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Messages - Jonno_Team17

#16
Quote from: nino on June 30, 2016, 12:44 PM
Quote from: Jonno_Team17 on June 30, 2016, 12:35 PM
Quote from: TheKomodo on June 30, 2016, 10:43 AM
Release date yet?

Oh, Walrus, regarding intelligence:

"A person is smart. People are dumb, panicky dangerous animals and you know it." - Agent K.

Coming soon...

Date...now!!! xD

At this time all I can say is we're getting close to announcing the reveal date. I know it's frustrating but soon you shall be sated.
#17
Quote from: TheKomodo on June 30, 2016, 10:43 AM
Release date yet?

Oh, Walrus, regarding intelligence:

"A person is smart. People are dumb, panicky dangerous animals and you know it." - Agent K.

Coming soon...
#18
Quote from: Nonentity on June 28, 2016, 02:56 PM
Why are you removing the drill? It's groundbreaking!
Spoiler! View
sorry


Oh ho ho, that was puntastic!

So to answer a few questions...

Yes you will be able to use the F keys to quick select weapons.

I'll be streaming some more Worms W.M.D this Thursday - I'll flap about on the Jetpack for a bit if you'd like :)

NINJA ROPE UPDATE

The standard Ninja Rope has been updated again to be faster, more responsive and with improved handling. This won't be reflected in the build I'll be playing on Thursday.
#19
Quote from: Kradie on June 27, 2016, 04:05 PM
Jonno,

In Worms Armageddon,  the names that are above the worms head have solid background. You can choose to hide team name, name, health and even have all 3 of them removed. Is this possible to include in WMD?
Solid background and semi solid background would also be a welcome edition-.  Same goes for Team names.

I assume that there are no border options? Will it be implemented? Or will it be up to map authors?

You can toggle whether worms have team name, name, health or have all 3 removed yes :) On a controller it's as simple as using the left bumper.

Currently the only maps with borders are the cavernous maps. If you want true border maps it'll be down to the PNG map importer authors at this time.
#20
Quote from: Sensei on June 27, 2016, 12:27 PM
Rope video or no one will buy it!!

*A wild link appears*

https://youtu.be/jbABaE6XxEo?t=2m7s
#21
Quote from: TheKomodo on June 27, 2016, 12:23 PM
@Jonno:

The improvement to the torch is very nice, I like it, but still really miss the pixelated rough edges the drill left behind, it was useful in many ways such as drilling down in Elite as a small extra way for protection against long fused grenades being tossed in, preparing hides etc.

And of course, yes, things like Darts won't be possible, as well as the other tactics/moves mentioned with drill earlier in this thread.

There are things about W.M.D I think look great and things that are missing, it really sucks drill won't be included but i'll live lol.

Thanks for the update Jonno!

No worries.

The team are aware of the WA Veteran players thoughts on the Drill since the information was provided to you all.

Whilst the Drill will not be in Worms W.M.D for launch, or shortly after, we will be watching and monitoring the game very closely to see if there is a viable case to return it to the roster.
#22
Hey gang.

So I've noticed a bit more chatter about the Drill and I recalled saying that I would look into whether or not the Blowtorch mimic'd what the Drill could do. I've made a quick little clip to showcase the Blowtorch in action:

https://www.youtube.com/watch?v=Xc2lvNYaZyY

I've spoken with the developer and this is by design to keep one of the key factors of the Drill. To quote said Dev "Any angle but directly down will stop if you are going to fall. When aiming down however you will fall but won't take damage as you continue drilling. Just like WA."

This is one of the developers I'm in direct contact with. They are listening and feedback to me with concrete (donkey) answers asap. The developer was also kind enough to give me this information following my recent stream on the E3 build of Worms W.M.D... (This applies to the current build, which is the post E3 one)

"We made some improvements to the rope. Reel speed is now more accurate to WA (how fast you can pull in and out). And some improvements to swing speed."

I hope this insight is useful to you all :)
#23
Quote from: TheKomodo on June 24, 2016, 11:27 AM
@Jonno:

A while back you said there would possibly be a chance drill would be added later, realistically, how much of a chance would that be?

Also, regarding weapons/utilities, apologies again if this has already been answered, will be be able to edit the power/turn delay/drop % for everything?

Cheers, and yeah when you find out about backgrounds on/off let me know(roping with background on really does hurt my eyes), these 3 things will more than likely be the difference between me playing a lot, and playing casually.

Thanks :)

P.S. - Where is Team17 HQ? I'm going down to Leeds next week to visit M3ntal.

The chance on the Drill returning in dependent on whether it's absence from the game has a noticeable impact on the game. The Blowtorch has been improved to reflect the removal of the drill.

The current options in the game based upon what you've listed: Turn Delay & Weapon Crate drop chance.

