*bump*
Now that I think about it, this rule wouldn't be that bad (Anubis suggested that too). Even if the 1st player couldn't attack with bazooka (because of too good bazooka hide) while the 2nd player could attack with a mine/nade, the game would be going to be a draw. Not that unfair, is it?
Even avirex approves the removal of zook 1st!!
So bazooka 1st is there to make it harder to attack from top hide. What's the reason for having it for the 2nd player who starts from the bottom? To give him like 12s in a 15s map??
Quote from: Aerox on May 29, 2016, 11:39 AM
I mean, if you're going to propose a change why not go the whole way?
- Only the worm going first needs to zook first turn.
Now that I think about it, this rule wouldn't be that bad (Anubis suggested that too). Even if the 1st player couldn't attack with bazooka (because of too good bazooka hide) while the 2nd player could attack with a mine/nade, the game would be going to be a draw. Not that unfair, is it?
Even avirex approves the removal of zook 1st!!
Quote from: avirex on March 14, 2013, 07:40 PM
speaking of that.... "zook first" was adopted from worms2 rope scheme, but there was a reason for it.... it was because there was random placement, there was no tele placement on worms2...
so parachute was disabled (so you could not knock if your worm was placed on top) and zook was in first turn, so there was less chance to get fd.
whats the purpose of zook first in w:a? just gives the first player a big advantage, and adds (even more) factor of luck, due to wind...
maybe we should change roper scheme to all weaps first turn???...
So bazooka 1st is there to make it harder to attack from top hide. What's the reason for having it for the 2nd player who starts from the bottom? To give him like 12s in a 15s map??
