Hey Cybershadow, since you're here and it's possibly semi-relevant, what happened to stats.worms2d.info?
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#316
General discussion / Re: I was told my map pack was gone, so I made a new, raw one.
May 14, 2016, 02:52 AM #317
General discussion / Re: Questions
May 09, 2016, 09:53 PM
By WA standards 3.7.2.1 to 3.8 is a huge jump in version numbers.
For reference, it took 30 publicly released beta patches and ~9 years to get from 3.6 to 3.7. In that time virtually every modern feature we now know and love was implemented - color maps, replays, wormkit support etc. Not sure if that is anything to go by, but I think this patch is certainly something to be excited about.
Any beta testing needed done I will volunteer
For reference, it took 30 publicly released beta patches and ~9 years to get from 3.6 to 3.7. In that time virtually every modern feature we now know and love was implemented - color maps, replays, wormkit support etc. Not sure if that is anything to go by, but I think this patch is certainly something to be excited about.
Any beta testing needed done I will volunteer

#318
General discussion / Re: Questions
May 08, 2016, 04:14 PM
Incoming wave of annoying broken Chilean english hiuehue xxDdddd agreeing with Husk. It's inevitable now, thread destroyed, good job.
You might not care about these questions but at least it's not the usual spam shit and inactivity. A lot of people care about the 3.8 patch.
You might not care about these questions but at least it's not the usual spam shit and inactivity. A lot of people care about the 3.8 patch.
#319
General discussion / Re: Questions
May 07, 2016, 11:46 PM
I like to play with random noobs, so it's easy for me to find a game any time. My shitty input devices and computer pretty much make me a noob though, so it all works out. I'd have to agree that skilled matches are harder to find these days. Hopefully this new patch will bring some of the older players back.
#320
General discussion / Re: Questions
May 07, 2016, 10:35 PM
Also very interested to hear more about the 3.8 patch 
I'm way more excited about it than I am about Worms WMD.
IMO W:A will continue to be viable in the long term. The game hasn't gotten less active, there are just fewer North American players. Proper unicode (all languages) support and a translation wk plugin like I suggested in another thread would be huge. The asian worms games were massively popular - if WA can expand to the asian countries it will easily grow 20x in population.
Anyone know why stats.worms2d.info is no longer being updated?

I'm way more excited about it than I am about Worms WMD.
IMO W:A will continue to be viable in the long term. The game hasn't gotten less active, there are just fewer North American players. Proper unicode (all languages) support and a translation wk plugin like I suggested in another thread would be huge. The asian worms games were massively popular - if WA can expand to the asian countries it will easily grow 20x in population.
Anyone know why stats.worms2d.info is no longer being updated?
#321
General discussion / Re: Can't we just donate to make 4.0 come faster?
April 28, 2016, 10:07 PM
That installer works (and there's an uninstaller) but it's better to maintain 2 installations of WA. PX'd WA is not really suitable for general use as it causes desynchronization sometimes, and reduced features/compatibility/stability in general.
Download an untouched WA ISO. Or create a ISO from your Steam WA folder with a prog like MagicISO. Mount the ISO in Daemon Tools or burn to disc. Install WA to a separate folder. Patch up to 3.6.31.0 and then install the regular PX (not installer linked above). Optionally, install wkWndMode (for better Win8&10 and graphics compatibility) and wkRubberworm to your PX version.
Download an untouched WA ISO. Or create a ISO from your Steam WA folder with a prog like MagicISO. Mount the ISO in Daemon Tools or burn to disc. Install WA to a separate folder. Patch up to 3.6.31.0 and then install the regular PX (not installer linked above). Optionally, install wkWndMode (for better Win8&10 and graphics compatibility) and wkRubberworm to your PX version.
#322
General discussion / Re: Can't we just donate to make 4.0 come faster?
April 27, 2016, 09:26 PM
I agree that PX is amazing but I think it trivializes the work of DC and CS to call it WA 5.0. IMO we need to continue to support and encourage the development of WA 4.0, and somebody needs to get in touch with Entuser to get him to release the source code for PX. Then it can be added into the main official worms version, and there will not be this divide any longer.
#323
General discussion / Re: Can't we just donate to make 4.0 come faster?
April 25, 2016, 10:31 PM
Thought i explained it good. I meant that a phone is a more basic necessity than internet. A lot of people use their 3g phone data for everything instead of paying for both a home internet connection and cell phone data. A lot of the world doesn't own a computer but $30 tablets are becoming common in India and stuff.
#324
General discussion / Re: Can't we just donate to make 4.0 come faster?
April 24, 2016, 08:46 PM
Misspelled.. I don't use it obviously

