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#376
Files Comments / Re: File #519, RemapKeys for W:A
December 08, 2014, 01:32 AM
wkRemapKeys 1.2 has been released!
New:
  • Doesn't affect chatting (yes, for real!)
  • Added support for symbolic key names (i.e. "F8 = Ctrl"). No more cryptic numbers (but if you still need them, prefix them with #)! And you can use spaces in the ini file freely.
  • Now compatible with W:A 3.7 and all newer versions.
  • Module now works without additional DLLs.
  • Various other improvements and fixes.
#377
Quote from: lolicon-guy on December 04, 2014, 07:05 PM
Ahhh... security. Like if most professional multiplayer servers weren't already hacked in worse ways :P.
The "security" of the old ranking system didn't go beyond opening a page in webbrowser (ProcessGameResult.asp) to boost your score. Now guess why ranks were removed.
You can't create a reliable ranking system when there's no knowledge of the game state/logic on the server side at all. I've already told you this on the IRC, yet you're failing to understand the key reason of the ranks' removal.

Quote from: lolicon-guy on December 04, 2014, 07:05 PMYes, while I can ask my friends to try out certain functions with the time, keeping such a system for ourselves... would be nothing but a terrible waste.
That wasn't the point. It's not about "keeping it for yourselves", it's about usefulness for the rest of the world (no one is going to play ranked games when you can just open a webpage to boost your score, and when the server is not official on top of that). Also the time spent will not be worth it.

Quote from: lolicon-guy on December 04, 2014, 07:05 PMHmmm.. some friends and me had no problems with multi-rounds.
When you host a match that requires multiple wins on a ranked channel, clients auto-proceed to the next round, but the host remains stuck in the lobby, unable to do anything except for quitting or waiting for the clients to quit the round and start everything over again.

Quote from: lolicon-guy on December 04, 2014, 07:05 PMGenerated fixed map also only occurs when a forced scheme setting is setup
Wrong. You can never change the map on a Ranked channel, no matter forced scheme or not, without hacking the game. You can either use the one-time autogenerated island/cavern map or force an intrinsic level on the channel.

Quote from: lolicon-guy on December 04, 2014, 07:05 PMa forced scheme setting is setup, and considering the wide scheme variety... I won't do it. It'd be just pointless :P
How would it be pointless? Don't you realize the original WormNET had each ranked channel designed specifically for each scheme? (also, take TUS leagues as an example)
Don't be surprised when some noobs come and host games with infinite bananas and other unbalanced settings to boost their score within one channel. Rankings would be pointless then.

Quote from: lolicon-guy on December 04, 2014, 07:05 PMHmmm... I'm not actually thinking on edit any portion of the game :P
Then be ready to face all sorts of problems, both aforementioned and not. And ultimately, ask yourself the question: if the idea sounds so great, why hasn't anyone attempted to make such a server during all these years since the removal of the original ranking system?

P.S.: A guy called "CashD" has recently implemented the WWP server (with IRC/HTTP encryption support, registrations, and ranked/passworded channels). Just like you, his anticipation of a "true ranked mode" was too high and in the end, he understood that this was all going nowhere. I'm just giving you an advice that if what you want is to make a public ranked server, and not just have some fun discovering game protocols' details with POCs, then don't waste your time and think of something else. Eventually, ranks will be implemented, as they should be, in W:A.
#378
Like I've already said before, the old ranking system is flawed in almost every way. You can't use it reliably unless you plan to only play with some close friends. There's no way for the server to know that you actually played a game. All attempts of implementing the ranking mode as it was in the early days will remain easily hackable. So implementing this is nothing more than spending free time for fun (or not) coding.
Also, lots of bugs have accumulated in ranked mode over the years. For example, you can't play multi-round matches (host doesn't proceed to the next round), and that the generated map which you can't change is tied to the complexity slider, can be hacked, etc...
#379
General discussion / Re: Ideas for the next patch.
November 19, 2014, 05:39 PM
Quote from: Prankster on November 19, 2014, 04:26 PMa, save a scheme that's been modified in the game lobby
This is currently possible in offline multiplayer

Quote from: Prankster on November 19, 2014, 04:26 PMteam editor
You can edit teams in online lobbies, by right-clicking them. You only can't create new ones.
#380
General discussion / Re: Bacon Status ?
November 14, 2014, 04:46 AM
Well spotted.
#381
General discussion / Re: Bacon Status ?
November 09, 2014, 06:21 PM
"There's no bacon..."
#382
Also, in case you haven't noticed, there's a setting for that.
#383
Wheat Snooper uses Connection Keep-Alive when working with game lists. As a result, the refresh speed is the server's own refresh rate, it's sent to you. You aren't enforcing it on the server. Some snoopers however use Connection Close, including the game. List is manually redownloaded everytime. But WebSnoop seems to be on keep-alive.
An override would require a separate connection or cancellation of the live-retrieval of the game list. Note that this would be bad for tray notifications. Your client would be obliged to retrieve the game list even when it's minimized, which is wasteful for anything but friend host notices.
#384
A new update has been released: 0.6.6.6. This update is awesome and everyone who is using an older version must upgrade. More details on that later.
What's new?

