Quote from: Aerox on May 29, 2016, 10:37 AM
zook first is there to give the player going second a higher chance of avoiding full damage by taking a hard hide (which should be easy if we trust you when you say maps are harder now)
Removing this factor makes going first even safer (that's bad for the competitiveness of the scheme)
There's a high chance that a good roper makes a successful bazooka attack when he goes 1st. After that there's a high chance that the 2nd player can't attack at all. How's that favorable for the player who goes 2nd? You suggest that the 2nd player should hide in the deepest corner and hope for a hard crate for the opponent "to avoid full damage", then hope for an easy crate to be able to attack at all? As the 2nd player you have to be very lucky to get any advantage from the bazooka 1st rule.
btw, I discussed this topic with your friend Anubis and he said the same:
Quote from: Anubis on May 06, 2016, 12:20 PM
The changes made to W:A roper like CBA made bazooka first a significant disadvantage for the 2nd player.
Quote from: Ryan on May 29, 2016, 11:29 AM
If you allow the player going first the chance to use mine/grenade those stats would be worse, player one would have nearly 100% successful attack leaving player two 70hp behind with a chance of a harder crate.
Nah. The 2nd player can place his worm down mid. From there he should be able to attack at least with a mine/nade.