#325
General discussion / Re: Can't we just donate to make 4.0 come faster?
April 24, 2016, 08:21 PM
If you're mooching wifi off the neighbours, or tethering data off your phone, worms is basically the only game you can play. Plus it's one of the easiest to pirate. Except it drops all the time. I've definitely been there. I guarantee not every household in India or China or whatever country W:A's next big activity explosion will be from has their own legitimate $40/month (in rupees or equivalent china dollars) internet subscription. Furthermore, internet connections are getting worse. Everyone is going mobile. There is a big wave of "cord cutting" for dedicated Internet connections in progress - why pay for both cell data and home internet access? People hardly buy laptops and desktops anymore. All the new mobile devices will be able to dual boot windows and android. Wine for android is coming too. WA will be played primarily on tablets with shitty little keyboard docks. Or at least tethered from mobile phones. Which, for the sake of the game surviving and growing, is probably a necessary evil.
I suspect W:A's current "lag" code does a lot more waiting than it needs to. If there was proper reconnection support, I doubt we'd still have those suspenseful 3 minute waits of lag. BTW there's always wkCyrusKick to get rid of annoying/lagging players.
It takes one disconnected player to ruin a game. You ever hear that statistic, that in a room of 20 people, there's a 50 percent chance two of them share a birthday? In a game of 4 or 6 players from all over the world there's a pretty good chance something bad will happen. I've disconnected from enough Worms games for a lifetime. Reconnect support is one of my most anticipated features.
I suspect W:A's current "lag" code does a lot more waiting than it needs to. If there was proper reconnection support, I doubt we'd still have those suspenseful 3 minute waits of lag. BTW there's always wkCyrusKick to get rid of annoying/lagging players.
It takes one disconnected player to ruin a game. You ever hear that statistic, that in a room of 20 people, there's a 50 percent chance two of them share a birthday? In a game of 4 or 6 players from all over the world there's a pretty good chance something bad will happen. I've disconnected from enough Worms games for a lifetime. Reconnect support is one of my most anticipated features.
#326
General discussion / Re: Can't we just donate to make 4.0 come faster?
April 23, 2016, 08:34 PM
I could afford to donate $100 - wish I could donate more but that's just reality at the moment. Wish we could somehow organize a mass donation drive. The core Worms audience is old enough now to have credit cards and stuff.
Regarding disconnects, I've used enough sketchy wireless connections to know that it is still very much an issue. When you're near the limit of distance from the router, it can be working great for most of the game, and then all of a sudden disconnect. Not everyone lives in downtown San Francisco with Google Fiber. This game is more and more expanding to international audiences where they are less endowed with big speeds and stable dedicated connections.
Disconnect support wouldn't just help for tus/clanner games. When you've invested 40 minutes into a funner, you've got all your worms positioned where you want them, finally established domination and some good crates, it's quite a blueballing experience to suddenly drop.
Regarding disconnects, I've used enough sketchy wireless connections to know that it is still very much an issue. When you're near the limit of distance from the router, it can be working great for most of the game, and then all of a sudden disconnect. Not everyone lives in downtown San Francisco with Google Fiber. This game is more and more expanding to international audiences where they are less endowed with big speeds and stable dedicated connections.
Disconnect support wouldn't just help for tus/clanner games. When you've invested 40 minutes into a funner, you've got all your worms positioned where you want them, finally established domination and some good crates, it's quite a blueballing experience to suddenly drop.
#327
General discussion / Re: D3D9Wnd - a native, Direct3D 9-based windowed mode and multi-monitor support
April 22, 2016, 12:32 PM
No rabbit. 1 pixel = 1 pixel.
#328
General discussion / Re: We don't need NO reset. Our points are hard-earned, well-deserved.
April 17, 2016, 10:33 PMQuote from: ANO on April 17, 2016, 10:00 PMLink from 2004: https://web.archive.org/web/20040324205920/http://joextbhx.smidwap.com/Quote from: TheWalrus on April 17, 2016, 09:36 PMQuote from: ANO on April 17, 2016, 09:35 PMits joe, the legendary creator of joe's worms pageQuote from: j0e on April 17, 2016, 08:47 PMQuote from: ANO on April 17, 2016, 08:45 PMPosts: 2524
you have a lot of free time Invictus uahuha
Post: 2525
who the hell are you?
link please uahuahuah
The menu isn't working anymore. Here are links to a few subpages:
Programs: https://web.archive.org/web/20040420030115/http://joextbhx.smidwap.com/programs.html
Silkworm: https://web.archive.org/web/20040405011226/http://joextbhx.smidwap.com/silkworm.html
Korean worms screenshot page: https://web.archive.org/web/20040928094046/http://www.worms3d.net/kw1.html
Basically I had a lot of free time

#329
General discussion / Re: We don't need NO reset. Our points are hard-earned, well-deserved.
April 17, 2016, 08:47 PMQuote from: ANO on April 17, 2016, 08:45 PMPosts: 2524
you have a lot of free time Invictus uahuha

#330
General discussion / Re: We don't need NO reset. Our points are hard-earned, well-deserved.
April 17, 2016, 08:21 PMQuote from: InvictusDeiAt the end of the day, we will be triumphant for we served selflessly the glory of justice.Your posts are so damn eloquent, man. A pleasure to read. You are some kind of modern day Shakespeare.