Quote from: lolicon-guy on December 04, 2014, 07:05 PM
Ahhh... security. Like if most professional multiplayer servers weren't already hacked in worse ways 
.
The "security" of the old ranking system didn't go beyond opening a page in webbrowser (ProcessGameResult.asp) to boost your score. Now guess why ranks were removed.
You can't create a reliable ranking system when there's no knowledge of the game state/logic on the server side at all. I've already told you this on the IRC, yet you're failing to understand the key reason of the ranks' removal.
Quote from: lolicon-guy on December 04, 2014, 07:05 PMYes, while I can ask my friends to try out certain functions with the time, keeping such a system for ourselves... would be nothing but a terrible waste.
That wasn't the point. It's not about "keeping it for yourselves", it's about usefulness for the rest of the world (no one is going to play ranked games when you can just open a webpage to boost your score, and when the server is not official on top of that). Also the time spent will not be worth it.
Quote from: lolicon-guy on December 04, 2014, 07:05 PMHmmm.. some friends and me had no problems with multi-rounds.
When you host a match that requires multiple wins on a ranked channel, clients auto-proceed to the next round, but the host remains stuck in the lobby, unable to do anything except for quitting or waiting for the clients to quit the round and start everything over again.
Quote from: lolicon-guy on December 04, 2014, 07:05 PMGenerated fixed map also only occurs when a forced scheme setting is setup
Wrong. You can
never change the map on a Ranked channel, no matter forced scheme or not, without hacking the game. You can either use the one-time autogenerated island/cavern map or force an intrinsic level on the channel.
Quote from: lolicon-guy on December 04, 2014, 07:05 PMa forced scheme setting is setup, and considering the wide scheme variety... I won't do it. It'd be just pointless 
How would it be pointless? Don't you realize the original WormNET had each ranked channel designed specifically for each scheme? (also, take TUS leagues as an example)
Don't be surprised when some noobs come and host games with infinite bananas and other unbalanced settings to boost their score within one channel.
Rankings would be pointless then.
Quote from: lolicon-guy on December 04, 2014, 07:05 PMHmmm... I'm not actually thinking on edit any portion of the game 
Then be ready to face all sorts of problems, both aforementioned and not. And ultimately, ask yourself the question: if the idea sounds so great, why hasn't anyone attempted to make such a server during all these years since the removal of the original ranking system?
P.S.: A guy called "CashD" has recently implemented the WWP server (with IRC/HTTP encryption support, registrations, and ranked/passworded channels). Just like you, his anticipation of a "true ranked mode" was too high and in the end, he understood that this was all going nowhere. I'm just giving you an advice that if what you want is to make a public ranked server, and not just have some fun discovering game protocols' details with POCs, then don't waste your time and think of something else. Eventually, ranks will be implemented, as they should be, in W:A.