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Messages - StepS

#511
This module will allow you to enable snow anytime without having to change the date and without affecting map generation, as well as customize it a bit.
DOWNLOAD

NEW:

  • All W:A versions since 3.6.28.0 are supported.
  • Change size of snow. Valid sizes are "Small", "Normal", "Big" and similar, or 1, 2, 3, where 2 is default.
  • Change amount of snow particles to any value from 1 to 2147483647*, where 512 is the game's built-in default.
  • You can force no snow for Christmas (and other days) with the corresponding option in ini file. Snow will be disabled, and the amount/size values will be ignored. The module still has to be "Enabled" for this to work. Christmas map generation is also not affected.
* - on most common PCs, setting more than 150000 particles may decrease the FPS.


Supported versions:
- 3.7.2.1 (all)
- 3.7.0.0 (all)
- 3.6.31.2b - probably doesn't work
- 3.6.31.0
- 3.6.30.0
- 3.6.29.0
- 3.6.28.0 (snow was added in this version)
#512
something similar happened in a bungeerace. This is because in WA, coordinates are not integers, but can have fixed point values like 0.500 (half pixel), so when teleporting, they are rounded to some other value, rather than when walking manually
#513
TUS Discussion / Re: Matchmaking
December 19, 2013, 05:41 PM
yes, also wa:// links, the website would host a game for you and offer you to click on your WA link to open WA.EXE to host the game with the needed parameters (not compatible with WormNAT2 !)
#514
btw yeah, would be nice to have an opensource web snooper that could run like a server on some port. It would be very awesome
#515
Hello

ReSolution is a new WormKit module for WWP and Worms 2 to change the in-game screen resolution to any value. Its key features are simplicity (don't need to patch the executable) and automatic detection of island and cavern-type landscapes, and is thus preferred over the hardcoded patches.

ReSolution v0.2 and newer (also known as "ReSolutionDD") add ability to resize (shrink or extend) the game window so that it actually resizes the free screen space available in the game (and doesn't perform bitmap stretching). An additional windowed mode wrapper (wndmode.dll) is needed for this to work: get the windowed bundle.

ReSolution v0.3 and newer add ability to zoom (in and out) the game environment using your mouse wheel or keyboard so that you can either expand the view or look more closely at the objects that you see. Alt+Enter is also introduced in v0.3, giving the ability to switch from and to borderless fullscreen windowed representation. An additional windowed mode wrapper (wndmode.dll) is needed for this to work: get the windowed bundle.

ReSolution v0.4 and newer (also known as "ReSolution HD") add WWP support (1.01 and 1.00) and finally introduce the automatic screen confining technique on waterrise in enclosed environments (removing the old workaround), also fixing the proper letterboxed dimensions in caverns. A new option called UseTouchscreenZoom has also been added, which allows to utilize the touch pinch zoom gesture in order to zoom the game in and out, when Zooming is enabled. The settings file is now ReSolution.ini, fitting both games. Various other internal improvements as well.


Features





  • Can change resolution (and thus, window size) to any value using the ReSolution.ini file
  • In conjunction with windowed mode (only), allows to resize the game window so that it actually resizes the real screen estate of the game.
    • Enable the "Enable" setting from [Resizing] in the ini file to activate this.
    • Enabling the "ProgressiveUpdate" (experimental) setting from [Resizing] will immediately redraw the window as you resize it, making the scenery resize very lively and smoothly.
    • As usual with windowed mode, make sure that the ScreenWidth and ScreenHeight are set to values lower than the screen resolution of your primary monitor. However, v0.3 and later add a new key combination: Alt+Enter, which allows you to switch between these two modes directly in the game. Enable the "AltEnter" setting from [Resizing] in the ini file to activate this.
    • In windowed mode, pressing Ctrl+G will show the cursor and allow you to move it above the game's window, to resize the window.
  • In conjunction with windowed mode (only), allows to zoom the game environment in and out using either mouse wheel or keyboard.
    • Enable the "Enable" setting from [Zooming] in the ini file to activate this.
    • Enabling "UseMouseWheel" will let you zoom the game using your mouse wheel: roll it back and forth. Pressing the middle mouse button will reset your zooming level to the native default.
    • Enabling "UseKeyboardZoom" will let you zoom the game using your Numpad + and - keys. Zooming in this mode will be performed on a frame-by-frame basis, rather than delta like with mouse wheel. Pressing the End button will reset your zooming level to the native default.
    • Enabling "UseTouchscreenZoom" will let you zoom the game using your touchscreen. The pinch gesture will allow to zoom the game in and out.
  • Works flawlessly on open-island maps
  • Adds letterboxing support for resolutions larger than 6012x2902 (on islands) and 1916x854 (in caverns)
  • Does everything in memory without touching your executable
  • Compatible with both Worms 2 and Worms World Party (as of v0.4). Supported versions:
    • Worms 2 - 1.05 (CD/GOG)
    • Worms World Party - 1.00 (Europe)
    • Worms World Party - 1.01 (Europe)