  • Added a SoundInBackground feature. This will let the game play sounds even when it's not in focus. Now enabled by default.
  • Multi-monitor settings have been improved. Now the preferred amount of monitors is "Max" that autodetects entire virtual desktop, and the "EnableInFrontend" option has been disabled as it was totally useless. Also, it's no longer necessary to change the alignment of your monitors. Even if your primary one is not on the top or left, you will still be able to play in multi-mon now.
  • Window dragging is now nicer. When cursor is unpinned, you can drag and move the window from anywhere inside the window, not just from the window caption. Very useful for quick moving with Ctrl+G. This only works if there's a border around the window.
  • Fixed the game using a lot of CPU when minimized (and potentially causing a crash on return to the frontend afterwards) if active background was on (mostly). Also, now there's no minimize button on the caption, it was causing bugs. Use the keyboard combos for minimizing the game, or the escape menu option.
  • Active background and automatic cursor unpinning are now always enabled. These two options have become essential technologies that would be both nonsensical and problem-causing if disabled.
  • Fixed the bug where in-game stretch resolution would not properly be reapplied after playing one match and then another one with Fullscreen frontend enabled. Thanks to Senator for the report.
  • Fixed the bug where super-resolution assisted vsync would lag the game after playing one match and then another one, or using Ctrl+Alt+Del/Winlock and returning back. Thanks to Kaleu and Zexorz for the reports.
  • Module now works without additional DLLs.
  • Some other things and fixes. :​)
Happy Halloween!
#385
Other worms games / Re: WWP custom missions
October 17, 2014, 09:55 PM
Uploaded them here https://www.tus-wa.com/files/file-688/
Files with IDs above 2626 are unfortunately not accessible
#386
Other worms games / Re: WA res side for old PC.
October 16, 2014, 04:58 PM
What does the "Video" (Graphics) tab in dxdiag say? Also, you could try updating DirectX 9 from the MS website if it doesn't work immediately.
#387
Other worms games / Re: WWP custom missions
October 16, 2014, 02:15 PM
I think there were a bunch of "custom" missions from Team17 in the mission editor package, but I can't remember for others now. Maybe there were posts on the old T17 forum. If I find something, I'll let you know
#388
Quote from: avirex on October 11, 2014, 11:05 PM
the video you posted says worms2 on the top.. but it sure does look like w:a.. no?


is w2 still alive though?? can anyone be found on the servers these days? last i checked it was very much dead, and inactive.
Yes, the video says worms2 because that's what ReSolution was initially made for, until version 0.4 added WWP support. I didn't make another video as it was quite the same. Visually Worms 2 looks different in a number of ways from W:A, for example, no team flags, colored water, and fewer weapons (smaller weapon panel), in inside there are much more differences though (e.g. backflip is a cheat and jumps too high, etc...)
To answer your question, no, Worms 2 is pretty much dead. A gog release could fix it a little bit but they messed up network play support in that game, so the gog version only supports offline. If you want though we could play a match when you'd like to, the servers are still running.
However WWP is still pretty much alive. Players are not sitting on WormNET, they are scattered all across the internet ready to bring their bright memories back. Hundreds of people visit the compatibility thread everyday. They come and download without registering (the old T17 forums required registrations though so there were a lot of empty inactive users). Around 700000 visits were made over the 4 years to the two old T17 forum compatibility fix threads (as you could see here).
The same thing happens to W:A as well, many of the random visitors are new people who have just installed the game. All this, of course, would have much much less effect if no piracy was in place... But the games are kept alive due to all the things.
People also play WA and WWP in Gameranger. Not sure why, and I haven't seen what they do, but some people prefer that for arranging their matches.
Hope this answers your questions.
#389
Quote from: twinklestarmate on October 07, 2014, 08:54 PMIt is there, along with the other two files and it still happens. Perhaps it is an incompatibility on my side. I use a netbook, an HP Mini 110, and maybe the strange resolution (max. 1024x576 possible) causes the patch to force windowed mode on the front-end side. And if I don't use the patch at all, the BMP loader works fine.
Maybe the dll fails to load for some reason. I might make a debug module soon for you to see what might be wrong.

Quote from: iveg on October 08, 2014, 11:42 AM
Great fix! question, when i run the game it runs it windowed mode, how do i put it to fullscreen?
thanks again
Open wndmode.ini, and in the [WWPSettings] section, set either WindowedFrontend (for the menus) and/or WindowedInGame (for the gameplay) to 0, that will disable windowed mode. However it's already set to 0 by default there... Unless you changed it, or if 640x480 is not supported for the menus on your system (in which case it throws a warning). If you're using the HD patch, and the resolution in-game is the same as desktop, then it'll appear simply as a borderless window filling entire screen. No exclusive mode (because that was the reason of all the crash issues on vista,7,etc.)
#390
Quote from: twinklestarmate on October 07, 2014, 02:12 PM
Hello,

I've found this fix for WWP and I'm glad to say it's a marvelous tool for playing this game on higher resolutions. I truly thank everyone for this.

However I found a bug in the most recent version. Now I can't open custom BMP files in the map generator. Once I click the custom map loader and try to select a BMP file on the available map list, it closes without processing the file. I haven't tested GIF nor JPG yet, so I'll take a look if they do work.

Thank you very much.

Hi. This seems to be unrelated to the fix. I've just tested what you've described and it works fine for me.
Can you make sure that you have the file lfbmp10N.dll in your directory of the game? When I remove that file, I get what you described (import dialog closing immediately), but otherwise it works just fine. That DLL is used for processing bmp images.
Also check lflmb10N.dll, lftga10N.dll and similar, they're used for various other formats too.
Paradise - THeDoGG