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Messages - Jonno_Team17

#46
Quote from: skunk3 on May 27, 2016, 03:02 PM
I agree with Lex completely. Teasers are fine and all, but they are wasted on this group of players. Teasers are more for casuals and newbies to the series. What veterans want is solid information. No tricks, no marketing, no surprises. Team17 has a wealth of veteran players who they could recruit to beta test and provide critical feedback to ensure that any new Worms game is as good as it can possibly be... has ANYONE been selected to beta test? I haven't. I signed up on the Team17 website and I've also been essentially spamming the Steam forums for ages, and nothing. Jonno, I want you to post info, but I just want you to keep in mind what kind of crowd you're dealing with. Many of us are in our late twenties to mid thirties, if not older...

I understand that there are things that you simply aren't allowed to talk about. I get that. However, all I'm sayin' is that we already have a Worms game that we love, so in order for us to rally behind a new title, we need more transparency from Team17. I am excited for WMD, but I can totally understand why many others couldn't care less. The last few Worms titles have been kinda crap.. (compared to W:A)

If it's full transparency you want, you'll get that pretty soon. (Vague I know but when the floodgates open...)

Then i'll be able to answer the vast majority of your questions fully and collate informed feedback from yourselves.

Fun fact - you're the only people the Ninja Rope information was given too, by seeing if any of you made predictions on what you thought the expanded arsenal could be it'd give me a good idea on how you'd receive them. There's method to the madness - I also genuinely wanted to share it with you, as a nod to the Rope Pro community.
#47
Quote from: Lex on May 25, 2016, 08:46 AM
Please either release information or don't.  In my opinion, teasers are not helpful for the community.  I believe they are cheap marketing ploys.

A healthier alternative would be to explain the new rope system and ask for feedback from the community so Team17 can learn what is desirable.  Furthermore, a closed alpha or beta could be useful to gather information from skilled players surrounding what they like or don't.  I think there are several successful game companies which do this before releasing new games nowadays.  This also allows them to generate more interest via streaming.  Overwatch by Blizzard is a good example of a game which employed such a healthy strategy.

Yes, a marketing ploy in a forum of existing Worms players who have been playing for over a decade  ;)

Well, if you feel that way about me sharing information with you that isn't anywhere else, like the Ninja Rope, I will revert to watching this forum from afar so as not to disturb the peace.

You know where to find me -> @WormsTeam17 :)
#48
Quote from: skunk3 on May 24, 2016, 10:21 PM
My guess is that we will have a standard 'rope' and a 'ninja rope.' The standard rope will be like the rope from the 2.5D Worms titles... and the ninja rope will be the W:A-style rope that we all love.

Keep guessing ;)
#49
Quote from: WTF-8 on May 23, 2016, 08:26 AM
Quote from: Jonno_Team17 on May 23, 2016, 08:18 AMThere's more than 1 type of Ninja Rope in Worms W.M.D.
Lemme guess, a rope and a bungee?
Or rather, a W:A rope and a W:Rel rope

We're talking Ninja Rope, not duping you with a bungee reference :)
#50
Quote from: Kradie on May 22, 2016, 08:50 AM
Quote from: Komito on May 22, 2016, 08:07 AM
I guess they finished visiting here then lol? Guess it's a new record at least.

It's Sunday today.

Sometimes it's better to listen than to speak ;)

And yes, the Sunday thing may be a factor too haha.



Ok here's something for you all to think/chat about -

There's more than 1 type of Ninja Rope in Worms W.M.D. Enjoy!
#51
Great to see all the posts and feedback.

Just a reminder though, this isn't Worms Armageddon remastered. Worms W.M.D is seen by us as the spiritual successor to Worms Armageddon.

Keep that in mind when saying things are "wrong" because they aren't identical to Worms Armageddon, a different game.


We released a brand new Multiplayer Trailer today, you can see it here: https://www.youtube.com/watch?v=p14IvU9P06c

It'd be great to know what you think.
#52
Quote from: Lex on May 17, 2016, 10:54 PM
Quote from: Jonno_Team17 on May 17, 2016, 01:38 PM
Quote from: MonkeyIsland on May 14, 2016, 12:42 PM
Speaking of the landing and its feel, does the worm rotate between rope shots? That's another aspects of W:A roping which emphasizes the roping feel.

It does, depending on how much momentum you've built up.

For example, a light swing and you probably won't rotate. But a speedy swing will cause you to rotate between shots.

Is it just a boolean between "rotating" and "not rotating", or is it as nice as WA, fluidly changing depending on the worm's velocity?

It's fluid based on velocity :)
#53
Quote from: MonkeyIsland on May 14, 2016, 12:42 PM
Speaking of the landing and its feel, does the worm rotate between rope shots? That's another aspects of W:A roping which emphasizes the roping feel.

It does, depending on how much momentum you've built up.

For example, a light swing and you probably won't rotate. But a speedy swing will cause you to rotate between shots.
#54
Quote from: Caye on May 12, 2016, 10:54 AM
Quote from: Komito on May 12, 2016, 10:04 AM
Jonno, will this stream be available to view later? Working nightshift I won't be awake then :(

It's Twitch, so yes

It'll be on Twitch and I'll upload it to YouTube if the quality is good :)
#55
Hey all,

Myself & Danny are streaming a slightly updated Worms W.M.D build today at 6:30pm BST.

It'll be on the intermediate scheme with vehicles & crate drops turned off.

If you fancy popping by you'll find us here: www.twitch.tv/team17ltd
#56
Quote from: skunk3 on May 05, 2016, 05:15 PM
Quote from: chris on April 30, 2016, 08:52 PM
I'm mostly lurking here, are you going to implement shopper rules natively in WMD? Nowadays you need to tell people when they need to skip turn or that they need to shot weapons form rope when possible.