TODO





  • Worms 2: Adjust or provide a way to disable the televisor brackets while watching an instant replay.
  • Chat panel quirks with zooming/resizing (unlikely to be resolved completely)
  • WWP: Fix the crash upon Nuclear Test usage on some systems.
  • WWP: Handling of fallback resolution changes on failures
#516
General discussion / Re: What the hell is/was this?
December 13, 2013, 06:25 PM
Quote from: LeTotalKiller on December 13, 2013, 05:35 PMthat module is so weak that it will try to load itself for versions it is incompatible with (no version check), which can lead to crashes on those versions.

get your facts straight.
#517
Bug Report / Karma labels missing translation
December 12, 2013, 02:12 PM
default_karmaApplaudLabel
default_karmaSmiteLabel

these don't seem to have any impact on the actual text displayed on forums
#518
General discussion / Re: Kawoosh is making a snooper
December 10, 2013, 06:01 PM
me too, but he needs to get the latest Embarcadero studio for this, and he's quite lazy you know
once it's installed no doubt he will make many updates...
#519
WA related programs / MOVED: wkAwesome.dll
December 06, 2013, 06:52 PM
This topic has been moved: Not intended (unstable) for public use yet.

https://www.tus-wa.com?topic=22698.0
#520
version 1.3.5.0 released.

Changes since v1.3.3.7:


  • (!) Fixed a major issue with incoming data buffer reset leading to rare failures of user LogIns and HTTP requests
  • Message anti-flood
    • Points-based, works depending on message size and send rate, rate cooldown is 2 seconds
  • Support for the SEEN command, also available with !seen
    • Will retrieve the seen status from quit of a given user with time since the server start
    • Not visible to others when used as !seen
  • A notification will be thrown when attempting to use the !host or !phost commands
  • Can type commands beginning with $, allowing to use server commands from W:A
    • Such commands are not visible to anyone after being sent
  • Support for the AWAY command
  • Change the game ID counter with the FORCEGAMEID command (available for ops and above)
  • Various other improvements and fixes
#521
WA related programs / myWormNET
December 06, 2013, 01:03 AM
Just released a v1.3.5.0 of MyWormNET: https://github.com/StepS-/MyWormNET/releases/tag/1.3.5.0
New features including !seen and antiflood, but also fix for a stupid bug with incoming data buffer reset that was rarely causing the user logins or HTTP requests not being registered at all. So, if you're using my server, you should upgrade asap.
Also, for some reason, GitHub now thinks 95% of code is in Oxygene after the last git push... LOL

Planned: a handmade, portable localization system instead of Windows resource crap. As well as other improvements, for example logging: normal (verbose) logging of WHO command responses should be ignored: Wheat snooper requests full WHO list every 3 seconds, have 15 Wheat users on the server and you waste more than 6 KB of HDD space per second.

Btw, MEDVEDx64 is now making a port of myWormNET in Java, called "fryWormnet". It will be available as soon as all of the major bugs are ironed out, it's still in early development...
#522
General discussion / Re: What the hell is/was this?
December 06, 2013, 12:34 AM
Quote from: DeimosVdPlas on December 06, 2013, 12:33 AMI also saw the sprite of a swimming worm, did they planned to make swimming worms ? xD
of course. I have also added a swimming mode, see here: http://px.worms2d.info/forum/viewtopic.php?f=13&t=479
#523
General discussion / Re: What the hell is/was this?
December 05, 2013, 11:52 PM
It's a Gas Canister from Team17 but reimplemented by me (original object class and behavior preserved): http://worms2d.info/User:StepS/Weapons/Gas_Canister
Warning: because Team17 didn't finish implementing this weapon into W:A, it doesn't have an object limit. If you throw 50 canisters per second without any pauses, your game will crash as soon as the first ones explode.
#524
Tech Support / Re: Help, please?
December 05, 2013, 02:32 PM
are you using Steam? If so, please verify your game cache, perhaps some file got broken: some other guy had this problem before.
If nothing helps please do a dxdiag (Win+R -> dxdiag -> Save all information) and attach it here. If you're using an Asus Xonar soundcard, let us know here.
Also attach ERRORLOG.TXT and CRASH.DMP from the crash.
#525
Quote from: Alby87 on December 05, 2013, 09:52 AM
Great work! Can I help traslate the program in Italian?  :)

I can't issue commands inside the game, let me explain: if I send /MOTD, I receive a Worms Armageddon (not MyWormNet) error, saying that the command is wrong and I have to read the guide. Same for PRANK, ISON, OPER. I'm missing something?

For example, in a test server, I couldn't be the administrator.
W:A only supports its own commands, it doesn't issue arbitrary commands not known to W:A.
I'll first finish implementing a better localization system and then will tell you what to translate.

Quote from: Alby87 on December 05, 2013, 09:52 AMAnother thing. Wormnet have a 5 minutes timeout, whose is indicated by an automatic message on client. In MyWormNet, the games are not automatly closed. This should be added?
They are closed on 5 minute timeout, why do you think they aren't? There's no watch though: it happens as soon as someone's client refreshes the game list, which is a simpler implementation.