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Topics - Senator

#61
https://www.tus-wa.com/leagues/allround-playoffs/?s=1;style=clanner




Semifinals

cFc (1) vs sbmp (4)
TdC (2) vs dt (3)

Final

cFc (1) vs dt (3) 3:0




Final deadline: Wednesday 2017-09-07 (14 days)




PO series are best of 5.

Use this thread to schedule a date and a time. No response by the deadline = disqualification.
#62
https://www.tus-wa.com/leagues/allround-playoffs/?s=1




Quarterfinals

BOROTALCO (1) vs Dr Abegod (8)
TheWalrus (4) vs daiNa (5)

lalo (3) vs Free (6) walkover
Senator (2) vs VoK (7)

Semifinals

BOROTALCO (1) vs TheWalrus (4)
Senator (2) vs lalo (3)

Final

lalo (3) vs TheWalrus (4) walkover




Final deadline: Sunday 2017-10-22 (14 days)




PO series are best of 5.

Use this thread to schedule a date and a time for your games. Let us know if you need more time. No response by the deadline = disqualification.
#63
Let's see if we get players at such a short notice
#64
Updated the probabilities so that only Mad Cow and Banana Bomb are reduced. Still undecided on Select Worms so sticked to 2. I will host a tourney soon :P
#65
The game was deleted by accident. MI will move this to the right place.
#66
Leagues General / Updating schemes/rules
June 29, 2017, 07:45 PM
Many scheme change requests lately so I'll list everything here and soon we will publish the changes.

Big RR
- remove banana bomb
- add a rule to prevent draws: if you finish on the same turn, the remaining time on the clock decides

BnG
- replace the minimum distance rule with "Stay on your half of the map"
- are the rules regarding 5s and 1s nades and straight bazooka shots necessary?

Aerial
- replace the current scheme with Sensei's scheme (3s mines etc)
- should crates be removed?

Intermediate
- add a rule: "You can request Bo1 but in that case the opponent gets to start."

Team17
- lots of draws with the current scheme. See Mablak's old post:
Quote from: Mablak on April 06, 2011, 08:55 PM
7 girders is a big improvement in pretty much every way, and I'd actually like to see how the scheme would work with fewer. Because with 7, you still never see a game where someone runs out, I don't think I've seen a single match where this has happened. And this is partly because people are forced to conserve their girders, but it would be nice to try say, 5 girders, because at that point you actually will see people breaking through their opponent's defenses.

And it would definitely make more games less likely to reach SD. The TUS scheme as it is suffers due to its crate probabilities, almost every Team17 I've played with it results in a tie due to lack of aqua sheep. If you wanted to keep these crate probabilities the same, lowering the number of girders would probably be the only way to even out games. Because people are definitely still having to rely on the (even scarcer than before) SD weaps, simply waiting it out on each side, and often tying.

I'm assuming the rationale for the TUS scheme's lower SD weap probability is to force players to fight each other head on, but it simply hasn't worked. The moment one team is at a noticeable disadvantage and faces defeat by regular weaps, they will take to one side as usual, and SD weaps will mostly determine the game, 7 girders is still just enough to defend. But unlike the FB scheme, games rarely come to a close this way, and there are tons of ties since often times no one has anything. Games that are 30-45 minutes long should rarely, rarely be ties, we should simply eliminate that possibility as much as possible.

Pretty much all the weaps collected in a T17 go unused since people are mostly trying to get SD weaps, and that strikes me as silly. If we tried 5 girders, I imagine people would actually have a reason to destroy girders and break through, knowing they can't be held off all game, and those excess weapons would get some use. I'd just prefer the FB scheme with 7 girders, or the newer one with fewer.
- replace the current scheme with a scheme that has higher SD weap probability? Perhaps use FB league's scheme (equal crate probabilities except for Mad Cow) just with lower probability for Banana Bombs.
- should 1 or 2 Select Worms be reintroduced to the scheme? Select Worms help against darksiding.
- should 1 x Homing Missile be added to the starting inventory as Free suggested? This way your ability to finish the opponent doesn't depend on crate luck.

Shopper & WxW
- In FB league's Shopper scheme the probability of Select Worm is lowered to 0.2% so that it would never occur. TUS scheme has much less weapons and as a result Select Worm probability is 1.2%. Whenever Select Worm occurs, it can be game changing. For example the 2nd player may have utilized turn order advantage and piled all the worms. Then the 1st player uses his Select Worm and gets to attack a worm without hitting his own worm.
- lower the probability to 0.5% with scheme editor OR add infinite Select Worm and infinite delay?
#67
Leagues Complaints / [SOLVED] Win or void?
June 15, 2017, 08:41 PM
https://www.tus-wa.com/leagues/game-220107/

At 11:58 Korydex fails telecow and quits. I thought it's insta gg so I stopped the game. Now I read this:
Quote
Intentional Lag-outs, quittings or surrendering in 2vs2 or 3vs3 games (both singles and clanners), in a way that benefits the quitting team are not allowed. In such cases, under the moderators discretion the game will be rematched or a win will be given to the opposite team.

