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Messages - Kradie

#781
It took a while but we made it. Congratulations to Blitzed for winning this! Proud of you :)

Thank you everyone for participating in this cup, I do appreciate it.

Hope to see you next time! ^^






#782
Nepotism is strong among the WA elites, just like DAVOS elites. ;)

But seriously, best way to advertise a scheme is to host cup, and Korydex succeeded in this with Alt-F4. Though this scheme got a lot of praise for supposed originality Ignoring the eerie similarities of Lucky Strike. Am I upset that Lucky Strike was Ignored? Let me put it this way: I got bored of Lucky Strike in a few weeks time and Csongi kept asking me if we could play it. I felt bad to refuse his wet Innocent puppy eyes  :'( So we had a few games  :) So yeah, I sort of let the scheme fade into obscurity without the effort to make it popular and moved on. When I saw Alt-F4, I was like ''Hmmm, yeah this is like LS''. I made a post about it then, people Ignored, and I just moved on. So ultimately it is my fault anyway..

Here is another example.... If I would had left WA after the creation of Lucky Strike, and then someone told me years later ''Kradie, someone made a scheme called Alt-f4, it is sort of like LS''  Would I had cared? No.

The other way to advertise a scheme is to host it a lot.. That's what I am doing now with ''Kill 2 Steal'' (K2S). I plan to make a cup for this scheme in the future because the reception so far seem to genuinely nice. I also do ask people if they want to play it..

When it comes to other people's schemes on THESE polls so far, I haven't played all of them. Why?
- To many schemes to test
- No one makes cup for them (I joined the realistic scheme cup)
- No one hosts them
- No one comes to my face and ask me ''Kradie, let's try this scheme?''

But I also suspect, that there can be favoritism in this community, that's why some schemes does it better. People can't separate the scheme and the author. What's Important is that you have fun with the people you hang with.. I think most doesn't give a damn who made this and that... We add to much Importance into this. Yes I believe I contradicted myself. But this is because I'm rambling  a lot now.

I also suspect someone will come with a long tiring and provocative political propaganda monologue soon on a Worms forum, again.. I just hope I am wrong. :(
#783
Just like in Weapon Me scheme, Air Strike is now Included. This weapon is only for CPU and not humans.

Some delays on weapons have been changed.
#784
I voted GBA, and Teleport Shopper by me.
#785
General discussion / Re: Tool Assisted
June 01, 2022, 10:15 AM
It is Roger Moore. RIP :-* :-* :-* :-* :-*
#786
Quote from: FoxHound on May 30, 2022, 09:23 PM
I'd like to play or test this scheme. The idea has a lot of potential. I liked the changes you made now. I always think that quality is better than quantity. This scheme must be tested a lot to reach an optimum version.
That's why I release some of my schemes ''prematurely'' publicly so that the community can choose to join the testing process and offer ideas and changes.

This scheme Idea has been floating inside my mind for some weeks, so eventually I decided to put it to test and tested it with some players before release. 

I agree with a potential argument that schemes should be tested thoroughly before release so it can provide an accurate representation of what it is going for.
#787
I have taken the liberty to make some significant changes to the scheme.

Overpowered super weapons are no longer present but instead you get: Sheep, Sheep Launcher, Homing Pigeon, Flame Thrower, Dynamite, Old Woman, Mad Cows, and Holy Hand Grenade. You can check the delays per weapon on the scheme page...
100HP for all worms and 25hp per health crates.
Sudden Death after 10 minutes with medium water rise.
Additional weapons are Included: Bow, Cluster, Grenade, Mine, and Baseball Bat.

For now I will keep the current replay of the game.
#788
QuoteDid you consider limiting the ammo of the weapons unlocked by killing the CPU worms?


Yes but I haven't tested this.

QuoteDid you test the game with multishot? Maybe it would be interesting to kill a CPU first and attack other players with that unlocked weapon, all in the same turn. The fact you spend a turn to be able to unlock a weapon might not be ideal for the strategy, since you could be attacking an enemy worm during that turn. So attacking CPU worms in single shot mode would only be worthy if you have only very weak weapons or cannot attack an enemy worm, or if the CPU is piled with the enemy.


No, but this is a good idea and could be a variation of the one-shot version.

QuoteDid you test different amount of health for CPU worms and players? Less health for CPU worms would be more easy to unlock weapons, while more health would be more difficult and players might not want to attack CPU worms so much, only if they get lower health or are ploppable.

Yes I have tested this, and I quite liked it this way. I decided to let CPU have normal health as human players, no one has suggested your proposal since I made the change and I may go back to it after more testing.

