroper. It's just not the complete solution and we could work something better out, dunno or maybe that's as good as it can get. :D
#1652
CF / Re: Memories!
August 23, 2010, 07:42 PM
I did before my break, now I need the kb of joy. :D

BTW!!! I hope beer doesn't watch the replay, lmao. xD
#1653
CF / Memories!
August 23, 2010, 07:28 PM
Because of the one replay I had to look at old replays, and then I saw this replay. It was basically right before my long break. I was already very inactive and the next recorded replay is 2 months ahead. I am just in love with my own roping. Need to get that back asap! :)


Show me your old replays, I wanna see what you did 3 years ago. :D
#1654
Your not talking to a god, but when I saw that replay I definately want to be able to rope like that again. Give my kb nooooow! :( Really can't await it anymore. :)
#1655
Like Dark said, the only penalty in this scheme is not to deal dmg to a worm if you collect a cr8 before using a weapon. So far there have been no problems with this, there are very uncommon events where a cr8 is in the way of a turn, and usually a skilled roper can get around the cr8.

I am confident enough to say that this scheme is ready for public already. Thinking of hosting a Cup anytime soon to get more feedback.
#1656
Sure avi, we will have some games and just make a perfect scheme. :)

Off-Topic: We could just download gundam and play roper there and make it the only legal map for TuS. xD
#1657
What DarK said, but we thought about a new idea. We have even given it a name already. It's called Hit&Rope.

The rules are changed:

- attack before crate. (you don't have to inflict dmg, just shoot a weapon before you are allowed to collect a cr8)
- turntimer is set to 12, retreat time is set to 12.
- if you collect a cr8 before attack you are not allowed to attack.

The idea is, that the better you rope the harder it is for you opponent to hit you.

Me and DarK had a few tests and it is really a real fun scheme, it's a direct duel between 2 ropers. If you rope better the opponent will feel it by having less time to attack you. Good turns will have a real impact on your opponent. the cr8 is not a must have, but usually it's in your favor.

Just see yourself.

Harder maps seem to work better for this scheme. :)

#1658
Quote from: avirex on August 23, 2010, 10:26 AM


i now have seen the light, ur both right.. lets just play every roper on gundam map.. anyone know where i can DL it please?


lol I had to laugh when I read that. xD
#1659
Quote from: Abnaxus on August 22, 2010, 08:17 PM
Quote from: Anubis on August 22, 2010, 06:24 AMI know of no map that has just 1 island (except some w2 rope maps) or 3 islands.
I did many.

Anyway, my problem with your scheme is that it destroys all of the roper interest:
As crates were randomly dropped, it made the checkpoint randomly placed.
But there, you just made 2 static checkpoints, which looks more like a w2w on a roper map.

Yeah I get what you mean, but how can we get rid of randomness (which means luck) when people think random cr8s are part of the scheme, I mean the cr8s give different checkpoints to a roper match, but they also deliver luck! We can't possibly make a scheme without luck where random events are part of the scheme. If you look at other schemes the most luck happens because of unpredictable random events which have a huge impact. Team17, Ropers, Shoppers. BnG, Elite and RR have none to minimum random events. BnG and Elite have wind as a luck factor, but they are not that often critical as there are different options to do the same, or even do better attacks that are not affected by wind. cr8 drops are always critical to the game as they are build around these schemes. So the vital part of these schemes is, more or less, luck.

The only solution so far that I have thought of by keeping the current W:A Roper rules are simplified/pre-made maps where the best ropers can do any cr8 + attack.

Another thing that I brainstormed were the motivation in ropers. Currently with the official W:A Roper scheme the motivation is always the rule Crate Before Attack. But there are situations in a W:A Roper scheme where this rule is counterproductive. For example a worm with 50 HP left and a Worm with 200HP left. The Worm with 200 HP should just attack the other worm, instead he has to collect a cr8 even though the player doesn't need any extra HP . This lead me to w2 ropers where you can, in such situations, just shoot your opponent.

In my opinion the roper scheme is one of the most unfair schemes currently being used. It always has been but noone really cared that much, me included. The scheme is unbalanced.

First of all I think the 2 Islands we rope on should be mirrored, there shouldn't be an advantage when you hide left island or right island. Most BnG Maps are built to have even hides on both sides. There used to be a time where this wasn't the case.

Another thing is that each turn should, in theory, have the same difficult, except for the price of shelter for attacks. For example top hiding should be rewarded with easier turns but on the other side you should receive more damage.
#1660
TUS Discussion / Re: I dunno but...
August 22, 2010, 01:38 PM
It's true.  :-\
#1661
Quote from: avirex on August 22, 2010, 12:41 PM
Lot's of flame, no answers.

Still waiting. :I
#1662
TUS Discussion / Re: I dunno but...
August 22, 2010, 10:01 AM
Quote from: DarkOne on August 21, 2010, 09:31 PM
Thoinks :)
Could be interesting! If he joins enough clans this season, he'll be eligible for every one of them in the playoffs and he can play 2v2 games on his own.

Would make the playoffs go a lot faster too in season 15!

Usually I have waited at least 1 season before joining another Clan! The golden time when I used to jump around weekly is long long time ago. And I mean the time when clans like OSW, HoS were still alive. So don't worry, your playoffs won't be done by me. :P
#1663
Just made a first test without fd. It's so much better! :)
It also increased the # of useful hides. Hides which sucked because of easy fd no longer existed. :)
#1664
I have changed retreat time to 5 seconds, it reduced the intentional slow roping to wait for the opponent to make a mistake.

Hiding in the middle is ok, you will be more vulnerable for attacks too.

I am thinking of removing Falldamage... it would encourage more speedy roping. Maybe adjust attack power of weapons so matches last longer.

#1665
The cr8 that I put in one of the replays were just for DarK, it was just for his love to cr8s. ;)

The cool thing about the checkpoints are: They are always doable to do and make an attack. And because there is no cr8s where you stack HP sooner or later you will make your opponent move because when you lead the game by lets say 70 HP you can hide at a less easier position and make your attacks one after another easier. The opponent can't just wait for mistakes. Even 10 HP by a zooka each turn will make your opponent move or he/she will loose.

Btw: If you fall before you got to the checkpoints you don't have to take a penalty.