It would be highly difficult to implement rules for various schemes natively. The rules are going to have to be transmitted as they are in W:A... by telling others.

It is our responsibility as old school players to make sure that the newbies are:

1. aware of the rules
2. adhere to the rules
3. understand why there are rules to begin with

The community for the newer games is very dismissive whenever I mention rules. They believe that there should be no rules whatsoever for any scheme and that by trying to implement rules, I (or whoever) am being controlling, narcissistic (that doesn't even make sense), and a general pain in the ass.

With W.M.D. we are going to have to look at ourselves as teachers, role models, and admins, otherwise the community is going to suck. I feel that the online component of W.M.D. both in-game and in the lobby is going to be exponentially better than the games released post-WWP. As long as we have a WormNET type environment with a global chat lobby, it shouldn't be a problem steering the community in the right direction. We just have to be proactive about it, and if people want to be jerks and not listen, we can 'encourage' them to utterly destroying them online. I am prone to listen to someone who is clearly better than me.

We still don't have any info regarding the server system for W.M.D. yet, but with all of the people begging for a global chat lobby, I can only assume that it will feature one. I don't really care if we have separate channels like PartyTime and RopersHeaven (does anyone even use those anymore?) as long as we have a main one. Separate channels would be nice, because who knows what might happen, but a global chat lobby is a MUST for W.M.D. to be a success. A matchmaking system is terrible for Worms, and should have never been implemented.

Hey,

It's great to see your passionate about welcoming in the new community that will come with the release of Worms W.M.D.

Just as a heads up -

- There are no 'official' rules outside of physical scheme sets that effect game load-outs etc and our terms and conditions that launch with the game.

- If you want to run your own custom lobby then yes, you can ask people play a set way - but there is not a right/wrong way to play outside of a prearranged competitive match/tournament with agreed rules for the competitors.

The nearest comparison to this is the 'Dark Souls' community and the 'PvP Culture' they have created. Yes hardcore players within that sub-culture will adhere to it, but most won't/don't - they just play the game how they want within the confines that the game itself has presented them with.

We are actively looking for Role Models within the community for various reasons that will come apparent post launch.
#57
Quote from: TheWalrus on April 28, 2016, 10:42 AM
Quote from: Lex on April 28, 2016, 10:27 AM
Something that immediately turns me off Worms WMD from those screenshots is that the crosshair isn't aligned with the worm's aiming angle.  Worms 2 started the trend of aligning the crosshair with the aiming angle to improve aiming precision, which makes the game more fun.  I hope that can be in Worms WMD.  New players deserve that feature.  I know it seems minor, but I think it is important psychologically to feel like you are aiming through a crosshair that is steady from the worm's perspective.
Sure, it seems asinine to do it any other way, heres to hoping that isn't the final product. 

I'm hopeful, as there seems to be more to like than dislike about this iteration at this point. 

I think I agree with you in philosophy, Lex, but just differ in outlook.  I think I can play this game quite a bit and have fun with it.  I don't view it as worthy like the patched WA, but rather a fun diversion for a bit of playtime.


Good news on the cross-hair alignment - that was a bug and is now fixed. Woop Woop! :D
#58
I understand looking at previous titles and your expectations that trust towards myself/Team17 must be earned and not expected.

I want to build that bridge and that will take time. As I get more content to share I expect that to come future.

But when the information floodgates open...hold onto your hats.
#59
Quote from: Triad on April 28, 2016, 09:58 AM
Hi again Jonno,

Quote from: Jonno_Team17 on April 28, 2016, 09:34 AM
No, there are not at this time. Feel free to check the previous posts to get up to speed with that part of the discussion. TLDR - We aren't focusing on that at this time, but there are other ways to prove a match result in a competitive league.
Yes, replays are important part of competitive league but as I mentioned in my precious post it's not just that. For example there are challenges, where you send your best replays for that challenge. This is a Time Trial Rope Race challenge:
https://www.tus-wa.com/challenges/challenge-620/

We are not expecting a total WA like game but I believe replay feature will be useful for whole audience of Worms franchise. Maybe it's not on WMD's development schedule atm, but I hope you guys will consider. No matter what we say they're just suggestions, final decisions are up to Team17. Who knows, maybe there can be even weekly/monthly challenges inside of the game just like other games. :)

We on the community team agree a replay feature would be awesome too, we're on your side there.

We've raised attention to the development team that it's not in for the game's launch. Post launch we will re-address this with the developers once everything has settled in - we'd like to see it too as we have some cool plans if a system like that were to be in the game :)
#60
Quote from: Lex on April 28, 2016, 09:09 AM
I would not play it if there were regressions from WA, personally.  I realize that's crazy considering how futile it is to attempt to catch up to the immense number of improvements to WA since 2002.

I guess this is my way of saying that Team17 should choose one of the following courses of action if they want to work on Worms:

  • directly work with Deadcode and CyberShadow (and employ them properly with reasonable compensation, and obviously only if they are willing)
  • investigate and reproduce every feature and quality of WA's latest version precisely before adding new features
  • work on another IP instead of Worms
This is all just my personal standpoint.  I probably don't speak for the whole community.  I think any of those 3 courses of action would make the TUS community happy though.

Just to clarify, we're not making Worms Armageddon remastered.

We're making Worms W.M.D - It's based on Armageddon to capture it's feel and physics. Some of the game's code is even taken from Armageddon, we can't move forward and innovate if we just clone a previous title.

This is like the spiritual successor to Armageddon - it is not Armageddon HD.
Paradise - THeDoGG