QuoteDid you considered making it a bit of only crates / kaos / team17? In the sense you have only very basic weapons and movement tools in the beginning. This could be interesting, so that in the beginning the game would be around surviving CPU worms and then try to kill a worm to be able to use a decent weapon to attack other worms. So instead of playing Team17 with crates, you are playing Team17 with CPU worms as crates to unlock the weapons.

This here I have not thought of and honestly I like this Idea as a unique variation. Basically Team17 with CPU, kill CPU worm (Banana), and you can only use it if you get crate containing it

Thanks for appreciating some work, you can surprise. I think the scheme does feel complete, fun and original. I suppose there could be some minor changes and tweaks here and there to make it complete though.

I have provided some more replays 2vs2.

Made some changes: Banana power cheat is disabled..... Allowed crates is now 20 instead of 1....
#789
Thank you  :-* :-* :-* :-* :-* :-* :-*
#790
Why is Blast Zone even on this poll? It is a default scheme and nothing new.
#791
WormNAT2 - Place in WA folder. Open WA - Option - Advanced - Check enable Wormkit module.

https://worms2d.info/WormNAT2

Map packs. Top right ''Jump To''  and select ''Select the map type''.
https://www.tus-wa.com/maps/mappack-database/

Main schemes
https://www.tus-wa.com/schemes/?leagues;sort=league;desc

Unzip/place map Saved Levels in WA directory
Normally look like this : C:\Program Files (x86)\Steam\steamapps\common\Worms Armageddon\User\SavedLevels

Place scheme in : C:\Program Files (x86)\Steam\steamapps\common\Worms Armageddon\User\Schemes

From personal experience It is more fun and easier to be your own boss, also less cumbersome once you are set up.
#793
Quote from: FoxHound on May 17, 2022, 12:25 AM
Quote from: Lupastic on May 16, 2022, 10:05 PM
nice idea I like it. ;o but you shouldn't remove LG and jetpack for 1-5 player because 6-10 player has either inf. ninja ropes or 10 ammo of it. that's a very big advantage compared to 1-5 player, cuz 1-5 player doesn't have any other mobility other than jumping around.. 6-10 player has ropes, parachute, bungee.. and weapons like super nana, holy, sally xD I feel like player with 1-5 would almost always would be the losing side in a match. ofc it also depends on spawns but the gap between the two arsenals is way too huge like this

Players alternate being F1-5 to F6-10. I think you misunderstood the rules. So both can use all weapons, just half of them each turn. I think this rule + scheme settings don't make a huge difference in the gameplay. It's still a normal game with infinite strong weapons, some turns are better to darkside and other turns might be better to attack, I don't know, cause I didn't play, I'm just imagining, maybe you only attack the best way you can all turns). The idea is not bad, but he made this scheme probably in 5 minutes like most of his schemes.
FoxHound, I ask you not to blatantly accuse me of making a scheme in five minutes time or so because that is simply not the truth. The creative process is different for everyone that Includes you and I as well. I can come up with something fast, but extensive testing and tweaking of a scheme is a different matter which could be due to other priorities. When I submit something, I know I have tested it long enough to release it to the public in hope there could be more feedback and enthusiasm.

Now finally I have been able to tweak the scheme and made some overhaul.
Some of the F6-F10 weapons have been given delays.
Utilities spawns now with health crates.
Turn time is 30 seconds + 15 second hotseat time.
Player has 1 teleport, 2 bungees,  9 ropes, and infinite parachutes.
Bow does 50 dmg now.
1 ammo of dynamite and sheep.

I included some replay footage.
#794
Quote from: SIBASA on May 13, 2022, 04:50 PM
Quote from: Echiko on May 13, 2022, 12:38 PM
I say that the most important things are the rules. Everyone has different memories of that scheme, different set of rules in his\her minds.
If this ESL has to start, precise rules must be stated clearly. Regardless the popularity of the scheme.

Then I would support any of the schemes already proposed, and something fresh might be a good thing for the activity of both the forum and WA :)
You don't have to worry about it. For any scheme that will become the winner in the vote, clear rules will be formed (if they are required), additional maps will be created if necessary, and replays will be collected for clarity. If the chosen scheme is controversial and not perfect in terms of rules, then there will be additional discussion in order to reach a consensus.
I agree good SIBASALINA. 8)
#795
Quote from: King-Gizzard on May 13, 2022, 06:12 PM
I wouldn't say it didn't work just thought the green popped a bit more. I think both are good. What do you think.:



Ignore the mushroom, it's an object from the first terrain so it would load.  I'll be doing 32 new objects for this

Full resolution here : https://i.imgur.com/XYNswsu.png
Yeah the green does pop more since I think it is more contrast. Maybe you could have level 1:1 background with that too? Otherwise I think both looks really good.