The developers are based in Wakefield.
#24
Quote from: Rabbit on June 24, 2016, 10:07 AM
Quote from: TheWalrus on June 24, 2016, 09:31 AM
Quote from: Ryan on June 24, 2016, 06:57 AM
If you need any help with ninja rope testing I am literally 2 hours away.
How convenient, the world's best roperacer, just a few hours away from team17 HQ, willing to come in and fix any and all ninja rope issues.
That would just be the best thing ever!!

At this point in the game's development the weapons aren't in a position to be 'tested'. Particularly the Ninja Rope which, if changed, wouldn't just require a few tweaks to damage values like other weapons.

By the time I joined it was too late in the game's development cycle to invite in community veterans to "test things" based upon their personal preference. At this point it would just be the person saying "Yes I like it" or "No I don't". The W.M.D Ninja Ropes are full of utility, uses and tricks that the best players will learn and subsequently stand out from the crowd. Yet the weapon will still be highly accessible for the new/standard player.

Ultimately I remind you once again that we are not making Worms Armageddon remastered. We are making what we feel to be the spiritual successor to Worms Armageddon - that game is Worms W.M.D

We're going to be supporting Worms W.M.D post launch and showing it plenty of love. That means it's community too.


#25
Quote from: TheKomodo on June 24, 2016, 07:00 AM
Nice, I like the Rope!

Not sure if it's as good as WA Rope but looks good enough to build some schemes around and actually do basic moves like shadow/extend/spike, not bothered about precision moves like kicks/pumps as those are mainly glam anyway which was so 15 years ago...

@Jonno:

Sorry if this has already been answered but the thread is massive now don't want to spend all morning looking for this.

About roping in W.M.D, the maps look really 3D with bright backgrounds which personally speaking puts me off roping, will we be able to use 2D maps similar to WA? And will we be able to turn the background off so it's pure black like WA?

This is very important as I always play with no background.

Now if they could just add the drill, i'd be very happy :)

No worries.

We're planning on launching W.M.D on PC with an IMG importer ala W:A

I'll have to do some digging about the ability to turn the background on/off.
#26
Quote from: Anubis on June 23, 2016, 03:15 PM
You never will be if you don't start using the keyboard. ;D

Haha quite true.

I'll swap back over to it when the game launches. I'll be playing on console at home & PC at work so getting a good mix in.
#27
Quote from: TheWalrus on June 23, 2016, 02:03 PM
Quote from: Jonno_Team17 on June 23, 2016, 02:01 PM
Gentle reminder:

I'll be streaming 30 minutes of Worms W.M.D at 6:30pm BST tonight over at www.twitch.tv/team17ltd

This will be on the build I took to E3, but on the PC build instead of XB1. (I will still be playing on controller as that's my preferred method)

The first 5 minutes will be dedicated to the Ninja Rope - during which I'll be swinging about. If you want a 'rope video' this will be your chance, I may even take trick requests!
ninja rope fan service ftw, looking forward to seeing it in action

Looking forward to showing the 3 ropes off. Just remember I'm not at the level of the Rope Racers - that is a whole new league lol!
#28
Gentle reminder:

I'll be streaming 30 minutes of Worms W.M.D at 6:30pm BST tonight over at www.twitch.tv/team17ltd

This will be on the build I took to E3, but on the PC build instead of XB1. (I will still be playing on controller as that's my preferred method)

The first 5 minutes will be dedicated to the Ninja Rope - during which I'll be swinging about. If you want a 'rope video' this will be your chance, I may even take trick requests!
#29
Quote from: Aerox on June 22, 2016, 07:29 AM
Quote from: TheWalrus on June 21, 2016, 10:54 AM
WHY DOES THE TANK JUMP

Because it's just a re-skinned bazooka that protects your worm from damage or whatever

Yeah, I remember the bazooka shooting 6 times a turn with adjusting aim too. Good times! ;)


To the tank racing crew, you've got my attention! Combine that with the image importer and I think you're onto something.
#30
Quote from: Komito on June 21, 2016, 08:25 AM
Quote from: ANO on June 21, 2016, 07:24 AM
Quoterecycled code from Armageddon for an authentic, yet new feel

this is what we were waiting for. thanks.
For the other 2 rope kinds, we are more than happy to test them :)

Don't be confused mate, "recycled" does not mean an exact copy, sounds more like a remix to me.

It's recycled because we couldn't lift the code and slap it into a new engine years and years later.

The coder(s) involved in the rope took the actual code, applied it to the new game and had to put the time in to actually update and apply that code to an engine it wasn't ever expected to see.

They, the developers, are trying to do right by the rope community.

I'll be streaming W.M.D on Thursday at 6:30pm BST - I'll mess around on the 3 ropes for a bit so stop by here: www.twitch.tv/team17ltd and watch the rope magic.