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Messages - Impossible

#496
Files Comments / Re: File #475, Ghost worm FirePunch
September 02, 2013, 03:49 PM
Quote from: Xrayez on September 02, 2013, 03:37 PM
I'm curious if this thing could make any damage lol

nop :p
#497
General discussion / Re: WormOlympics 2013: Discussion
September 02, 2013, 02:37 PM
maybe ffie can give me 9000pts penalty so chile will win on experimental system as well :D
#498
Files Comments / Re: File #475, Ghost worm FirePunch
September 02, 2013, 02:35 PM
hilarious joke about sperm and than that bug...ha!!1
#499
General discussion / Re: WormOlympics 2013: Discussion
September 02, 2013, 02:32 PM
chile is rather first than best :D
#500
maybe 1 player per group go to ko? :DDd
#501
with all weaps available at the start the scheme itself gonna be very unbalanced so there is delays unlocking one weapon each turn (i imagine forts pros will throw rocks at me, but luckly there is not much of them)
available from 1st turn: inf bazooka, inf grenades, inf bow, inf shotgun, inf fire punch, inf torch, inf bat, inf parachute, inf ninja rope + inf low gravity, inf fast walk, inf laser sight
turn2: 9x mortar available
turn3: 9x clusters available
turn4: 3x girder available
turn5: 1x homing missle available
turn6: 1x sheep launcher available
turn7: 1x hhg available
turn8: 1x air strike available
turn9: 1x banana bomb available
turn10: 2x petrol available
turn11: 1x mine strike available
turn12: 1x kami available
turn13: nuclear test available
turn14: girder pack available
turn15: armageddon available
turn16: earth quake available
turn17: freeze available

if you have any ideas about how it would be better to make or just want to try out the scheme you can write me in snooper
#502
ok i got idea how to avoid forts without any empty space like this:


its sucks to play against player with fort like that because all you have to do is destroy his stupid fort, here is solution:

Ill just add crates, limit some good weaps which will make crates important part of the scheme and so players will be forced to leave some place to spawn crates on their fort.
#503
Schemes / Bungee Knocking scheme idea
August 30, 2013, 06:39 PM
checkout the replay, thats quite cool idea for a scheme,  it needs alot of improvements tho, any suggestion?

update: latest version attached
#505
Quote from: MonkeyIsland on August 29, 2013, 11:40 AM
Maybe it's better to create the cup and put the description there.
I dont want to hurry  with it while WO is still running
Quote from: MonkeyIsland on August 29, 2013, 11:40 AM
Set a password for joining and give the password only to people who have their fort ready.
Thats part of my plan yep. I confirm fort via pms and send pass as a gift
#506
china have its own version of W:A, and well they stick hard to sc2 like koreans :D
#507
1000x1000 is too big but games is bo1 anyway, so maybe its okay.. i guess Ill just add few heavy weaps
#508
Quote from: Triad on August 29, 2013, 07:04 AM
I had f@#!in same idea :o just i was too lazy to bring it to the life. :D

Go host it Impo, i am sure lots of good map makers will join. And some people even hire some map makers xD It will be fun.

But i have a question, there will be any color limit? For prevent not so good graphics. Or you will handle those stuffs?

Also 1000x1000 is good. But how much pixel between forts? I would like to set my fosts for perfect shots xD
1000x3000, 1000pix for 2 forts + 1000pix distance

i dont know yet, limit each for to 64 colors max, or make it inf and recolor it to 128 myself

actually 1000pix sounds too big, maybe it will be 1000x500 and overal size 2000x1000
#509
randombot is a piece of code, what flaws can it have rofl
#510
imo there should be drill instead of girder so you can get telecowing ass, and kami instead of dragon to get darksiding ass