Win or void??
#68
Welcome tomorrow 17:30 GMT ;D
#69
Leagues Playoffs / Rope League Playoffs #1
June 03, 2017, 06:04 PM
https://www.tus-wa.com/leagues/rope-playoffs/?s=1




Quarterfinals

lalo (1) vs TheWalrus (8)
blitz (4) vs TOMT (5)

BOROTALCO (3) vs Senator (6)
daiNa (2) vs Aladdin (7)

Semifinals

lalo (1) vs blitz (4)
daiNa (2) vs Senator (6)

Final

blitz (4) vs Senator (6) 3:2




Final deadline: Monday 2017-08-07 (14 days)




All series best of 5.

Use this thread to schedule a date and a time for your games. Let us know if you need more time. No response by the deadline = disqualification.
#70
Leagues Playoffs / Default League Playoffs #1
June 03, 2017, 06:02 PM
https://www.tus-wa.com/leagues/default-playoffs/?s=1




Quarterfinals

TheWalrus (1) vs Korydex (8)
VoK (4) vs daiNa (5)

Chelsea (3) vs Dr Abegod (6)
Zwitter (2) vs Free (7)

Semifinals

TheWalrus (1) vs daiNa (5)
Zwitter (2)  vs Chelsea (3)

Final

TheWalrus (1) vs Chelsea (3) 2:3




Final deadline: Sunday 2017-07-30 (14 days)




All series best of 5.

Use this thread to schedule a date and a time for your games. Let us know if you need more time. No response by the deadline = disqualification.
#71
Schemes / Scheme changes I would like to see
June 02, 2017, 11:03 AM
Experimental season any1? ;D What I would like to see/test more:

Team17
- Add 2 x Select Worm like there was originally. As we know, select worms got removed by accident (wwp). I've played some tus games with Free and Korydex with select worms included. You can make some finishing moves during SD, like teleport near the opponent and then use select worm. They give more importance to the early game and make you less dependent on SD weapons. Draws are a problem in T17 and Select Worms help a bit with that.

Roper
- Remove CBA rule, change retreat time to 5s and health crates to 25HP. This way "crate rape" costs you less cos you have the choice of ignoring the crate (perhaps collect it later on). This helps especially on the bazooka turn where crate luck plays a big role.

Shopper
- Add more weapons cos currently it's extremely boring with high crate chances for a couple of weapons. The current scheme takes also less skill cos you need to master less weapons. Add at least Bazooka, Homing Missile, Super Sheep, Flame Thrower.
- Decrease the chance of Select Worm or remove it completely (add inf. ammo and delay). Select Worm can be really unfair in Shopper/WxW. TUS Shopper scheme has 1.2% chance and it would be possible to decrease it to 0.2%. Better disable it completely :-X

Big RR
- Remove Banana Bomb. Many play without banana already. I prefer 30s turn time over 40s cos a bit smaller chance for a draw.
#72
what an idiot
23:30
25:08
#73
Boro keep the language clean in league/cup games.

*warned*
#74
fu wally it's my remix of riviva's map ;D And people like it!

[Nonentity] I like this map, good remix
[dt-sbaffo] didn't read it :p cool map bro
#75
Leagues Playoffs / TEL Playoffs #28
April 24, 2017, 03:57 PM
https://www.tus-wa.com/leagues/TEL-playoffs/?s=28




Semifinals

Almog (1) vs Senator (4)
Zwitter (2) vs Csongi (3)

Final

Almog (1) vs Csongi (3)




Final deadline: Monday 2017-05-22 (14 days)




Use this thread to schedule your games. Let us know if you can't play before the deadline. No response by the deadline = disqualification.
#76
1:20
4:28

8)
#77
Announcements / Rope and Default leagues opened
April 03, 2017, 04:54 PM
It's time to try out something new. We will have new leagues to see who's the best in rope schemes and who's the best in default schemes. Classic league will be disabled for now.

Default league: Elite, Team17, Hysteria, BnG, Intermediate
Rope league: Roper, TTRR, WxW, Shopper, Big RR

If you ask "TUS default anyone", you play 2 schemes from the default league. And if you ask "TUS rope anyone", you play 2 schemes from the rope league.

We will have also allround playoffs every 3 months so the change is not that drastic. When you play a default scheme, the game is counted in both default league and allround league. The same with rope schemes.

Each rope & default season is 2 months and each allround season is 3 months. Each rope/default/allround season is followed by playoffs.

Playoff requirements:

Singles
Default league: 40 games
Rope league: 40 games
Allround league: 90 games

Clanner
Default league: 20 games
Rope league: 20 games
Allround league: 60 games

The first seasons are more or less experimental and we may need to make some adjustments to the system.
#78
Welcome and see the great prize ;D
#79
Welcome tomorrow 18:00 GMT :)
#80
Hi

Welcome to play Shopper tonight 18.30 GMT ;)