Circle Health bar.
Inverse health bar.
Longer health bar.
Customized UI size.
Bigger text in-game chat for 1440p monitors and beyond.
2 Sets of ropes to choose from in-game, UR and Regular.
Obviously thought of and mentioned somewhere before: Color rope.
Remain Invisible after performing an attack.
Set amount of attacks before Invisibility is broken.
Aqua Jetpack - Use jetpack underwater.
Ropeshots, actively displays ropeshots. At end of turn, displays all shots used.
Ropeshot adds to turn time.
Set amount of rope shots.
Roping into someone's rope on batty causes collision.
Rope causes explosion when it hits barrels and crates.
Rope can nudge worms.
Sheep, cows, and old woman will never explode after release. Instead, they can explode next turn(s) on worm or rope Impact
Pigeon, magic bullet, and missile, will remain indefinite in air until it collides with something.
Set amount of rockets in airstrike and similar strikes.
Set amount of attacks a worm can perform during his turn.
Worms keep bouncing when their turn is over.
Worms with 0 health, dies after their turn.
Utility crates, can provide invincibility for 1 turn.
Shared weapon Inventory with enemy team.
First turn, starts with invisibility.
The more damage done to worm, Increases the likelihood of a powerful crate to appear.
Axe can pierce freeze. Gives no damage to worm.